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[OOC] The Road to Redmond

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Xzylvador

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« Reply #435 on: <04-25-11/0431:23> »
Not really my place to post here, but since it's mentioned here and I know you guys are pro's: What are the alternatives to inviscastle?
-- FastJack, maybe it could be a good idea to turn the Character Sheet sticky into something like a "PbP useful things" thread, so it can include link(s) to inviscastle and/or alternatives?
« Last Edit: <04-25-11/0441:18> by Xzylvador »

Kontact

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« Reply #436 on: <04-25-11/1752:48> »
There was a thread about using VisCast for rolls and such at one point.  Might be a good choice to merge them.

inca1980

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« Reply #437 on: <04-27-11/0054:56> »
Dang it!!!  I keep forgetting about poor spiderman...yeah, he's standing near the group, i'll roll for him and put him on the map!

inca1980

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« Reply #438 on: <04-27-11/1329:32> »
@Kontact:

The seating is like seats in a theatre, with a back to the chairs, about a meter high...and you can walk down the isle.  I'd say cutting north-south through the seating would require a simple action and Agility+Reaction (2) test to avoid falling prone and your movement rate would be 5m/IP.  East-West through the seating area is normal. 

inca1980

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« Reply #439 on: <04-27-11/1458:25> »
Just so you guys don't get confused as well, i've kind of taken to first describing IC, and then summarizing the rolls that were part of that IC post in the OOC brackets AFTER i've described the action IC.  I haven't always done it like that, so just want to make sure you guys don't think the OOC rolls are chronologically AFTER the IC material but PERTAIN to the IC material above them.

And I know I know....I just been building it so long I couldn't resist.  Just had to have Isamu say something along the lines of...."have a taste of my power!!!" .....it was either that or "..AND NOW PREPARE TO DIEEEE!".

But the attack was in response to B.B. holding his actions and thus essentially continuing his act of leaving since Isamu thinks Olivier is basically forcing you now to take Jeshua away. 
« Last Edit: <04-27-11/1507:05> by inca1980 »

Kontact

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« Reply #440 on: <04-27-11/1722:26> »
I wasn't moving, since I may need my movement action later to run.  I was delaying my turn and debating whether to go for cover behind the chairs or to wait for the others to decide whether we're going bomb/flee or shootout.

One of the main reasons I like doing combat OOC, is because, interrupt actions are important.  For instance, I could have drawn my weapon and shot the kid in the face as soon as i saw him getting aggressive towards me.  That would have been suicidal with Olly there, but I could have done it.

By the way, are you counting all the moving and talking as Oliver's actions, or is this all flavor.  I don't want to get jammed up because I'm misinterpreting what's going on in this 3 second space.  Also, if it doesn't take any actions to taunt the boy, I totally want to get down on some serious taunting.

Rolling dodge here.
React 2 +2 Improved reflexes +2 betameth -2AoE = 4d6.hits(5) → [4,3,6,2] = (1)

Sludig

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« Reply #441 on: <04-27-11/2150:19> »
Rolling reaction 8 reaction - 2 AOE: 8d6.hits(5)=1

inca1980

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« Reply #442 on: <04-28-11/0243:01> »
@Kontact:
yeah, that's why with interrupt actions make sure to give some criteria.  Even if I had made a series of rolls in OOC I would have to scratch them because you interrupted, it's still a drag to rewind in PbP.  I also like being able to see how each roll directly corresponds to an action and that's kinda hard for me to do with combat occurring over two threads which quickly get out of sync because of all the side comments in OOC.  The major draw-back to my way  like you said is that interrupt actions can't interrupt as effectively when it's something totally unexpected....but I feel that's just gonna be the nature of PbP....cuz either way i just gonna end up  scratching some rolls or scratching some IC text which is a drag to do everytime someone holds action. 
So just put some conditions on your interrupt actions....and then if something still happens that you feel you would have wanted to interrupt, just act as soon as you can after that action...which could be a drag if that action kills you, but i'd rather keep the table-top feel of having it all in one thread cuz the rolls for me can be just as exciting and suspenseful as the IC descriptions and it feels more like table-top for me...(of course the one advantage of table-top is that you can interrupt immediately with delayed actions)

I mean for metagaming purposes, a lot of times a player or a GM wouldn't want to declare the intention of delaying his action so as not to influence the other party's actions.  So the choice is what I dislike least, having to potentially scratch a series of back and forth rolls with other players which happened before the delaying player had time during the day to post and then all of a sudden say "scratch all that cuz i'm instead gonna interrupt that first action"...or having to resist the urge to metagame by divulging how I plan to use my interrupt actions.  Basically if you said "I'm delaying my actions to shoot Isamu in the face if he gets agressive"...then I'd have to fight the urge to not have Isamu not follow through with the reaction I was gonna have him do.  Just remember, it's hard for me to interrupt you with delayed actions as well when you do unexpected stuff.  In any case i'll try to be more sensitive to obvious moments when you'd like to interrupt and ask you if you wanna do an interrupt action if i'm not sure. 

Well Olivier hasn't moved except for a dodge roll.  Like I said before i'm gonna be much more relaxed with dialogue and what actions they correspond to here so as to not kill the roleplaying that's been going on.  He's gonna use a free action to say all that he said and then he's delaying his complex action.
« Last Edit: <04-28-11/1104:22> by inca1980 »

Kontact

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« Reply #443 on: <04-28-11/0511:03> »
Cool cool.

Clarity is what's important to me.  I can play on any field, so long as I know it's not going to slide out from under me.. ;)

But, generally a go to on delayed actions is "someone attacks me."  Things turned out okay, but only because of a completely wanged roll.  Otherwise, the whole crew nearly could potentially be trying to soak something like 11P with an average of 6 dice.  TPK is not a cool thing.

BTW, for AoE spells (p183), if the caster is in the area, the caster is also hit. Does the boy roll reaction before he takes drain or after?
« Last Edit: <04-28-11/0528:23> by Kontact »

Kontact

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« Reply #444 on: <04-28-11/0518:29> »
I would have been counterspelling for any of the team and Spider I could see, or do I need to wait to do that?

Since none of us were the target (the target was the ground) I believe counterspelling is ineffective.

FastJack

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« Reply #445 on: <04-28-11/0825:12> »
Sorry 'bout the delay, got a bit busy last night.

Reaction to Resist Ball Lightning (3d6.hits(5)=0)
Spend Edge to re-roll misses.
Reaction to Resist Ball Lightning [Edge re-roll] (3d6.hits(5)=0)

OUCH.

Oops... forgot to subtract the -2 dice. Still a spectacular failure. Can you critical glitch on an Edge re-roll?*

Body resist
Body (2) + Impact (3/2=2) = 4 (4d6.hits(5)=1)

6P damage

Screw this, Resist unconcious, spending my last Edge:
Body (2) + Will (4) + Edge (2) + Impact (3/2=1) = 9 (9d6.hitsopen(5,6)=6)

At least I'm still awake.

*EDIT: The answer, of course, is Yes. Yes, you can. D'oh!

inca1980

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« Reply #446 on: <04-28-11/1116:56> »
@Mercedes:
Actually, I thought the same thing as Kontact about indirect combat spells, but I just looked at the indirect spell section and it does say the defense is Reaction (+Counterspelling if any)....and indirect spells don't really ever have a target....they all have pretty much just a target in space.  So we'll say Counterspelling applies.  So Cynthia's counterspelling on you is 3(5 combat spells).  Let me roll 5 dice, counterspelling on Mercedes: (5d6.hits(5)=1).  So refund the edge you just spent cuz the counterspelling saved you. 

I also edited my last post to include a roll for Isamu's ranged defense against his own spell...and he's also gonna get some counterspelling. 

So it's Woofer's turn now.
« Last Edit: <04-28-11/1208:39> by inca1980 »

FastJack

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Walks Through Walls

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« Reply #448 on: <04-28-11/1735:51> »
Inca why would Isamu get counterspelling? I don't believe you can counterspell your own spell. I wasn't protecting him that is for sure.
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inca1980

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« Reply #449 on: <04-28-11/1815:18> »
Someone who loves him very much is doing it. 

However, that is an interesting question...can you counter your own spell?

 

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