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Baby's First Hermetic (Poke holes in it)

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RelentlessImp

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« Reply #15 on: <06-05-12/1406:23> »
Hm. So, I've long been a proponent of hardcapping your Magic stat. But now that it's staring me in the face with 25 bp freed up to use for other things, I can't actually figure out what the benefits of having Force 6 spells over Force 5 spells are. Force 5 cost the same drain as Force 4 spells, whereas Force 6 is a +1; about the only benefit I can see is for those 'oh drek' situations when you want to overcast to the max, and Force 12 is bigger and moar dakka than Force 10. And +1 dice to Magic tests really isn't worth it for 25bp from what I'm coming to see.

About the only thing I can see worth the 25bp is story reasons for being Big Stompy Mage type; which I've done in the past, but I think most of the characters I've made with Magic 6 woulda done just as well with Magic 5.

Thoughts, anyone? If there's any real arguments for keeping Magic at 6, I'd like to hear them, otherwise I'll be modifying with certain suggestions in mind.
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All4BigGuns

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« Reply #16 on: <06-05-12/1412:24> »
Hm. So, I've long been a proponent of hardcapping your Magic stat. But now that it's staring me in the face with 25 bp freed up to use for other things, I can't actually figure out what the benefits of having Force 6 spells over Force 5 spells are. Force 5 cost the same drain as Force 4 spells, whereas Force 6 is a +1; about the only benefit I can see is for those 'oh drek' situations when you want to overcast to the max, and Force 12 is bigger and moar dakka than Force 10. And +1 dice to Magic tests really isn't worth it for 25bp from what I'm coming to see.

About the only thing I can see worth the 25bp is story reasons for being Big Stompy Mage type; which I've done in the past, but I think most of the characters I've made with Magic 6 woulda done just as well with Magic 5.

Thoughts, anyone? If there's any real arguments for keeping Magic at 6, I'd like to hear them, otherwise I'll be modifying with certain suggestions in mind.

The only character I've built with hard-capped Magic was an unarmed adept (I wanted that extra power point). I haven't played it as yet, but he hits like a freight train doing 12P with -3 AP with a punch.
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UmaroVI

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« Reply #17 on: <06-05-12/1505:29> »
Magic 6 really isn't worth it. Very very few people benefit from hardcapping anything at chargen. And keep in mind, it's only 30 karma to get it after chargen so it's not like you'll never have it.

All4BigGuns

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« Reply #18 on: <06-05-12/1506:47> »
Magic 6 really isn't worth it. Very very few people benefit from hardcapping anything at chargen. And keep in mind, it's only 30 karma to get it after chargen so it's not like you'll never have it.

The main ones to benefit would be Technomancers doing it with Resonance, wouldn't they?
(SR5) Homebrew Archetypes

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UmaroVI

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« Reply #19 on: <06-05-12/1510:16> »
Technomancers always want to hardcap Resonance, and the rare builds that really care a lot about a stat that they want to jack up really high (well over 6) often want to hardcap, eg, if you are a troll punchmaster, you may want that Strength 10 at chargen because then it is 25 bp vs. 50 karma, which is a much more reasonable ratio.

RelentlessImp

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« Reply #20 on: <06-06-12/1354:33> »
Alright, it's been updated. I have 7BP leftand no clue how to spend it effectively - I hate the "leftover BP blues". Thinking of just buying a few specializations, despite it being better to buy those with Karma, or another Contact or two, or a new active skill, a specialization and some extra nuyen...
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JustADude

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« Reply #21 on: <06-06-12/1431:24> »
Alright, it's been updated. I have 7BP leftand no clue how to spend it effectively - I hate the "leftover BP blues". Thinking of just buying a few specializations, despite it being better to buy those with Karma, or another Contact or two, or a new active skill, a specialization and some extra nuyen...

Another Contact is always useful. With 7BP you can get a high-loyalty, low-connection contact sitting in the central office of KE or LS, whichever is the big contractor in your primary stomping ground. Having an insider is always good, after all.

Great for legwork, and there's a distinct possibility of the GM tapping the contact to send you to deal with some off-the-books "policing"... aka, sabotage and wetwork on targets that they want gone but can't touch officially.
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Shinobi Killfist

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« Reply #22 on: <06-07-12/0018:23> »
You only have 30 points in positive qualities, you can use 5 of those 7 points on either astral chameleon, erased, or just for flavor maybe a spirit pack.

Mason

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« Reply #23 on: <06-07-12/0055:00> »
some gms regard it as pretty cheesy, but you can buy spirit binding materials or magical lodge materials and keep them on hand to get the jump on binding elementals. Seriously, you can't improve as a mage without a "lodge", which for Hermetics is usually a library with a magic circle in it and tons of wards and odd enchanting materials.

You could also start with bound spirits, if you are desperate, despite the cost-inefficiency.
« Last Edit: <06-07-12/0057:56> by Mason »

Hawke

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« Reply #24 on: <06-07-12/1309:29> »
I would get more spells.  Even if that means to drop some gear that you purchased (you can always get gear later after you are paid, or sell the spoils of a fight).

It is "cheaper" to get those spells at character creation.

Sure some of my outlandish suggestions were not efficient, but this is spot on.  Mages are not meant to just shoot stuff with magic.  That is cool and all, but if you want to destroy someone, use a rocket launcher as your main weapon.  Mages are in essence, utility and great amount of power (no pun intended).  The spells are there to round out your capability.  If all a mage could do was stunbolt, they would be pretty danged boring.  But they can do sooo much  more.  They can rip the truth from someone, erase someone's thoughts, cleanse pollutants from the water, shape the earth to their will, force the president to press that big red button to nuke everyone (just an example).

And that is just the tip of the iceberg.  The moment you see a "combat mage" as a stunbolt slinger, you may get bored after one session.. but if you used Gecko Crawl (forgot the name of the spell) and climbed up 50 meters in one round to the top of a building, next pass Lightning Bolt that guy who is getting away in his beat up van, then cat leap? down taking only 1 physical damage from 50 meters up, all in one full combat round... that is pretty danged exciting.

Move on to the guy you captured and need information from... turns out he had no information to give.  But your samurai got trigger happy and shot him dead.  You can sanitize the area, and  basically do a cleanup so you and your crew are not tied to the murder.

Sorry, I am pretty passionate about mages and how much versatility they can have without being pigeonholed into buff machines or Magic Missile into the Darkness all the time.

Dracain

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« Reply #25 on: <06-09-12/0723:31> »
It said in the concept that your character is supposed to be rather good looking, yet he has only 1 in charisma.  I know it's a bit nitpicky, but I thought I would point it out. 

markelphoenix

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« Reply #26 on: <06-09-12/1022:31> »
Charisma != Looks

All4BigGuns

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« Reply #27 on: <06-09-12/1418:18> »
Looks can help, but for the most part it's just personality. You can have a supermodel looking person with the personality of a brown paper bag.
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Dracain

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« Reply #28 on: <06-09-12/1507:55> »
The elves have high charisma because of their looks mainly, not because they all have winning personality. 

markelphoenix

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« Reply #29 on: <06-09-12/1553:20> »
Don't know about you, but I've known plenty of attractive people who I have been interested in that became VERY UNATTRACTIVE after opening their mouth. He can be a pretty boy, but the personality/maneurisms are not anything for people to write home about. If anything, with low Charisma, people may want to use the meat-bag for pleasure, but little else. Him being social inept/low-charisma wouldn't be much good against a seductress who comes up to him, Con (seduction) him into a private area for a rendezvous, and then robs him blind once he is out. He would easily fail any social opposition tests.