Hello Fellow GM's,
I have been lurking the forums for a while now, gathering as much information I can and mostly to answer certain questions I had concerning both rules and the storyline. Now I am in need of both your insights and creativity in order to turn my game for the better.
I have recently started a Shadowrun 4e game with 4 players. We decided to go with a DocWagon theme style game and each one decided to go with a certain background (see below for the players and a brief description), but all off them are connected threw a certain way. Now they ended up being together as a HTRP and they face multiple scenarios that HTRP might face pretty much every day ( Save Mr.X in a Aztec Co. Facility, Save Mrs.X from car crash, but saving her means death of the kid in the passenger seat, etc...). So far the games have been fast paced and very good, but I am sensing that after another couple of games...it might get a bit old. So what I am looking, is a way to turn this fine little group of heroes into shadowrunners.
Here is a bit about the players...
- "The Artist" Wilson Fisk
Fisk is a troll that believes he as been born in the wrong body, wanting to be human rather than troll. He altered his skin, his features and his voice in order to appear more human like (even if he is bigger than any human). When he is not working for DocWagon, he spends time working on his pieces of Art and taking care of his art gallery that is starting to get the exposure it deserves. He as a big mouth and he knows how to use it. Also, he manages to get the information he wants out of people by reading into them. Metahuman life is very important to him, and even if it might cause him harm (physical or psycological), Fisk will do anything he cna to protect it. He saved is companion Manny (see below) from a group of extremists and they have been working together ever since.
- "The Indian" Manny
Living by a code that everything mother earth created is sacred, Manny highly respects both the life of metahumans and nature. The only thing many holds closer to himself than is code is protecting Fisk from whatever may cause him harm. With his abilities as an Adept, he gains supernatural speed helping him incapacitate people before they can be a treat. Prefering to solve situations peacefully, he waits for the final word from Fisk before doing anything during a High Threat Response. During his free time, he enjoy's spending time in the slums helping those in need.
- "Robo"
Robo, the rigger, as went trough a lot. He sustained a near fatal injury that caused him to lose his legs. Luckly for him, he had a DocWagon contract and he was saved by a team composed of Manny and Fisk. Keeping in contact with them ever since, he was quickly invited to join the team as Pilot an support. Even if his anti-social ways sometimes seem harsh on the two, they know he means no harm...
- "Doc" Wilfred Stern
This elf-hater was the head of Seattles University Chemistry Department, and while doing research, he came accross a chemical compound that helped the healing process of many patients.. He was approached by Docwagon due to his high expertise and his secret formula. He as been with the team for a few months now.
So there you have it. Pardon my english as it isn't my primary langage.
If you require any more information in order to help me, feel free to ask
