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Falling Point
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Falling Point is a threats sourcebook for Shadowrun, Sixth World.
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[OOC] The Road to Redmond
NEWS
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[OOC] The Road to Redmond
915 Replies
346409 Views
inca1980
Ace Runner
Posts: 2294
Re: [OOC] The Road to Redmond
«
Reply #855 on:
<03-22-12/0022:14> »
Show me on the bust-a-move drone where he touched you....
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GM:
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Road to Redmond
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Urban Brawl
Characters:
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Machete
FastJack
Administrator
Prime Runner
Posts: 6422
Kids these days...
Re: [OOC] The Road to Redmond
«
Reply #856 on:
<03-28-12/0745:46> »
Okay, I'm back in the right mind-set now. I'll post up the initiative roll and follow the lead of BB and Walks.
Logged
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inca1980
Ace Runner
Posts: 2294
Re: [OOC] The Road to Redmond
«
Reply #857 on:
<03-28-12/1419:35> »
@Fastjack:
Great to know that things are back in order! Great timing cuz too! Don't forget to roll surprise as well...with a +3.
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GM:
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Road to Redmond
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Urban Brawl
Characters:
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Machete
inca1980
Ace Runner
Posts: 2294
Re: [OOC] The Road to Redmond
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Reply #858 on:
<03-30-12/1758:37> »
One thing, the guard who you warped is outside the Reception and he's different from G3 and G4, so G1 and G2 have just been downed by BB, but G3 and G4 are still totally active. G3 is the one approaching the open airlock.
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GM:
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Road to Redmond
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Urban Brawl
Characters:
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Machete
inca1980
Ace Runner
Posts: 2294
Re: [OOC] The Road to Redmond
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Reply #859 on:
<03-31-12/1145:33> »
@Walks:
Here's a map to clarify.... you said you wanted to move to the reception station, so i'll have you crouched behind the reception station desk that the receptionist was sitting at. G3 is heading towards the airlock because he wants to go speak to the receptionist (Tracy).
So do you still want to shoot at G4? Let me know and i'll just apply the same rolls to G3.
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GM:
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Road to Redmond
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Urban Brawl
Characters:
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Machete
Walks Through Walls
Ace Runner
Posts: 1033
Re: [OOC] The Road to Redmond
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Reply #860 on:
<03-31-12/1436:56> »
OK I want to make sure how I interpret a couple things is the same as you do and that how I understand the situation is correct.
A taser is silent and since the one Walks uses fires darts it fired would be difficult to detect especially since her's is coated like her chameleon suit to blend into the background.
In Walks Through Walls' opinion if the back guard were to go down would the other guard turn to see what happened?
Is the airlock open or closed right now?
Thanks for the clarifications
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"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."
Walks Through Walls
inca1980
Ace Runner
Posts: 2294
Re: [OOC] The Road to Redmond
«
Reply #861 on:
<04-02-12/1352:25> »
@Walks:
I'd roll a perception test to see if the G3 hear's G4 go down. You are just a little bit more than 5 meters from G4 so that's medium range with a taser so it's a -1. The airlock door is open since you guys opened it. They thought Tracy might have opened it most likely.
Mercedes is right behind the airlock doorway ready to look through if she needs to but out of sight of G3 walking towards it. The only problem with that is she doesn't know about G3 walking towards the airlock. He'll get there at the end of the combat turn. You are crouched down behind the reception desk but peaking out enough to see what's happening in reception.
«
Last Edit: <04-02-12/1356:29> by inca1980
»
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Road to Redmond
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Urban Brawl
Characters:
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Machete
Walks Through Walls
Ace Runner
Posts: 1033
Re: [OOC] The Road to Redmond
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Reply #862 on:
<04-02-12/1842:20> »
OK Walks Through Walls is going to hit guard 3. Do you want me to reroll or go with what is posted. Hopefully he will go down and then we can all gang up on guard 4 before he knows what is happening.
Logged
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."
Walks Through Walls
Walks Through Walls
Ace Runner
Posts: 1033
Re: [OOC] The Road to Redmond
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Reply #863 on:
<04-05-12/1916:46> »
Inca,
When we pulled gear from the armory Walks Through Walls pulled contacts that had thermographic along with low light and some other mods so she shouldn't be at the negative for total darkness right?
Logged
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."
Walks Through Walls
inca1980
Ace Runner
Posts: 2294
Re: [OOC] The Road to Redmond
«
Reply #864 on:
<04-06-12/1223:31> »
Yeah, I was just going by what's on the character sheet. It might be nice if you add a little section which is demarcated as gear you pulled from the armory at Area 39
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GM:
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Road to Redmond
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Urban Brawl
Characters:
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Machete
Walks Through Walls
Ace Runner
Posts: 1033
Re: [OOC] The Road to Redmond
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Reply #865 on:
<04-08-12/1132:44> »
I updated the character sheet showing what I pulled from Area 39, and deleted the gear that I wouldn't have been able to retrieve from my place since the meet went bad. I also listed the stuff I pulled for Woofer once we get him since I am currently carrying it in the chameleon coated backpack.
Logged
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."
Walks Through Walls
Kontact
Prime Runner
Posts: 3147
You called?
Re: [OOC] The Road to Redmond
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Reply #866 on:
<04-09-12/0309:51> »
Hey Fastjack, Commanding Voice doesn't take line of sight to work.
These guys could bring every KE guard in existence down on our heads if we don't handle them right.
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CD
HTGR
BB
FastJack
Administrator
Prime Runner
Posts: 6422
Kids these days...
Re: [OOC] The Road to Redmond
«
Reply #867 on:
<04-09-12/1614:35> »
I don't know. You've been able to take out most of them without needing CV. Unless there's a risk he might be heading to an PanicButton™.
Logged
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Holostreets Products
Kontact
Prime Runner
Posts: 3147
You called?
Re: [OOC] The Road to Redmond
«
Reply #868 on:
<04-11-12/1623:17> »
They still have radios. Can't jam and shoot at the same time.
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CD
HTGR
BB
inca1980
Ace Runner
Posts: 2294
Re: [OOC] The Road to Redmond
«
Reply #869 on:
<04-16-12/0202:13> »
Sorry guys, I got real sick for a whole week! Was passed out in bed and finally i'm coming back to the world of the living!
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GM:
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Road to Redmond
--
Urban Brawl
Characters:
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Machete
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