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[OOC] The Road to Redmond

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Chrona

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« Reply #630 on: <09-02-11/2308:53> »
"OK guys I just got a text message saying jump. What do you think? B.B. here is the whole comcode message and number."
<<From: 9934.3424.243432072090 Recieved:20720902171823>>

                     jump

<<Horizon Wireless msg service -- 323ALK232LKJ9099076>>

*edge of seat*

inca1980

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« Reply #631 on: <09-04-11/2018:00> »
@Mercedes:

Make an assensing roll in your IC post.

inca1980

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« Reply #632 on: <09-05-11/1027:50> »
@Everyone:
I'd like everyone who wants to jump to post in IC the decision their characgter makes and say if that's what they're doing or not.  Also, since your character has it's own personality, make a Charisma + Willpower + teamwork 3 (3) test and if you fail then you hesitated and let too much time go by and have to resist a tear gas toxin (Power 5 but near window we'll say power 4: Disorientation, Nausea, Stun damage).  So for the toxin resist test you just roll Body, and in BB's case with Yancy's helmet, Body + Rating 3 respirater.  Each hit reduces the Power by 1 and if the modified Power is greater than your Willpower then you are incapacitated and cannot jump or take any other action.  Also the modified Power is the Stun DV you take. 

@B.B.:

The respirator is rating 6 but you can't get a good seal going so it's half that for you.

inca1980

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« Reply #633 on: <09-06-11/0534:25> »
@Woofer:

So you're first roll should be Charisma 2 + Will 3 + teamwork 3 (3) test.  If you fail that one then you make a Body 4 test and the hits reduce the Power of the gas which is 5.  If the power is still greater than your Willpower then you can't make the jump.  So i'm not sure what that roll you made was.

@B.B.:

The "helping" or coaching of Woofer is basically what that teamwork bonus is.

Kontact

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« Reply #634 on: <09-06-11/0754:09> »
I mean more like pushing.  ;)

inca1980

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« Reply #635 on: <09-06-11/1103:56> »
@B.B.:

Well, since you pre-emptively put in the request, let's see here.....if Woofer fails his composure check and is incapacitated by the gas, then you can try to lift him and push him over.  First you'd have to resist gas too like you said, and since you're small, that's gonna be a lift over the head which is 5kg/point of strength, so in your case 15kg + 5kg/hit on a strength 3 + body 3 test.  We'll say Woofer is about 75kg.   That's gonna require 12 hits on the test....which is a quite a longshot.  You're also all out of Edge.  (I realize there's a debate about burning permanent Edge but i'm of the mind that if someone wants to burn Edge, they need to have at least one Edge point in their pool.  i.e., if the pool is depleted, Edge can't be used for anything, not even burning.)

@Everyone

So we'll just base the outcome all on Woofer's rolls.  The idea is that a failed composure test is a split second hesitation which is enough to get a whif of gas....but would be hard for everyone that's jumping together to notice before they took the jump.  In Woofer's case it would mean for me that he made sure Mercedes jumped through first, i.e. took his eye off the ball.....not that he pussed-out. 

« Last Edit: <09-06-11/1111:18> by inca1980 »

Kontact

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« Reply #636 on: <09-07-11/0213:52> »
You're also all out of Edge.

Been meaning to ask you about that.  I had 2 points and then attacked the fire elemental using one, you told me to roll to resist 5P heat damage and roll edge to see if my stuff catches fire.  I rolled my edge attribute and made it, but did you detract a point of edge for that?


Also, lift and carry should be all that's needed to drag him out with me or to get him up and over the sill.  Lift over the head is for things you're going to throw with your thrown weapons skill.
« Last Edit: <09-07-11/0232:37> by Kontact »

inca1980

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« Reply #637 on: <09-07-11/1023:48> »
@Kontact:

Ok, I counted your uses of Edge and I did read that "edge roll" mistakenly how you said so you have a point of Edge left.

It seems to me that in order to push out Woofer you'd have to push him over your head since the window sill would be about at your head height.  If you're gonna try and basically carry him over that's gonna be tricky.  That's a pretty crazy maneuver for someone of your size to do but we'll do the lift and carry which is 10/point of strength and +10/hit.  So that's 30kg without a test and then you'll need 5 more hits on your str+body roll.  If you make that then you're gonna need to do an athletics check, Str+Climbing/Gymnastics (3).  If you succeed in that then you pull the stunt.  This is of course after you do a toxin resist test.

@Woofer:

I can do those rolls i called for you if you're not able to, just let me know :)

Kontact

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« Reply #638 on: <09-07-11/2103:55> »
Ants are very small...  ;D

But, if you think it's not reasonable for the tiny man to do, then he'll just save his own skin.

inca1980

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« Reply #639 on: <09-09-11/0943:29> »
Ok, this is a good Karma pit stop.  Roleplaying wise you're all gonna get some IC time pretty soon to improve skills and what not, so i'll just give out the Karma right now cuz it's a good cliff-hanger and you can have enough time to modify your character sheet.  There was 3 main routes I had planned for to exit this building....1. A kamakaze fight through the cops.....2. The most likely outcome of exiting in custody of the KE....and 3. through the kitchen or bedroom windows.  It took us the summer to get through the scene but for this semester my posting frequency will be high again thankfully.   So let me know how you want to use the Karma.


Everyone gets a base of 10 Karma.

B.B.: + 4 for some serious pwnage

Walks: + 5 for pwnage and a very creative spell which really allowed for almost all of you guys to escape.

Mercedes: + 4 for that extra colorful intro you gave on your very first post.

Woofer: + 3 for the RP'ing in your first post and also for being a trooper :) 

« Last Edit: <09-09-11/1018:23> by inca1980 »

Sludig

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« Reply #640 on: <09-09-11/0953:17> »
uh...I jumped after kissing Mercedes. *scratches head*

inca1980

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« Reply #641 on: <09-09-11/1001:40> »
@Sludig:

Yeah, but if you look up everyone had to make some rolls in order to jump...namely a composure test to see if your character hesitates and if they do, then to resist the gas.  Read a few posts up in IC and OOC and you'll see.  Like I said at the beginning, in order to move things along sometimes I'll just roll things for you for the sake of pushing the story-line....and I asked a few days back and when I still didn't see a reply this morning I made the call to go ahead and keep going.  So now you're in custody of KE and the team is flying through the air toward their apparent death and every post from here on out will have an IC section for what you're doing and another section for what the rest of the team is doing and you'll both have to pretend you don't know what the other is up to.  Don't sweat it too much cuz just metagaming here, the most likely outcome for the scene in my mind was that you'd all get caught.

so it'd be cool if you could go back and edit the post where you jump...or just flat out remove it.
« Last Edit: <09-09-11/1019:54> by inca1980 »

inca1980

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« Reply #642 on: <09-10-11/2048:07> »
Just waiting for people to let me know if they wanna use Karma for something.

Walks Through Walls

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« Reply #643 on: <09-10-11/2102:53> »
If I need to I will burn a point of edge to survive otherwise I don't know what can really be done.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Chrona

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« Reply #644 on: <09-10-11/2113:02> »
If I need to I will burn a point of edge to survive otherwise I don't know what can really be done.

2. The most likely outcome of exiting in custody of the KE....and

I think you're ok

 

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