So I had originally made a Melee Mage (Actually worked better then you would expect) but after a few missions I began to realize as more and more of my group bought and used more often grenades, that all my lovely build points in Blade and such were never gonna do me any good and thus I got screwed by character conflicts and have decided to make something more....group friendly for my team. My GM has fun with how I always seem to go outside the norm of what most players view as a good or decent build and end up making them work in rather interesting ways..so onto my build and thoughts.
Drake (Haven't concreted a name yet so that'll do for now)
65 BP Drake
Race Human
Heritage (Magician Hermatic) 15BP
Attributes:
Bod 4/6
Agi 5/7
Rea 2
Str 2/4
Cha 2
Int 3
Log 5
Wil 5
Edge 2
Magic 5 (Not sure if GM is allowing for the first two points to be freebied due to Mag/Drake or just one)
Qualities
POS: Magician, Mentor:Wolf (+2 combat spells, +2 Summon Spirit of Beast)
NEG: Poor Self Control [Combat Monster, Thrill Seeker], In debt 20k
Active Skills:
Assensing 1
Binding 1
Counterspelling 4 (Specializing Combat)
Etiquette 1
First Aid 1
Infiltration 1
Perception 1
Pistols 1
Spellcasting 4
Summoning 4 (Specializing Spirit of Beast)
Knowledge Skills
Magical Theory 2
Security Planning (Corp) 2
Security Protocols (Corp) 2
Spirit Interests 2
Spirit Plane 2
Triad 4
Yakuza 4
Languages
Draconic 4
English N
Japanese 4
Magic
Fireball
Heal
Increase Logic
Weapons
Ruger Super Warhawk Modded (Fire Selection Change SA, Laser Sight)
4 Speed Loaders
Melee
Claws
Bite
Elemental Attack (Fire)
Armor
Armored Jacket 8/6
Gear
Backpack
Contact Lenses Rating 3
Earbuds Rating 3
Cram x20
Medkit Rating 6
Respirator Rating 6
Subvocal Microphone
Sustaining Focus (Healing) Rating 3
Advanced Lifestyle Two Months (5k a month)
Fake SIN Rating 3
DocWagon Basic
Contacts (GM gives you a freebie in Contacts of 3 (Loyalty 3/ Connection )
Dr Razer (Doc Wagon Informant)
Santa (Smuggler)
Goodybag (Fixer)
BP Total cost 399/400
Alright now that all that has been thrown up there and labeled out, I enjoy playing rather realistic characters (I am not a min/maxer So I soft max and soft min at character creation). I know he doesn't have a lot of skills, I don't really plan for him to be a veteran shadowrunner. Consider him a magician who has been hired out by the highest bidder for a while, getting tired of being shuffled back and forth from the Triads, Yakuzas, and Corporations....so he gives up his easy life of being a mage/summoner at the various businesses and sets out for something more interesting and adrenalin pumping by putting himself out on the front line with everyone else.
My plans are to have him get Dragonspeech as soon as he has enough Karma (Initiate and learn Telepathy basically), learn more in pistols, first aid, infiltration, and perception, maybe one day increase magic to 6, and maybe even learn masking so he doesn't get sought after for being a drake (but that kinda goes against Thrill seeking...so who knows). Alright, I've braced myself for the wall of abuse coming my way, lets here some constructive critisizm please ^^.
I suppose it would be good to tell what i will do if I get to the free 2nd point in magic (Due to Drake/Magician combo). Make Pistols 2 instead of one, add Specialization Revolvers, and Make Binding 2 instead of one.