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[OOC] The Road to Redmond

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TranKirsaKali

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« Reply #90 on: <09-20-10/1953:17> »
@TranKirsaKali:
I'm glad you felt like sharing that with us....but we're right in the middle of a shadowrun right now....basically 50% into it....but it really depends if things go well or bad....if they go well then we're 50% into it, if people fudge the run then it'll be done sooner.....have i said too much?  ;)  
It would be cool to keep a campaign going, so i'll give preference to the current runners, but if any of them wants out, then you're in.

 

I am sorry.  I did not realize a run was being held in here.  I thought this was the OOC forming group spot.  So I posted.  I will remove it from your game so the character doesn't get in the way.
« Last Edit: <09-20-10/2325:30> by TranKirsaKali »

inca1980

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« Reply #91 on: <09-21-10/1739:47> »
@TranKirsaKali
Sorry my bad, it still says forming group....

TranKirsaKali

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« Reply #92 on: <09-21-10/1808:47> »
 ;D  It is all good. 

Sludig

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« Reply #93 on: <09-23-10/0800:52> »
Okay, how close are we when this is going on? IIRC, we'd just started driving to the address.

inca1980

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« Reply #94 on: <09-23-10/0919:35> »
You guys are still 20 min. away.  That's going about 8-9 miles through seattle daytime traffic.  Current time is 3:10 Pm.
« Last Edit: <09-23-10/0926:19> by inca1980 »

inca1980

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« Reply #95 on: <09-24-10/1551:00> »
Don't feel like you guys who are en route can't post doing further investigation though...contacts you may have, searches, etc...

FastJack

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inca1980

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« Reply #97 on: <09-24-10/1635:18> »
Lol, people weren't posting much, so I thought I'd throw you guys a bone.

Walks Through Walls

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« Reply #98 on: <09-25-10/0520:36> »
**sigh**

I just had one of those moments. I can do this you think. Then as you start to you go what in the frag am I doing?

Success starts and you get confident. i knew I could do this why was i worried
Then something goes wrong and you realize oh no I really am in trouble what was I thinking.
Oh well no one wants to live forever right??? Though seeing tomorrow would be nice


Inca not complaining, but just curious how did you come up with the 2 threshold for the troll to hear Walks Through Walls because I thought it was an opposed test between perception and infiltration.

We'll go with this I just would like to know how you came up with it as one GM to another to see if it is something I want to start using in some of my games thanks
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

Kontact

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« Reply #99 on: <09-25-10/0756:27> »
Heh.  Personally I wouldn't think that a 400lb Troll would be too concerned with creaking floor boards.  His whole world is creaking floorboards.  :D

inca1980

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« Reply #100 on: <09-25-10/1755:24> »
@Walks
Well this is how i see it, for future reference with similar situations.
I use success tests in situations where I feel the actual character doesn't have a great deal of control over the opposing npc's test.  I just basically feel that in a realistic scenario, when you dive through someone's legs, you need a certain amount of momentum and really your acrobatics test is taking total precedence because you goal is to get through....and once you're flying through the air, that's it, you're committed to the maneuver and there's not a whole lot you can do to make it all that much quieter.  The only factor I felt could really have a noticable influence is you're traceless walk, so I included that.  If you had been wearing steel toed boots or  been an ork then the threshold would have been 1 for the trolls perception test...I would have even made the threshold 1 if you were defaulting on the acrobatics test because you obviously made it through the legs through shear luck but you don't know how to land smoothly at all....you'd come tumbling down.

I get threshold numbers by imagining how hard it would be if i just described the scenario in a generic way (i.e. an stealthy elf-chick just dived through the legs of a troll and landed behind him=threshold 2 to notice it IMO).... then all the finer specifics come into play through modifiers to the dice-pool.   The specifics of our situation i.e. he's distracted, he knows that when you hear something like that it probably means something (that's why he thought it was a devil rat...because it's happened to him before), you have a magically silent contact with the ground....all come into play through their modifiers to the dicepool.

Then when you're just standing their behind him, I feel that if infiltration affected affected being seen by the troll, then I feel the SR developers would have made chameleon suit give you a bonus on your infiltration roll, but it always applies instead to the perception of the observer because you could just be standing there and someone would overlook you.  Same thing with traceless walk, it seems that if all contact with the ground was influenced by infiltration, then it should give you a bonus to infiltration, but instead it affects the observers perception because I feel SR developers didn't intend infiltration to basically be the skill of controlling how much sound each one of your individual movements makes. 

Of course there's arguments for doing it differently, but this is the way I see things.

Walks Through Walls

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« Reply #101 on: <09-25-10/1833:43> »
Inca I like your interpretation of this. I wasn't looking to argue it, and am sorry if you felt I was. I enjoy running games and am always looking at how other GMs interpret the rules to see if I am missing something or if I can learn something to make the experience in my future games better for my players so they and I will have more fun.

The idea of a threshold since there isn't any way for the sneakers skill to come into play makes perfect sense. This is a perfect example of a different and in many ways better way of looking at the rules than I had before. Thank you for taking the time to explain it to me.

"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #102 on: <09-25-10/1947:55> »
Oh no man, don't sweat it, i was just sharing since you wanted to know how i interpret some of the mechanics....btw i been reading your game, it's a good one!  Maybe i'll get to be in on the next time around.

Kontact

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« Reply #103 on: <09-26-10/0516:00> »
Yowza!  Nice data dump Inca. :)

Did I pull a pic of the girl off the news feed?  I don't know if Mercedes would want to confirm the story/identity with Joey, but it might be worth it to confirm the lead.

BTW, since it took me a good chunk of time to run down that info over the matrix, I don't know if anyone wants to fill that interim time up.  I don't want to monopolize too much of the time here or drag out the "we're driving to a place" scene, but I might be able to get solid info off my warez contact.  I figure I could at least leave a message at a digital drop spot and see if he'll call me back when he's available.  That way we can concentrate on resolving the Renton biz as 1st priority.

sound kosher?
« Last Edit: <09-26-10/0552:38> by Kontact »

FastJack

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« Reply #104 on: <09-26-10/1159:52> »
By the way, Walks. I noticed you didn't have the links to your dice rolls in your post. If you want to link to the Invisible Castle rolls, after you get the results you should see a "BB Code" with some code after it that if you copy and paste into your post it will show the results and link back to the rolls:

Test Roll (5d6.hits(5)=4)
Code: [Select]
[url=http://invisiblecastle.com/roller/view/2701344/]Test Roll (5d6.hits(5)=4)[/url]
(And, yes, I am a little saddened that I wasted rolls like that on a test... :'()

 

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