I see GM-PCs as being tools. No different than giving the players a nice vehicle or a cool artifact.
GMs are gamers. They still build characters and still want to play. So by tossing in their own character it allows them to do so. And I think as long as the GM doesn't abuse it or give their PC NPC like powers/abilities, then I personally don't see any problem with a GM wanting to play.
Just my opinion.
First off, I have to say that if a GM wants to play so bad, then they need to get the #*@& out from behind the GM screen and let someone else GM a campaign while they play. Either that or stay back there, play god for the rest of the group, and deal with it like a grown-up. (
EDIT: No offense intended to you and your bad luck, CanRay.)
If a GM character is just a tool, like it's supposed to be, then the character is just a friendly NPC. Nothing more. It's certainly not any sort of a Player Character. Why? Simple...
The GM isn't a Player. He's the GM.And, because it bears repeating...
GMs are not Players.PCs are important. They have story and momentum and personality and gravitas. A well-played PC can have a personality all their own, and leave a player face-palming at the decisions the character has made, because they, the player, would never have made that choice. Their deaths should be momentous occasions; things to be remembered and mourned, possibly even avenged. An NPC, even a well liked one, is just so much cannon fodder. They're just one more puppet in the box, one more thread in the loom for the GM to weave a world with.
The two mind-sets are, or at least should be, utterly different.
The GM is God Almighty in the game. It's his responsibility to make the puppet-strings dance and act out the turmoil and manipulations that makes the game worth playing for his players. He is the director, the narrator, and the referee all in one. He has
no business stepping around the GM Screen and getting into the Players' business, treading the steps of the dance and seeking to understand the chaos the GM has planned for them.
Even if you start out with noble intentions, it's
never a good idea. Doing so courts ego, favoritism, resentment, disharmony, and disaster. Having your former PC be a "Wise Old Mentor" is already a warning sign. The fact that your "
GM-PC" character is the Wise Old Mentor's
daughter makes me want to shake you and ask you what the hell you're thinking. You're one
very short step from throwing on the conductor's hat and blowing the steam-whistle... and your players won't thank you for it. Get rid of them both, ASAP. Kill them, have them betray the team, do
something with them, but get them out of the party.
This is
Shadowrun. Giving them "wealthy, seasoned benefactors," hand-holding them, and providing for their every need just dilutes the experience. Throw them to the wolves. Have the Johnson hand them a mission and let them go to town with their contacts and research. Feed them info a scrap at a time. Make them work for it. Make them puzzle and sweat. Make them so paranoid they start checking over their shoulders in real life.
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Also, since I severely doubt you're going to take my advice, you should know that Overwatch Sniper, even with a standard 400 BP character, can quickly become God On High. Slinging 16 dice for 13P base damage with AP -8 (and no defense test because they never see it coming) from a silenced rifle is pretty much par for the course for a Sniper. You'll pretty well drop anything but Heavy Assault Trolls and high-Body Vehicles in one shot. Not a good choice for an NPC you want to avoid having the spotlight.