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[OOC] The Road to Redmond

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FastJack

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« Reply #300 on: <01-07-11/1603:15> »
I was splitting it four ways, giving everyone 12,500¥. The total I spent 8,300¥ + 200¥ for the street doc, giving me 4,000¥ left over.

inca1980

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« Reply #301 on: <01-07-11/2237:16> »
He stayed with you, they just kind of dropped him on your lap to do whatever you wanted.  With him coming along you can go see sheldon.

Kontact

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« Reply #302 on: <01-09-11/0728:05> »
Sorry for being so lazy about the exposition, but I was hoping to get back to Jimmy Locke about the Fastjack tip and to get an Agent for my link.  Idea was to connect him and Sheldon for the whole software thing.  Hopefully this shouldn't be too late.  Main reason I want the Agent is as part of my failsafe backup plan. 

Backup plan goes as thus:
Step 1: Get 10 Flashbangs ✓
Step 2: Get Agent for commlink
Step 3: Program Agent to use Medkit with Command program should my Biomonitor show me go unconscious.
Step 4: Things go bad, blow the bangs. and see how everyone in a 10 meter radius likes soaking a 15S -3AP impact blast.
Step 5: If I go down too, Robo-resuscitation.
« Last Edit: <01-09-11/0734:32> by Kontact »

Kontact

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« Reply #303 on: <01-09-11/2209:16> »
Can B.B. add some teamwork dice or whatnot to the Hacking+Software test?  Because the chances of getting 3 hits on 5 dice is close to 1 in 5.  A couple of teamwork dice doubles the odds from terrible to bad.

inca1980

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« Reply #304 on: <01-09-11/2256:29> »
Ya u can.  But roll a hacking+stealth (2) to be invis.

Kontact

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« Reply #305 on: <01-14-11/0142:48> »
No one really responded to my question about setting up a 4-man Tacnet.  It wouldn't be difficult, and it's +2 to all of our combat rolls from dodging to shooting...

FastJack

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« Reply #306 on: <01-14-11/0828:06> »
No one really responded to my question about setting up a 4-man Tacnet.  It wouldn't be difficult, and it's +2 to all of our combat rolls from dodging to shooting...
OOC: I like the idea, especially if we're going into a den of vampires. IC: Mercedes will wonder what a TacNet is, shrug and hand you her commlink. ;)

Sludig

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« Reply #307 on: <01-14-11/0941:06> »
I missed it honestly sorry.  Woofer has used it, and likes it.

Walks Through Walls

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« Reply #308 on: <01-14-11/0957:50> »
I as a player like the idea of a tacnet. The problem right now for Walks Through Walls is she doesn't have the feeds to get into one.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #309 on: <01-14-11/1803:55> »
@Walks:
I looked at your contact lenses and they don't have an imagelink in them, but you need one for a smartlink to work and to be linked up to a tacnet system or use any other AR.  I'll say the fix is that you don't have Flare comp, you just have imagelink and forget about the difference in price, just pretend that you had imagelink instead of Flare comp.  Since the only way an image link could work is if it knew what you were actually seeing in your field of vision, i'll say that an imagelink counts as a visual sensor for Tacnet and with a computer+logic(1) test you could figure out how to record what the imagelink sees.  

Probably the best solution is to run a centralized tacnet and everyone slave your comms to B.B....although i think you've already done that.  Since it's 4 members, it would be a +2 bonus if you get a rating 2 Tacnet Software.  Just pay 3000xrating nuyen...but since it might be hard for everyone to contribute 4 sensors, then it's probably best to get a rating 1 tacnet and then everyone can use their imagelink and their subvocal mic, and everyone has that i think.  Let's make this the last retro-shopping from now on unless you actually spend IC time to go get what you want.

@B.B.
The whole thing with the Flashbangs....Once you fill up your stun meter, remember, damage overflows into your physical boxes and after 3-4 flashbangs you'd be dead.  So i'm just wondering how that whole thing works?  It dies off after a 10m radius and if you have 10 go off at once, that's pretty much certain death for anyone within 10m so it's not really a stunball per say.  If you really want to use it, then at that moment i'll roll a Demolitions + Logic (3), or Armorer+Logic test (u can default) and if it fails, then you messed it up and didn't connect it/program it right.  Best just use them one by one....or you could rig them two at a time or something

« Last Edit: <01-14-11/1816:40> by inca1980 »

Kontact

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« Reply #310 on: <01-14-11/2240:41> »
I was using the logic from Arsenal p90 where it says
Quote
When a character
carries multiple grenades, consider all of them a single charge in order
to reduce the number of dice rolls. If these accidentally detonate, the
DV is equal to that of the most powerful grenade carried, with a +1
modifier for each grenade after the first, regardless of its type.

So it would be 6S -3ap +9S with that logic.  I understand War! changed how 'nades work, but it doesn't really jive with the way damage scales anywhere else.  Let me know how you want the rules to work though, since it's your call.

As to shopping for the programs, I figure that's a bit easier since I can talk to a guy online and get it sent to me in a few minutes time.  What do you say I get a R2 tacnet, and it'll only function as a R1 until we can add more sensor channels later.  No sense in getting a R1 now and then a R2 later.

As to the thing about the VPN, VPNs can store communications at an offsite place, like my home node, and we can post messages to it and read from it, but because the info traffic is so minor it doesn't require constant access, just burst transmissions.  So, with wireless otherwise completely disabled, our links could access it every 10 seconds or so to see if there are any new posts and then grab them and shut off again.  It's a means to defeat signal scanners since the signal is only intermittent.
« Last Edit: <01-15-11/0000:24> by Kontact »

Kontact

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« Reply #311 on: <01-22-11/1018:25> »
Should I assume the menu to be a publicly broadcasting ARO?  Is the source broadcasting an ID?

inca1980

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« Reply #312 on: <01-23-11/0258:47> »
Ya it's public, but since you Mercedes PAN is slaved to yours the menu went to you for some reason.

inca1980

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« Reply #313 on: <01-27-11/1235:05> »
@B.B.:  
You triggered an alarm on your hack-in and all your mute program does is delay that alarm 1 CT, but even if you log off, the alarm will alert the system that someone with your access ID tried to hack in.  Just rewind a little bit to the point where you entered the node for the second time.  That is gonna be CT1,IP3
« Last Edit: <01-27-11/1336:47> by inca1980 »

Kontact

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« Reply #314 on: <01-28-11/0035:37> »
Yeah, I changed my access ID as a quick way of getting out just to save time on a log off action.  The 2nd hack was with a fresh ID.

I supposed that wouldn't be an issue since that ID would show up as being disconnected, if I'd known, I'd have rolled the hack (5) test to shut it off before going.  C'est la vie.
(btw, usually, for taking an action outside of your access level, it's an opposed test, pitting Hacking + Exploit vs. System + Firewall)

But, if we're just moving forward, you want an Edit action to wash the logs or to cancel the alert?  Canceling the alert should be a Simple Action in the form of Issuing a Command.
Quote
You give a short list of commands to an agent, drone, or device that ac-
cepts your access ID as authorized to do so (p. 225). You may send the list
of commands to multiple recipients, but it must be the same list of com-
mands; different commands require the use of another Simple Action.

As admin, I should be authorized to preform any action on the system.
Washing the logs as a Computer + Edit test sounds like a good little chore though.
« Last Edit: <01-28-11/0058:38> by Kontact »