OK. I think I've got it. She looks more like some of the examples (thanks, guys), and I think she'll be much more effective. I think my problem was I was trying to stretch her too thin. It's hard to specialize, especially when I was originally intentionally avoiding that specialization.
First, to address some of the questions/concerns.
Yes, I bought the magician quality (didn't list it seperate from the "mage" title)
I didn't have any BP left over. It seems like I didn't get everything I wanted done, but I double checked all the numbers, used two different character generators, and double-checked their formulae, too.
My tradition is Path of the Wheel (goes along with back story), so it is (of course) Charisma-based. I chose this when I originally wanted to make her more of a face/magician, but that didn't work out, lol.
I have Magic, Arsenal and SR4 (of course). I also used the old Tir na nOg book from SR3 (not the numbers or rules, just the tradition concept and a lot of hx. OK'd w/ DM, of course)
So, everyone seemed to agree that Dodge, Spellcasting focus, low body, low intuition, detect magic, armor, and pistols should go. Done.
I basically just copied Rasmus' attributes (thank you). Then I used a compilation of the various examples and suggestions to fix the rest (I hope), customizing by my character's background. My concerns still are: I hate not having a mundane weapon in case of magic-suppression (of any kind). Don't mind not spending BP on it, though. I did keep the taser, figuring I can fire it on Agility alone if absolutely necessary.
Also, I'm not completely certain about the spells I picked. I do want to have some useful-outside-a-brawl spells, but don't want to waste them, either.
So, how do you like her makeover?
Body 5
Agility 2
React 3
Str 2
Char 7
Intuition 4
Logic 2
Willp 5
Edge 3
Magic 5
Qualities:
+
Mentor Spirit (Sun)
Restricted Gear
-
Gremlins (1)
Sensative System
SINner (stand)
Lost Loved One
Vindictive
SkillsArtisan (Jeweler) 1 (6)
Assensing 1 (5)
Counterspelling 4 (5)
Infiltration 2 (4)
Perception 1 (4)
Spellcasting 6 (11)
Summoning 2 (5) (fire spirit specialization+Mentor spirit= +4) (can I do that?)
FociPower Focus Force: 4
Sustaining Focus (Health) Force: 3
SpellsStunbolt (fetish)
Stunball (fetish)
Powerbolt
Ball Lightning (fetish)
Heal
Increase Reflexes (fetish)
Improved Invisibility (fetish)
Deflection
Levitate
Control Thoughts
Elemental wall (I'll have to cogitate on what element)
Bind
Everything ElseI have standard gear, including but not limited to:
comm
contact lenses with flare comp & Earpieces
stim patches
fake SIN & 3 license for p focus, mage, goggles R3 each
subvocal mic
magesight goggles
Defiance Protector taser w/ extra darts
Form-fit Armor with fire resist 4
"Street" armor (Vashon Island Steampunk garb)
2 pieces of Securetech PPP for +2/2
Glasses with vision mag, thermal and Imagelink
Magical lodge materials (R2) (do I need this?)
I feel like my skills are still a bit low, but there just isn't any more BP. I'm actually still 1 BP in the hole, and trying to find it somewhere. I didn't even buy a contact. I'm hoping the GM will agree to the suggested house rule of Charisma x2 contacts for free.
I saw that Rasmus had a lot of items with Skinlink, but I don't know what skinlink is (I read the description 3x and can't figure it out, even though I consider myself somewhat techy). What does it do? How does it work in game?
OK, well, thanks a million again. You guys were super-helpful, and I think all my table-mates will thank you when my mage doesn't completely suck!

Let me know if you see anything else I missed.
Ciao!