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[OOC] The Road to Redmond

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FastJack

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« Reply #570 on: <08-03-11/0613:17> »
Same here. Hey Walks, maybe I'll see ya there!

Sludig

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« Reply #571 on: <08-05-11/2124:24> »
and I'll see ya (maybe) up there, heading up there for Sat only

inca1980

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« Reply #572 on: <08-10-11/1032:59> »
Just to answer Kontacts question about how i'm doing taser/SnS damage, I originally was not including net hits....like in Walks's fight with the Yakuzas in the basement of the Pearl Tongue.  I did this because I just felt that makes them insanely powerful and way more effective than conventional ammo.  I also felt that this reflects the nature of electricity as well since it doesn't matter so much where you get hit...you're still getting electrocuted.  I wasn't exactly sure how RAW handled it....but i just got the Runners Toolkit (which i like a lot!  Just imagine me behind my two new GM screens while I PbP!) and was reading the Anatomy of a Shadowrun and they added net hits to a stun baton attack in that.  So I just said, what the hell, let's make due with just adding net hits.  If it really starts getting ridiculous though then I might go back to the original house rule i was using.  I'll let you guys knew well ahead of time first though :)
« Last Edit: <08-10-11/1138:28> by inca1980 »

Walks Through Walls

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« Reply #573 on: <08-10-11/1806:25> »
I got the runner's toolkit at Gencon and really like it a lot, and I haven't gotten much of a chance to go through it thoroughly yet.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #574 on: <08-10-11/1854:54> »
@Walks:
Gonna go use it tonight for our table top game!

Well, i was under the impression that you did a quickdraw action, and that's actually REaction + Pistols, so that would kill 3 dice from your roll and you wouldn't make the threshold so you had to spend a simple action to draw.  I was under the impression that you also felt you failed the quickdraw test.  Let me know what you were thinking.  Edit your post to account for this.

Walks Through Walls

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« Reply #575 on: <08-10-11/2039:16> »
Yes on my 2IP I tried to quickdraw and failed then shot after dropping my spell.

For the 3IP I fired again since you said those with a 3IP could act. I was trying to keep the post moving. I didn't see it as a big deal especially since B.B. and I have the same initiative roll. If I jumped the gun or confused you I apologize.

It just seems like the first scene in the new run is going sooo slowly so I wanted to try and keep it moving.

Also I should get a 4th pass right?
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Kontact

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« Reply #576 on: <08-10-11/2349:52> »
I think we're waiting on Woofer's 2nd pass.  He should be able to finish off the spirit, possibly.

Just to let you guys know, the reason B.B. is pressing this attack is because he's not about to allow himself to fall to the mercy of fascists... also he's high as hell on betameth.

As to net hits from shock weapons, quality and duration of contact are important.  If the damage that it produces seems high, remember that the nervous system is small and fragile compared to the circulatory system that traditional trauma targets.
« Last Edit: <08-10-11/2358:37> by Kontact »

inca1980

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« Reply #577 on: <08-11-11/1024:26> »
@Walks:

No prob, I just throught you were still referring to a simple action in the same action phase.  Yes I just realized you have 4 IP's cuz you spent 4 Karma on quickening Increased Reflexes, my bad.   Your current position isn't LOS with Yancy so you can use a free to move 6 m so that you're LOS with him.  If you can just cut and paste the image and change it with paintbrush or just say something OOC like "3m to the East, 2m North" and I can change it on the map.  So just take your 4th IP action as soon as you have enough info to.  That's a good idea giving all your actions together since now I know you got 4IPs.  Especially when we have a character with 1IP in a 4IP Combat Turn.  I'm sure most of the time once we get to IP3 you'll usually be able to just say what your 4th IP action is. 

Here's that part on the watcher

@Sludig:

Sorry didn't mean to skip over your 2nd IP action, take it as soon as you can.

@Everyone:

My apologies for this scene moving slowly, I just had a pretty crazy spell in the middle of the summer and the scene got a little frozen but as of late i'm back to a better posting routine so I'm down for posting as many times as you guys are able to :) 

Metagaming-wise, just so you guys have a sense for what's going on here, this scene is kind of the determining factor in how the rest of the adventure will play out. 
« Last Edit: <08-11-11/1147:48> by inca1980 »

inca1980

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« Reply #578 on: <08-11-11/1046:20> »
@Walks:

I should use also the -3 modifier for the elemental being in melee, but it hasn't really attacked yet so it still could be totally focused on dodging.  How about since I didn't worry about friendly fire even though your buddies are right in the line of fire we'll just trade off these two things and call it even.

Walks Through Walls

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« Reply #579 on: <08-11-11/1835:19> »
Inca,

I wasn't upset about how the scene was moving I just meant that I was trying to help keep it moving. I like the scene a lot and think you once again have a good adventure started.

Sorry about forgetting the watcher info. Once I read it I remembered, but with Gencon in between and all it had slipped my mind. My bad
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #580 on: <08-11-11/2119:15> »
@BB:
LOL, wow dude that's some brute-force PbP'ing there!  Guess you didn't think much of the deal I proposed to strike with you guys!  Oh well....let's see...I guess since I like you so much and also Walks does have another IP to kill the thing....and this isn't no cake-walk....I'll ignore friendly fire when Walks was shooting at the elemental and we'll just go with your version of events :)  Spirit is dissipated and PLAY BALL!

Kontact

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« Reply #581 on: <08-12-11/0036:55> »
@BB:
LOL, wow dude that's some brute-force PbP'ing there!  Guess you didn't think much of the deal I proposed to strike with you guys!  Oh well....let's see...I guess since I like you so much and also Walks does have another IP to kill the thing....and this isn't no cake-walk....I'll ignore friendly fire when Walks was shooting at the elemental and we'll just go with your version of events :)  Spirit is dissipated and PLAY BALL!

Heh, I didn't read that until after posting...  sorry.  Didn't mean to step on toes, I just thought you'd forgot.

FastJack

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« Reply #582 on: <08-12-11/0739:37> »
BTW, I'm paying attention to what's going on, but Mercedes has been pretty much taken out of combat early on... ;)

Kontact

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« Reply #583 on: <08-13-11/0936:29> »
Couple things to clear.

First, the AZT stun baton has a base damage of 7S(e), so Yancy should have taken 6S total.  Minor thing.

Second is Initiative dropping.

I didn't realize that wounds effected the derrived stat as well as the roll, so B.B. should be going on 15, not 17, not that it matters too much this round..

Walks Through Walls

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« Reply #584 on: <08-13-11/1251:49> »
I have always played it only effects the roll. Where did you find that it effects the derived stat? Just curious for my information. Thanks
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

 

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