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[OOC] The Road to Redmond

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Kontact

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« Reply #765 on: <12-22-11/2204:59> »
Well, inca already said that Hermetic spirits are dumb from a free-will standpoint.  If the spirit is on an extended service it will only have one goal.  If that goal is "watch for astral intruders" or the like, then what happens on the physical plane won't even bother it.  It's pretty common in the official literature as a means to keep mages from ruining everything.  Besides, the spirit won't be in the room, so it won't see anything, provided we can get in the door..

Walks Through Walls

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« Reply #766 on: <12-23-11/0554:21> »
Oh you meant the guards inside the reception area. I thought you meant at the doorway the two guards we see there. Yeah that sounds great. For that matter I can hit them with my taser if we want to knock them out.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #767 on: <12-27-11/1036:55> »
So if there's no more planning then let me know if you're ready and then start the operation.  It seems to me so far that Mercedes is the first part of the operation so I'll just go ahead and call on Fastjack to start it all off.  Just one last summary of what the situation if you haven't gone back into the thread and refreshed your memory:

1. The time is 10:30 PM

2.  The layout once more:


3.  There are two armed mundane KE guards at the front entrance, they just got out on their shift.  A meter or so hovering above them in astral space is a F5 Elemental of Air.  High above the bulwark several stories in the air is another astral F5 air elemental who's patrolling the grounds.  This is all the security you're aware of but there's definitely more mundane and astral/magical security on the inside.  Remember, this facility has cryo-detention chambers for awakened inmates.  In order to get to reception you have enter the bulwark gate and then go through the corridor walkway along the inside wall of the bulwark. 

4.  From what you have gathered there is Wifi on the inside of the bulwark and inside the towers.  At the very least a communications node is set up to route communication between personnel.  A good deal of the system is probably hardwired though.  Not enough info without actually scoping out the system. 

5.  Social interactions are going to be role-played and dice will mainly be used to reinforce some things....a lot like how we've been doing it up until now but maybe a notch more intense.....but something like "I go up to the guards , here's my con roll" ain't gonna cut it.....but you guys have been nothing but awesome role-players up to now so i'm not worried.

So in order to usher in the new year with guns blazing, let's have Mercedes do the kick-off and we'll see where the dice fall.  My impression is that she's gonna try to talk her way into a visit without having the proper "paper" work, but I could be wrong.  In any case, if you don't have more to say on the planning end, let's try and break Woofer out! :)
« Last Edit: <12-27-11/1043:11> by inca1980 »

Walks Through Walls

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« Reply #768 on: <12-27-11/1818:00> »
OK one more question. I may have already asked this, but I cannot find it right now if I did. When a watcher or spirit for that matter is observing in astral space can the summoning mage see the astral space also. If so it might make sneaking past the spirit a bit easier.
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #769 on: <12-27-11/1951:54> »
@Walks:

Well, seeing through the mindlink of a spirit isn't like looking through a continuous feed camera.  I'd say it's a series of stills which come at you in sequence.  Now, if you don't have assensing, then I'd say it's hard to decipher much about what you're seeing other than positions of different auras and astral forms.  So if you want to look at a spirit, you can figure out where the spirit is by using the mindlink but that's about it.  You couldn't really see what the spirit is doing, just a still of it's position.  Things would look a bit confusing for you if you don't have assensing (i.e. i might apply some modifiers here and there depending on the situation.)

Walks Through Walls

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« Reply #770 on: <12-27-11/2019:37> »
OK once invisible castles comes back up I'll make my masking and summoning rolls because I think we are ready to go.

A question for down the line. Could Walks get assensing to help in these situations even though she doesn't have the astral perception ability right now?
« Last Edit: <12-27-11/2023:08> by Walks Through Walls »
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #771 on: <12-27-11/2027:37> »
@Walks:

In order not to be totally dickish, i'll assume you ducked into an alley to summon....mundane people wouldn't see anything happening when your spirits appear in astral space, but the air spirit would so you should be out of it's view while you summon.  Just remember though that as soon as one of your spirits is LOS to the elemental i'll be rolling an assensing test. 

@Everyone:
One more note on astral sight....if you are seeing astrally through some mechanism like deepweed, or through a mental link, I'll allow you to default to intuition.  I'm not having you make a straight up perception check because astral "sight" is not truly visual or aural....that's why blind and deaf people can "see" or "hear" in astral space.  So i just say that all perception tests in the astral plane are treated as assensing tests......so that's why i'll allow assensing to be defaulted on in these cases.  You just can't gain any of the information on the Assensing Table.  The Intuition - 1 works just like a perception test in order to "see" or notice stuff on the astral plane.  It's confusing with a lot a bright lights, the whole "frodo with invis cape on" feel yadayadayada... hence the shitty dicepool.
« Last Edit: <12-27-11/2030:49> by inca1980 »

Kontact

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« Reply #772 on: <12-28-11/0108:02> »
Any thoughts on infecting the guard's comm with my agent?  Are their comms too shitty to run with an agent + payload inside them?

Also, should we disguise roll?

inca1980

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« Reply #773 on: <12-28-11/0458:23> »
@Kontact:

That's definitely a possibility.  You have admin access to both comms.  They are both Sys 2 Fire 3 Resp 2 Sig 3 with Ergonomic optioned Analyze and Encrypt running.  You already broke the encryption. 

Yeah, you can roll diguise too.  Bur narrate what your disguising method is.
« Last Edit: <12-28-11/1404:43> by inca1980 »

Kontact

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« Reply #774 on: <12-30-11/1810:45> »
With such a low system and degradation from program load, my agent would be throwing 4 dice to hack with at best, and overloading their system down to 1R.  That's the curse of the chip that keeps Agents under control. 

Does the bulwark have any sort of ventilation at all?  The reason I bought the Blob drone is that it can slip through a crack a millimeter thick or more.  It should be able to slip into just about anywhere that isn't hermetically sealed.
« Last Edit: <12-31-11/0041:23> by Kontact »

Walks Through Walls

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« Reply #775 on: <12-31-11/1437:30> »
Invisible Castles is still down. I think this is day 4 or 5 in a row. Is there another site we can use or are we going to wait for it to come back up?
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #776 on: <12-31-11/1529:41> »
Worst case scenario i'll just have you roll physical dice and we'll use the honor system until inviscastle comes back online.  So don't let invis castle stop you, maybe by the time in the action where we need an actual die roll it'll be back online.

Walks Through Walls

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« Reply #777 on: <12-31-11/1758:39> »
I think we are ready to roll. I know I am. Anything else you guys want to do or should I go ahead and kick it off?
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #778 on: <01-01-12/2006:45> »
Ok, I created a room at http://rolz.org called "Road to Redmond 2".  We can roll the dice here.  The one thing that I don't think rollz.org does is show the list of all the dice rolled.  A shadowrun roll syntax would be of the form "5d6e5"....and it counts # of ones but doesn't show the whole list of the dice.....maybe there's a away to get this....but we'll just wing it until with that syntax until invis castle is back up.  Syntax for exploding rolls with rule of 6 is "5d6r5".  To embed the roll look at the link near the roll and it will show some BB code, which creates this funny medievel looking script for the roll in your post.   Use "#" for comments.

Here's an example:


So we can continue with the action at this site until we go back to our beloved invisible castle.
« Last Edit: <01-01-12/2015:42> by inca1980 »

inca1980

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« Reply #779 on: <01-02-12/1417:15> »
The castle's back up!!