I've been working on several new Ways that have been bouncing around in my head. This is the first one that feels semi-complete. Please feel free to offer criticism/support for anything that seems broken/unneeded.
Way of the Speedster 10BP
Speedster Adepts have an unique understanding of modern vehicles and are able to focus their powers into getting better performance and handling when piloting vehicles. From the adepts that just like the thrill of feeling the wind rip by at 160 km/hour to the ones that drive MilSpec equipment, speedsters can rival even riggers at piloting a single vehicle.
Unlike riggers, adepts following the Speedster way can't function well through electronic interfaces, they have to be able to feel the engine purr, listen to the whine of the breaks, and feel the resistance in every turn. Speedster adpets power only function when they are manually controlling a vehicle.
Characters with this uality may purchase the following powers at a 25 percent discount(rounding as normal), selecting one power for every two Magic points: Attribute Boost (Reaction), Improved Physical Attribute (Reaction), Improved Ability (Vehicle skills), Enhanced Perception, Freefall, Gliding, Great Leap, Traceless Walk. In addition, Speedsters adepts gain a +1 to effective intiate grade for Adept Centering and Attunement (Item) Metamagic.
New Power:
Man and Machine 1
All piloting thresholds are lowered by 1. In addition, the adept is always considered to be centering for the purpose of manually piloting an attuned vehicle. The adept may use the following powers when piloting a vehicle, as though he and the vehicle were one: Freefall, Gliding, Great Leap, Traceless walk.