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[OOC] The Road to Redmond

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FastJack

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« Reply #240 on: <12-02-10/1146:54> »
The other question that brings up is that this was a pretty heavy duty checkpoint with two wired guards and a shaman. I understand the Crush are a mojor player in the gang scene, but this rivals the security that a good corp would have at a perimeter. Either we got unlucky and hit the strongest one or there is something very serious going on.
It might just be runner's paranoia, but that's something that keeps us alive. I'd hate to try and get in here and now. If we get in, we don't know what's going on inside and by bluffing our way in, we have to make sure the story stays true so we can get out again... And the only way we can insure that is by killing the shaman and guards, but that's something that Mercedes' pacifism won't do. Which is why I vote for a beat it and regroup and figure a different way in. We are under a time crunch (it's 12:37 am), but if we are dealing with vamps it may be better to grab a few hours of scouting and planning and hitting the place again at dawn.

Kontact

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« Reply #241 on: <12-02-10/1936:20> »
The other question that brings up is that this was a pretty heavy duty checkpoint with two wired guards and a shaman. I understand the Crush are a mojor player in the gang scene, but this rivals the security that a good corp would have at a perimeter. Either we got unlucky and hit the strongest one or there is something very serious going on.

Well, like Inca said, the Crushers are all about quality over quantity.  they probably have about 10-15 guys with ~45k worth of cyber in them, a handful of serious wizzers and one or two enforcer mofos with 60k+ in chrome. 

Anyway, yeah, you guys are going to have fatigue problems soon.  Bail on day 1 sounds good to me.  I'll write it out if that's cool.

Walks Through Walls

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« Reply #242 on: <12-02-10/2352:38> »
That is fine with me
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

FastJack

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« Reply #243 on: <12-02-10/2354:14> »
Good with me too. I'll follow on my bike if you're driving the car. Is Cynthia going to scout out the place or bail as well?

Walks Through Walls

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« Reply #244 on: <12-02-10/2356:22> »
I think that bail might be the wisest action at this point. I think we need a serious plan to get quietly into crushers territory without being detected
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

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FastJack

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« Reply #245 on: <12-03-10/0022:48> »
Agreed. B.B., take us out of here!

Kontact

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« Reply #246 on: <12-03-10/2204:49> »
Hey inca, can I pull up feeds from BB's goggles and earbuds, or did Sheldon say that before I had a chance to erase the Shaman's eye feed??

In a related note, check out these videos of a primitive trideo capture, using the Kinect.  Here's a 2 source trid cap.
« Last Edit: <12-04-10/0441:02> by Kontact »

inca1980

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« Reply #247 on: <12-05-10/1037:57> »
Use the feed from you any vision or audio gear of the team....like Mercedes contact lenses, or Woofers cybereyes.

inca1980

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« Reply #248 on: <12-06-10/1427:50> »
@B.B.:
Improving Sheldon's computer expert's hacking skill would be an Instruction extended test with an interval of 1 day.  You could also rush the job to make it 1/2 day.  Then setting up the computer system would take as much time as it takes to get the software and hardware you'd need. 

Kontact

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« Reply #249 on: <12-06-10/2201:16> »
Haha... Instruction... uh..  Can I buy an Emotisoft program to help me with the rolls?  Otherwise I'd be defaulting to 1 die.. unless maybe Mercedes helped with it as a teamwork thing.  I suppose that's possible?

FastJack

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inca1980

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« Reply #251 on: <12-07-10/1354:20> »
Ya, you can do a teamwork test on instruction.  I'm just imagining it...
Mercedes: "You've been a very bad bad little boy!!!...<<pout>>" 

inca1980

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« Reply #252 on: <12-07-10/1831:58> »
If you also want to use the time to heal I'll say that B.B. can take you along as a trid hologram and you'd basically be in bed resting and you could help with the instruction test at  -1 modifier cuz it's not actual physical presence.  B.B.'s dicepool will have to be the base DP though and you'd both be defaulting. 

FastJack

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« Reply #253 on: <12-07-10/2237:41> »
If you also want to use the time to heal I'll say that B.B. can take you along as a trid hologram and you'd basically be in bed resting and you could help with the instruction test at  -1 modifier cuz it's not actual physical presence.  B.B.'s dicepool will have to be the base DP though and you'd both be defaulting. 
That sounds good to me...

inca1980

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« Reply #254 on: <12-14-10/1344:55> »
Ok everyone, so i think we've reached a really good resting point in the run and I'm gonna borrow a page from Kontacts book and have a Karma pit-stop.  Since this is play-by-post it inherently takes a lot of real world time, so character advancement is going to be pretty slow.  On the other hand, in terms of game time, it's only been like 24 hours since the adventure began so of course character advancement in that period of time doesn't make much time-line sense.  So in order to not make you wait too long to start advancing, but at the same time to not completely rape the in-game timeline i'm going to try and find a happy middleground between these two extremes.  I also want you to advance a little because you know my GM'ing style now as opposed to during character creation.....you're also probably going to need it for what lies ahead.....

So what i'll give you right now is a decent chunk of karma which i think is big enough to satisfactorily improve your character, but not too big to just make no sense (i.e. suddenly you're a level 2 initiate!).  So it'll be a little more than table-top karma levels for a single run.  We'll ignore the extended tests needed to learn, and just abstract it.   We can try to find some plot device to explain that advancement since you only have a few days until you gotta move on with the run.  Run any improvements you have doubts about past me, but here are the guidelines i'm gonna use:
-You can increase any attribute, including Edge, as much as you'd like.  Attributes are more abstract than skills and even in real life they change in un-predictable ways.
-You can increase any active or knowledge skill which you already have used during this shadowrun so far.  This would explain the increase a little better.
-You can buy any active or knowledge skills which you have defaulted on at some point in the run but only to level 1.
-It's possible to initiate but you can't do group initiation at this Karma pit stop and any ordeals have to be approved by me.
-Street Cred is going to have to be handled differently because it's based on much smaller Karma handouts/shadowrun..so don't up your street cred.

This Karma is for stuff that stood out to me off the top of my head, and remember, there's more Karma coming at the end of the Shadowrun.  It's basically to motivate people when they're doing stuff that Inca likey!
Karma:
@Woofer:
10 Karma - base level
1 Karma - Good detective work and use of your background to dig up info.
1 Karma - letting everyone use your car which has been critical
1 Karma - Being able to take a bullet and having to stay out of the action for a while but not give up.
1 Karma - good level of role-playing, from Woofer's description i can totally imagine him and you've been consistent with that description.

@Cynthia:
10 Karma - base level
2 Karma - nice solo fight with Sam
1 Karma - fulfilling your role of being stealthy very well.
1 Karma - good level of role-playing.  From your description of Cynthia she seems like the one to take chances and you've been consistent with that.

@Mercedes
10 Karma - base level
3 Karma - amazing use of your social skills to get out of so many jams!  Some really nail-biting dice-rolls in there..
2 Karma - Just awesome all around role-playing, you really brought  so much color to the social skill dice rolls in your posts, i have such a picture of her personality and you've really brought her to life.  Nice angle with the whole "getting close to Woofer" thing :)

@B.B.:
10 Karma - base level
2 Karma - great use of hacking at every turn in very useful ways.
2 Karma - Awesome role-playing and also bringing B.B.'s personality to life and making him someone I can imagine and won't forget.
1 Karma - Very clear that you spent a lot of time on each post and packed them not with irrelevant fluff but really trying to post as if you had the "multi-tasking" quality which your character does.

@Everyone:
So regarding loot, just keep on buying stuff normally the way you have been doing it so far.  I actually don't remember anyone ever actually getting the payment transaction from Germaine.  If you can show me the post where it was done, then you'll have that much dough extra for the group to spend on stuff who's availability is doable in the time it takes until you go on the move again.  

So anyways, you guys have all made this PbP super-cool and it's been because of the efforts of each one of you.  I feel like there's a lot of people reading our threads and hopefully having a good time along with us!  So let's carry on and keep truckin' down that ole' Road to Redmond!  
« Last Edit: <12-14-10/1354:52> by inca1980 »

 

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