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Gremlins and Guns?

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Henzington

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« Reply #15 on: <05-07-12/0251:40> »
there is a reason armies stopped using horses even with decent armor then get hurt and killed easily by arty.  Also regardless of how well trained the horse is its still a horse.
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_Pax_

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« Reply #16 on: <05-07-12/0258:58> »
Better, RIG a horse BIODRONE.  :)

Blue_Lion

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« Reply #17 on: <05-07-12/0401:28> »
there is a reason armies stopped using horses even with decent armor then get hurt and killed easily by arty.  Also regardless of how well trained the horse is its still a horse.
It was not artilary that killed the horse calvery it was speed of internal combution engins plus the machine gun defeating the charge. Horse calvery was around tell world war 2, artilery was used way before then. Armor fell away during the early use of guns, as it was less efficent to armor people and teach them to use swords, than give them guns, and calvery going from main attack force to a flanking force. The return of body armor as a main peace of equipment is only about 15-20 years old. Flack vest was not realy armor just padding to slow down flack.

In some places horse is still perferd for patrols. Us army considered using horses for patrols in afiganistan do to the abilty of a horse to go places most modern vehicles can't.

CanRay

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« Reply #18 on: <05-07-12/1111:58> »
Now I want to make a runner that uses a revolver and drives a model T or a horse, he'd have to have a fabulous mustache.
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NinthSphere

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« Reply #19 on: <05-07-12/1149:55> »
I'd vote bayard or sabgarifya. What's cooler, a horse that turns to mist when you don't need it or scuba horse?

Reaver

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« Reply #20 on: <05-11-12/1728:18> »
What could 'gemlins' negative perk affect on a revolver?

Actually a fair bit (if the GM so decides to be mean!)

Frozen trigger.
Jammed cylinder.
Stuck firing pin.
Frozen hammer.
Defective ammo.
Warped sights.

Never think there is anything that a GM CAN NOT use against someone with a high enough negative perk.



That said, revolvers are your best choice with 'gremlins'. Right next to "stick sharpened with rock"
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

_Pax_

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« Reply #21 on: <05-11-12/2058:56> »
I'd vote bayard or sabgarifya. What's cooler, a horse that turns to mist when you don't need it or scuba horse?

I'd go for a Ghazu.  It's dual-natured, and has both Guard and Magical Guard, not to mention Movement (on a base speed of 20/100).

And they're smarter than most Shadowrunners, too!  :)

Overture

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« Reply #22 on: <05-11-12/2207:59> »
And they're smarter than most Shadowrunners, too!  :)
I don't think I even have to make this joke.

Present company excepted, of course.

Back on topic, my personal ruling is basically that if it can take a smartgun system, it's subject to gremlins, and if it can't, the gun's probably faulty enough that it might as well have them anyway.
« Last Edit: <05-11-12/2210:12> by Overture »

_Pax_

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« Reply #23 on: <05-11-12/2230:16> »
Well, strictly RAW, it only applies to "late 20th century or later" technologies.

So, most firearms that:
  • Have no electronics
  • Are not made of plastics, ceramics, or similarly "advanced" materials
  • Fire only in SS and/or SA modes
  • ... and especially revolvers, bolt-action rifles, and break-action ANYthing ...
... should generally be treated as immune to Gremlins.

All4BigGuns

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« Reply #24 on: <05-11-12/2239:05> »
Honestly, I won't have Gremlins affect the gun itself at all, ever. If it has a smartlink, I may have it glitch out at times, but I would consider myself to be a jackass to have the gun itself affected.
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_Pax_

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« Reply #25 on: <05-12-12/0106:03> »
You don't have to be a jackass, to have a gun jam.  Real guns do that.  Yes, even in the hands of trained professionals.

And more, burst-fire and full-auto-fire capable weapons tend to jam more often than semi-automatic weapons.

Crash_00

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« Reply #26 on: <05-12-12/1021:58> »
Keep in mind that almost all 2072 weapon have electronics in them even if they don't have smartlink/electronic firing. Ammunition counters are standard issue, and I would imagine displays being popular as well and all numbers of tags. Sure you can get one stripped down (or buy one of the vintage weapons), but a person buying gremlins has specifically asked for things to glitch around them. Unless they are taking efforts to use non-modern (using 2072 as modern) equipment, they should have to deal with the effects.

CitizenJoe

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« Reply #27 on: <05-12-12/1123:39> »
You know, you could take gremlins and a mild allergy to EM emissions and astral hazing and you would be quite the Typhoid Mary.  Bulk up on skills and contacts and such and all you've got to do is walk into a place with a clipboard and a repair kit.  Tell the guard someone called in some sort of technical problem.  And then while they check, things start just falling apart.  The rest of the team uses that as a distraction to get in.

Need someone dead in the hospital?  Check in, get the room next to them and wait for the ALS to crash.

TheNarrator

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« Reply #28 on: <05-12-12/1151:34> »
The Gremlins quality specifically notes that you can't use it as a weapon by making your enemies' tech fail, that it's a Negative quality and as such it only kicks in when it won't benefit you.

_Pax_

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« Reply #29 on: <05-12-12/1352:43> »
What The Narrator said.

When someone with Gremlins DOESN'T want something to work right, it becomes MORE LIKELY to actually work.