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[OOC] The Road to Redmond

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FastJack

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« Reply #255 on: <12-14-10/1402:25> »
@Everyone:
So regarding loot, just keep on buying stuff normally the way you have been doing it so far.  I actually don't remember anyone ever actually getting the payment transaction from Germaine.  If you can show me the post where it was done, then you'll have that much dough extra for the group to spend on stuff who's availability is doable in the time it takes until you go on the move again. 
Mmmm... loot.

Here's the post where he gave us the 50,000¥ credstick

FastJack

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« Reply #256 on: <12-14-10/1644:53> »
Y'know, I got about five different things I could spend Karma on, but I keep coming back to Initiation. The first grade costs 13 Karma, leaving me 2 Karma in the bank (or I could raise Or'zet one point). The other things I could do that make some sense of what has happened are: Remove Pacifism (10 Karma), Raise Body to 3 (15 Karma, that hit HURT), Raise Assensing to 4 (14 Karma [6 for 3, 8 for 4], not really necessary, but still useful), or raising Con to 5 (10 Karma, but then the Skill Group is broken). Unless someone has a good argument against Initiation w/Masking (Assensing+Intuition oppose to my Intuition [4] + Magic [5] + Grade [1] to see through Masking), that's what I'm going with.

As for the loot, I don't think it's any surprise that Mercedes will be buying some form-fitting body armor. A Half-body Suit is 900¥, Availability 7 and keeps the encumbrance value at a reasonable level. Looking at her gear, she's also looking to purchase a Cavalier SafeGuard (Arsenal, p. 20; Taser - Avail 4/300¥); B.B. and Cynthia's got her worried, so a box (20) of silver bullets (Avail 12R, 500¥ total) are being sought after; and a new Fake SIN w/weapons license (R6, Avail 18F/6,600¥) since the her current one almost got her busted. She's going to go outside the normal channels to get the items (don't want to leave a data trail for B.B. to clean up), so let me know if she needs to make any Availability checks and adjusted costs.

That's a total of 8,300¥ spent of her 12,500¥ cut and she's left with a tidy 4200¥ to buy some frivolous stuff.

Some rolls for the various items:

Negotiation (4) + Charisma (8 ) + Kinesics (3) = 15 (7, 1 day)
     Availability FFBA (15d6.hits(5)=8) - 1st day Success

15 (4, 1 day)
     Availability Cavalier SafeGuard (15d6.hits(5)=5) - 1st day Success

15 (12, 1 day)
     Availability Silver Bullets (15d6.hits(5)=8) - 1st day
     Availability Silver Bullets (15d6.hits(5)=3) - 2nd day
     Availability Silver Bullets (15d6.hits(5)=4) - 3rd day Success

15 (18, 2 days)
     Availability R6 SIN (15d6.hits(5)=2) - 2 days
     Availability R6 SIN (15d6.hits(5)=7) - 4 days
     Availability R6 SIN (15d6.hits(5)=5) - 6 days
     Availability R6 SIN (15d6.hits(5)=5) - 8 days Success

15 (18, 1 day)
     Availability R6 License (15d6.hits(5)=7) - 1st day
     Availability R6 License (15d6.hits(5)=6) - 2nd day
     Availability R6 License (15d6.hits(5)=6) - 3rd day Success

Depending on whether or not these are concurrent times and how many days we're actually down will determine what I got or not, but I did them in order of importance in case the tests are consecutive.

Kontact

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« Reply #257 on: <12-15-10/1314:31> »
Well, getting Edge up to 3 would be nice, but I don't see B.B. as being a lucky guy ...despite some of those rolls. Initiating/Masking to prevent future... altercations, would be nice, but I see him still on the path of the Burnout rather then delving into the deeper mysteries.  Also would love to blow it all upping Reaction, but it sounds like there's some heavy business ahead, so I'm going to have to go for the guns.

+2 to Automatics skill, specialize in SMG, and take 1 level of Street Drugs.  Should leave 1 karma in the reserves, if that's cool.

As to money, I wanna pick up a Hardware kit.  No availability.  costs 500¥.
Hopefully Mercedes can get me a grip of flash-bangs. Availability 6R 10x30=300¥
Tag Eraser would be cool too.  6F 150¥.



« Last Edit: <12-19-10/1204:08> by Kontact »

FastJack

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« Reply #258 on: <12-15-10/1343:43> »
Well, getting Edge up to 3 would be nice, but I don't see B.B. as being a lucky guy ...despite some of those rolls. Initiating/Masking to prevent future... altercations, would be nice, but I see him still on the path of the Burnout rather then delving into the deeper mysteries.  Also would love to blow it all upping Reaction, but it sounds like there's some heavy business ahead, so I'm going to have to go for the guns.

+2 to Automatics skill specialize in SMG with 3 karma in the reserves, if that's cool.

As to money, I wanna pick up a Hardware kit.  No availability.  costs 500¥.
Hopefully Mercedes can get me a grip of flash-bangs. Availability 6R 10x30=300¥
Tag Eraser would be cool too.  6F 150¥.

Flash Bangs:
     Availability B.B.'s Flash Bangs (15d6.hits(5)=2) - 1st Day
     Availability B.B.'s Flash Bangs (15d6.hits(5)=7) - 2nd day Success

Tag Eraser:
     Availability B.B.'s Tag Eraser (15d6.hits(5)=4) - 1st day
     Availability B.B.'s Tag Eraser (15d6.hits(5)=10) - 2nd Day CRITICAL Success (maybe a "market flooded" discount for B.B.? ;))

I think, at some point, 'Cedes is going to graduate from Face to Fixer.

Walks Through Walls

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« Reply #259 on: <12-16-10/0004:57> »
Ok been going around on what to do. I thought about the initiate thing also (not so worried about the masking if you don't see me you don't know to check me ;) ), but decided to go a different route.

I'm going to break up my conjuring group and buy up my summoning to level 2 (4 pts)
add a specialization of tumbling to my gymnastics (2 pts)
and bank the rest of the Karma for now.

As for spending some of my money here it goes

The spell formula for mindnet, extended (detection spell) 500 nuyen 4R
The spell formula for thought recognition (detection spell) 500 nuyen 4R
Also can use a fake SIN R6 6,600 nuyen and 18F

If Mercedes could help me find these things it would be wonderful.  ;D
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

FastJack

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« Reply #260 on: <12-16-10/0035:47> »
Extended Mindnet
     Availability Cynthia's Mindnet (15d6.hits(5)=7) - 1 day Success

Thought Recognition
     Availability Cynthia's Thought Recognition (15d6.hits(5)=5) - 1 day Success

R6 SIN
     Availability Cynthia's R6 SIN (15d6.hits(5)=3) - 2 days
     Availability Cynthia's R6 SIN (15d6.hits(5)=4) - 4 days
     Availability Cynthia's R6 SIN (15d6.hits(5)=8) - 6 days
     Availability Cynthia's R6 SIN (15d6.hits(5)=7) - 8 days Success

Also, wasn't sure, but the R6 SIN will only cost you 6,000¥. Mine cost 6,600¥ because I added a R6 Pistol License to it. Did you want to get one of those as well?

And Inca, if this is all out of line, let me know and I'll stop "Fixing" for the group. I'm figuring Mercedes can get this stuff through her contacts in Laesa.

inca1980

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« Reply #261 on: <12-16-10/0912:08> »
No, it's totally cool.  You're using your own negotiation skill and in SR the availability test just abstracts the whole process of making a bunch of phone calls and even running around.  If you want you can "rush the job" too.  When I play table-top I usually make it so that each person (or organization) can look for only one thing at a time....i.e. if you have 3 contacts looking for stuff you can do 4 availability tests at once, one for each contact, 1 for you.  You can also do multiple availability tests when it's the same type of thing because you'd obviously be getting it from the same source.  So if it's fake SIN's or licenses, then you could get a several licenses at once, and the time it takes for all of it is equal to the longest availability test rolled. 

So we'll say all licenses and SIN's can be done simultaneously, flashbangs and taser can be done with FFBA, spells can be done with each other.  Tag eraser and silver bullets need to be dones separately.  Remember you can rush the job and just use the same rolls, but look out for glitches on a 1 or 2.  If it's a glitch you lose 1d6 from the total, and on C.G. you need to start over. 

FastJack

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« Reply #262 on: <12-16-10/0954:45> »
How much down time do we have? If we're crunched from the 8 days it took to get the new SINs, I could try and rush them or even pay above cost to gain more dice.

inca1980

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« Reply #263 on: <12-16-10/0956:18> »
You'd have to ask Germaine...:)  IC it's only been less than 24 hours since you spoke to him so that's why he's not blowin' up your comm's with calls wondering what's going down. 

Sludig

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« Reply #264 on: <12-16-10/0957:34> »
Woofer is going to horde the karma and cash, nothing I can think of him wanting that he can afford.

FastJack

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« Reply #265 on: <12-16-10/1029:35> »
Hmm... Looking at the rolls, the only one that I'd glitch on if we rushed the job would be my own R6 SIN, on the first 2 days.

Glitch subtraction (1d6=3)

So, that test would have failed.

What I'm thinking though, is that for the SINs and licenses, we wouldn't be looking at needing them right away, but the other gear we'd like to get ASAP. (If we're going after a vampire, I doubt he's going to be checking our SINs.)

Why don't we rush the job on everything but the SINs/Licenses (they'd be a "backorder" item), so we can get most of the stuff delivered in less than a day with B.B.'s stuff and my silver bullets coming in the next day. RP-wise, Mercedes would start putting the call out the next morning after the gun battle, so that evening she'd get her armor and the Safeguard, plus Cynthia's spells. The next morning, B.B's flashbangs and tag eraser show up, and that evening my silver bullets. That gives B.B. two days of instruction to the young ork, give Mercedes and Woofer two days to heal up and Cynthia a full day to study her new spells.

Healing Extended Test (4d6.hits(5)=0) - 1st Day Healing
Healing Extended Test (4d6.hits(5)=0) - 2nd Day Healing

um... Still got 3 Physical. Maybe some of her swag money to find a Street Doc to patch her up, make sure her jaw isn't really broken?

Street Doc Availability (Rush Job)
Street Doc [SR4A, p. 291] Availability [6/12 hours] (15d6.hits(5)=3) - 6 hours
Street Doc [SR4A, p. 291] Availability [6/12 hours] (15d6.hits(5)=6) - 12 hours Success

Inca, if you want to determine the Street Doc's skills and roll their healing/medicine checks, and let me know how much it costs...

inca1980

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« Reply #266 on: <12-16-10/1146:11> »
@Fastjack
So this is the total i'm getting by rushing the job, grouped in the items you can bundle and just take the longest time inside the bundle:
FFBA (0.5 day)+Flashbangs (1day)=1day
Tag eraser =1day
Silver bullets =1.5day
Spells =0.5 day

So the stuff you have rushed take 1 day+1day+1.5day+0.5day=4 days.  I'm also going to say that since Mercedes personally doesn't have a Talismonger or Talislegger contact nor any awakened gear the price she can get for the spells is +50% since she's not dealing in her element and is dealing with vendors who don't have any incentive not to overcharge her. 

Each day you heal though, you have to rest completely and i'll say only can't count as 0.5 days of availability searching since you can only do it by commlink.  Once you find a street doc it'll probably be too late to do first aid since it will already be 12 hours.  You can do a quick first aid initially with B.B. and Cynthia using teamwork and then the street doc will use the medicine skill and each hit will add to your healing roll. 
Here's the street doc's medicine roll.  We'll say the street doc has a skill level of 4, so we'll just make that a dicepool of 8.  It's a -2 since Mercedes is awakened.  Street doc Medicine (6d6.hits(5)=2)→ [2,6,5,3,4,1] = (2).  You get a +2 to each healing test. 


Make good choices.....:) 

FastJack

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« Reply #267 on: <12-16-10/1202:25> »
Okay, so getting the stuff isn't concurrent. I figured that since they were coming from different sources, they'd all arrive within 1.5 days, since I'm not waiting for one contact to bring me goods before moving onto the next. I figured I'd be going with Laésa for the magic, since they have some magical ties.

Also, I don't have a problem with the times not running concurrently, 'cuz I understand the time could be me calling people, pulling in favors, tracking down good, etc.; I just want to make sure that's how we're working. If I had used my contacts to get stuff instead, then the times would have been concurrent?

Regarding the Street Doc, First Aid is used for within the first twelve hours. After that, you can use Medicine to recoup damage boxes with treatment, as I understand it. So, his two hits would actually heal me of two damage. B.B. made his First Aid roll earlier and healed me of 3 damage (if Cynthia tosses in some help, I may get that last box done). Also, if you agree, I'll drop the two Healing checks I made and head out for the Street Doc ASAP instead (so the first half-day is me tracking down the Street Doc).

FastJack

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« Reply #268 on: <12-16-10/1221:03> »
Just for reference (used the Sample Contacts stats):

Woofer's Contact dice for Availability tests:
     Hacker (SR4A, p. 105):  3 (Cha) - 2 (no skill) + 3 (Connection) = 4 Dice
     Fixer: 5 (Cha) + 5 (Negotiation) + 3 (Connection) = 13 Dice
     KE forensics: 2 (Cha) - 2 (no skill) + 2 Connection = 4 Dice

B.B.'s Contact dice for Availability tests:
     Warez Geek (like Talismonger?): 4 (Cha) + 4 (Negotiation) + 2 (Connection) = 10 dice
     Fixer: 5 (Cha) + 5 (Negotiation) + 4 (Connection) = 14 dice

Cynthia's Contact dice for Availability tests:
     Talismonger: 4 (Cha) + 4 (Negotiation) + 2 (Connection) = 10 dice
     Fixer: 5 (Cha) + 5 (Negotiation) + 2 (Connection) = 12 dice

Mercedes' Contact dice for Availability tests:
     Fixer: 5 (Cha) + 5 (Negotiation) + 4 (Connection) = 14 dice
     Corp Wage Slave: 2 (Cha) - 2 (no skill) + 2 (Connection) = 2 dice
     Bartender: 4 (Cha) + 3 (Negotiation) + 2 (Connection) = 9 dice
     Mr. Johnson: 5 (Cha) + 5 (Negotiation) + 2 (Connection) = 12 dice

So, if you want to use your own contacts (WTW, you'd get the spells at regular price) instead of going through me, it might be better and take less time.

Walks Through Walls

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« Reply #269 on: <12-16-10/2000:05> »
With Mercedes being magically active if she would have use of a Talismonger I wouldn't have a problem introducing her to mine. I don't need the spells right away any way they are something I will spend karma on at some point in the future. I just wanted to start the process of finding them under way.

So here is my try at getting the spells:
Mindnet:
10d6.hits(5) → [6,4,1,6,4,5,2,4,2,2] = (3)
BBCode
    10d6.hits(5)=3
10d6.hits(5) → [4,4,1,5,6,5,6,5,5,6] = (7)
BBCode
    10d6.hits(5)=7
2 day success

Thought Recognition:
10d6.hits(5) → [5,4,6,4,1,6,1,3,2,1] = (3)
BBCode
    10d6.hits(5)=3
10d6.hits(5) → [6,4,6,3,5,5,2,2,5,3] = (5)
BBCode
    10d6.hits(5)=5
2 day success

I'll go with that since there is no hurry

"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

 

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