+1.
My team would be eager for better firepower, well they maintain it by modifying existing weapons, BattleRiffles are viewed as unnecesary piece of crap.
Like...yeah, it is science fiction. So lets create some futuristic weapons...by adding more effective propelant...
Sounds like lack of crativity also...
Instead of exploiting new ways...Laser, Plasma weapons, Elecromagnetic weapons, Rail guns, Nanotechnologic warfare and Magicaly augmented "Manatech" weapons etc, even milspec weapons are still based on firing pieces of lead. I know, even in Battletech machineguns are still part of the game, well...the most advanced weapon system here is nothing but SA cannon with built-in radio. Not even fluff about its compatibility with Military grade armors, about possible acessories that make it work beter on the battlefield, standard modifications, possible ammunition selection. Also more versatile weapons, nice try made with Steyr AUG CSL (if I remember correctly) and HK XM30 (well it was nice piece of gear but its versatility was not so aparent due to firearms rules)...but that was all. Not even HK XM 307/312, todays advanced heavy weapon system, didnt made it to any source book

Also...they created guided ammo for guns. I can see that the first application of such priciples would be Minigrenades and High caliber rounds, possibly that Assault cannon. But it seems that the light ammo was created this way at first. Maybe developers do like challenge, because IMO it is much easier to add some technological devices and upgrades to 40mm grenade, than to 0,22 bullet.
Well, I dont think anyone from CGL would really care for this call. As far as they get their money for what they are oferring, there is no need for inovations (or correcting flaws and glitches a few NERDS had pointed out)