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[OOC] Liberated Wealth

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Crossbow

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« Reply #435 on: <09-25-12/0205:49> »
Okay, not sure why my little 12d intimidation is a better idea, but we will do it you way.  Serious, I am modifying the original post to include the Intimidation roll.

Netzgeist

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« Reply #436 on: <09-25-12/0812:01> »
Cross, it's a better idea for Rybka to be the primary actor on this test, 'cause that way I can add your successes to my dicepool. Chances are that the final dicepool will be bigger that way (I'm going to add my 20-something to your success and use this as my dicepool; if we did it the other way, you would add your 12 to my successes which would be far fewer). The auxiliary actors always roll the dice first.

Marak1972

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« Reply #437 on: <09-25-12/0959:05> »
I guess with the explosion and me diving for cover . And seeing the action with Mr. Grey I'll just cover the back door until called upon
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Crossbow

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« Reply #438 on: <09-25-12/1416:55> »
Cross, it's a better idea for Rybka to be the primary actor on this test, 'cause that way I can add your successes to my dicepool. Chances are that the final dicepool will be bigger that way (I'm going to add my 20-something to your success and use this as my dicepool; if we did it the other way, you would add your 12 to my successes which would be far fewer). The auxiliary actors always roll the dice first.

OH!  Now I get it, I probably would have figured that out had I been able to find those rules, but I looked all thru the book and missed them.  What is the page # for that part?

Thvor

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« Reply #439 on: <09-25-12/1437:27> »
Quote from: SR4a, page 65
Teamwork Tests

Sometimes characters may choose to work together on a task, whether they are holding the door against a rampaging paracritter or fixing a car. To determine success, pick one character as the primary acting character. Each of the secondary characters makes the appropriate test; each hit they score adds +1 die to the primary character’s dice pool. The primary character then makes the test, and her results determine success. The maximum dice bonus the primary character can receive from teamwork is equal to that character’s skill.

If any of the assisting characters roll a critical glitch, raise the threshold for the test by 1 (3 for Extended Tests).

Though, as I read it (specifically, the last sentence of the first paragraph), Smiley's contribution to the intimidation is capped by Rybka's skill, so even though you got a very impressive 7 hits, that's limited to 4. Still leaves her with a total of 26 dice, or six more than she rolled.

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SeriousOne338

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« Reply #440 on: <09-26-12/1043:06> »
Damn that's a lot of dice.... well re-roll with with the massive dice group.

Edit: Also:
Hank make a Military Operation's check (Threshold 3)
Smiley Make a "gut Check" : Intuition & Logic Check (Threshold 3)

« Last Edit: <09-26-12/1345:40> by SeriousOne338 »
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Thvor

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« Reply #441 on: <09-27-12/1139:22> »
Military knowledge: 10d6.hits(5)=6

...wow, won't even bother checking the army specialization.

And I think we may have seen the last of our dear Mr. Scary.  :'(
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SeriousOne338

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« Reply #442 on: <09-27-12/1143:11> »
Hank remembers something about Spec. Ops. Groups sending in a disposable asset to negotiated. The asset usually has a Cranial Bomb that can be detonated a remotely, so if the situation goes FUBAR the enemy does not have a human shield to hide behind.   ;D (BTW this was planned if it went sideways)
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Crossbow

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« Reply #443 on: <09-27-12/1244:19> »
5d6.hits(5)=2

is the Gut Check

4d6.hits(5)=1 is the Reaction, unless I get some dodge on that I fail both, will use Edge to avoid the Glitch on the second

SeriousOne338

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« Reply #444 on: <09-27-12/1302:53> »
Crossbow.... Smiley has a "bad" feeling that holding mister Grey is too easy.
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Marak1972

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« Reply #445 on: <09-27-12/1550:38> »
I've lost track of where I am...and I'm a troll lmao  :o
no no no thats a BIG BUG
green - speech
blue - thought
Hello mon come on and letd get dis party started no

SeriousOne338

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« Reply #446 on: <09-27-12/1606:27> »
Whoops forgot to set off the van from Hanks grenade.

Marak:
I Believe you've dived away from the door and getting back up Marak.

Tachikoma,
No can do the van can only transport one aeral drone, which is your rotor because you already launched it. I will let you say for timing reasons that the reaper has been in a holding pattern near by 3 combat turns out.
« Last Edit: <09-27-12/1610:39> by SeriousOne338 »
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Thvor

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« Reply #447 on: <09-27-12/1612:03> »
Does Hank have any time to yell a warning to Smiley, or is this one of those "Oh sh..." type realizations?

Also, whatever happened to the grenade Hank threw at the van? Are we still in the same IP?
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SeriousOne338

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« Reply #448 on: <09-27-12/1618:07> »
Appologys forgot about the grenade I posted what happened.

As for that no you got enough time to turn away from the exploding head.
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Marak1972

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« Reply #449 on: <09-27-12/1630:54> »
Right jumping away from boomba head is a good idea aaahhh my ol griend the fridge we meet again lol
no no no thats a BIG BUG
green - speech
blue - thought
Hello mon come on and letd get dis party started no