Nothing comes to mind.
When you translate a character into a completely different setting with completely different rules (literally, in this case) for how magic works, then you have to face the fact that things aren't going to line up perfectly. A Shadowrun character isn't going to do the exact same things in the exact same way as a Dresdenverse character.
Shadowrun mages astrally project. Dresden doesn't.
Dresdenverse mages can open portals to the Nevernever at will. SR mages can't open astral gates to the metaplanes so simply.
Shadowrun mages have no ethical difference between killing with magic and any other use of lethal force. Dresdenverse mages do.
Shadowrun mages conjure casually and their spirits obey them. Dresden wouldn't dare conjure anything without locking it in a magic circle first to keep it from turning on him.
In the Dresdenverse, anyone can make a magic circle with some salt and a drop of blood. In Shadowrun, only the astrally aware can create wards or Mana Barriers.
Dresden has a convenient and simple tracking spell. Shadowrun mages need either a long ritual or to have a spirit use the Search power.
The list goes on and on. You should recreate the capabilities as best you can (but if you want Dresden from the books--except maybe the first--it won't be a starting character), but it isn't possible to do everything Dresden does in Shadowrun in the exact same way he does it.
If you want a magic system designed to emulate the one in the Dresden Files books, then go check out the Dresden Files RPG. I haven't had a chance to play it, but it definitely has the most entertaining rulebook of any game I've ever seen.
