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[Game in progress] PvP A Game of Bones.

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Sentinemodo

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« Reply #45 on: <06-23-12/0707:59> »
No drones, no spirits.... What's left in Sr that make it Sr? I think you should ban stunballs and grenades. They are way overpowered and infected adepts? I shudder at the tought...
Sorry for a small delay ;)

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Xzylvador

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« Reply #46 on: <06-23-12/0742:05> »
I didn't ban drones...
Although I am implementing a "Keep it reasonable" rule to make sure it remains Shadowrun. IMO, a rigger with 80 suicide-bombing micro-drones is neither fun nor Shadowrun.
Spirits, if you can think of a way to make 'em manageable, please tell me. The thread's still labelled "Input Appreciated". But until I find a way to make 'em manageable, I don't think allowing them will make the game any more fun.

Sentinemodo

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« Reply #47 on: <06-23-12/0750:49> »
I kind of thnik that the best kind of balance is to allow. Overpower to every one. Survival of the fittest I guess.
Sorry for a small delay ;)

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Xzylvador

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« Reply #48 on: <06-23-12/0927:26> »
Well... banning spirits is equal to everyone too, so that's balanced.
I just think Spirits have quite powerful features against which no non-spirits (or at the very least non-magical characters) have no means to counter or defend against. That's quite unbalancing if you ask me.
Putting them in the game would pretty much be forcing everyone to play a spirit-summoning or spirit-fighting magician if they want to have any chance of actually winning. This lack of character diversity sounds pretty boring to me, even more so because the players don't even actively control spirits.
I'd rather try to create a rules basis which encourages diversity and gives different kinds of characters a chance to play their own strengths and to find and exploit the weaknesses of the others.
To me, Street-Sam vs. PhysAd vs. Rigger vs. Mage vs. Face sounds a lot more Shadowrun, exciting and fun than Summoner Mage vs. Summoner Mage vs. Summoner Mage vs. Anti-Spirit Mage.

*shrug* I know that I could be completely wrong.
But for now let's try one game with the rules as they are now and see what we can learn from it.

Lethe

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« Reply #49 on: <06-23-12/1110:53> »
Yes i agree, drones are still a lot better then spirits, which you can summon again and again until your wear the enemy down, but it shouldn't end in a mecha tournament.

IIRC the olympics banned magic and cyberware when it first came up, because it was just too difficult to find any reasonable rules for that. In most popular tournaments like "combat biking" and "urban brawl" there is still no magic allowed. And robots/drones have their own tournaments all along.

Throwing everything together here and still wanting to be "fair" is almost impossible... unless of course you would be playing in teams.

Sentinemodo

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« Reply #50 on: <06-23-12/1128:52> »
I've tried imagining face vs anything else, I wonder if there will be any volunteers filling the face.

Teams are much better options, but it WILL be a nightmare to GM unless you put separate threads for them to communicate within teams (that would require gentelmen agreement of no peeking (or peeking allowed only to hackers that tapped onto other teams communication))

If you go with teams brawls - you could devise other than last team standing scenarios but capture the flag (ie. scientist in the compound) before the other team, where teams fight not only between themselves but also against environment.

Other way (one vs one or last man standing) if you ban spirits or drones I'd suggest closing the matches to a single class. ie. close combat vs close combat, ranged vs ranged, drones/spirits vs drones/spirits. That way, you can allow phys adept go against cybered close combat sam or rigger with unlimited number of drones against summoner mage or a gun adept against combat mage.
Sorry for a small delay ;)

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Sichr

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« Reply #51 on: <06-23-12/1239:04> »
Yes i agree, drones are still a lot better then spirits, which you can summon again and again until your wear the enemy down, but it shouldn't end in a mecha tournament.

Disagree. That "Separate classes" idea is interesting well that wont be shadowrun. Limiting characters this way - no riggers, no spirits, reminds me something...Microsoft Shadowrun PvP FPS game. And that was piece of shit that hardly finds equal oponent.

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« Reply #52 on: <06-23-12/1326:04> »
I've tried imagining face vs anything else, I wonder if there will be any volunteers filling the face.
Oh, if only I could enter the game myself with Silk. I have tons of plans if she got thrown in! Don't get me wrong, it'd be a lot different (and probably harder) than another type of character and require a lot more thinking outside the box, but I don't think a face would be without a chance.

Anyway, people interested in joining, send me a PM with a short description of what you have in mind.
Or do all these objections mean you're no longer interested in playing?

Lethe

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« Reply #53 on: <06-23-12/1446:12> »
Disagree. That "Separate classes" idea is interesting well that wont be shadowrun. Limiting characters this way - no riggers, no spirits, reminds me something...Microsoft Shadowrun PvP FPS game. And that was piece of shit that hardly finds equal oponent.
Yes, don't want that either. We can just try and see how it works out now. With the environmental option "B" even a face could use the people and maybe even cops to mess up with the other participants.

What would be needed is a way to identify the other participants, when there are lots of other people around. did we have anything for that?

Anyway, people interested in joining, send me a PM with a short description of what you have in mind.
Or do all these objections mean you're no longer interested in playing?
More the opposite. Having so many options makes it excited, might be the best choice.
I am also interested, but don't know if there are already four people on your list.

Xzylvador

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« Reply #54 on: <06-23-12/1523:04> »
Charbuilding info's in the 1st post.
There's slots open and even if there aren't, this is still the recruitment phase so anyone is welcome to make a char and send me a PM.
If there are too many applicants, I'll see who gets in and who doesn't.

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« Reply #55 on: <06-26-12/1431:04> »
Still waiting for charsheets, guys.
Unless you're not playing, in which case I'll have to find where I stored my LEGO's, 'cuz there doesn't seem to be happening much in any game I'm currently in :(

Also, my negative rep increased by 33% in a day! Anyone know where I failed to uphold my 'nice guy' charade and posted some of the dark thoughts in my mind?

Lethe

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« Reply #56 on: <06-26-12/1448:41> »
Just wait another day, don't have too much time at the moment. I will send the first character type, i mentioned.
Furthermore i should warn, that in August i go on vacation for three weeks, where i probably won't have access to internet. So other interested people should have priority.

Sentinemodo

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« Reply #57 on: <06-26-12/1844:39> »
Still waiting for charsheets, guys.
Unless you're not playing, in which case I'll have to find where I stored my LEGO's, 'cuz there doesn't seem to be happening much in any game I'm currently in :(

Also, my negative rep increased by 33% in a day! Anyone know where I failed to uphold my 'nice guy' charade and posted some of the dark thoughts in my mind?

You are always welcome to join the spirits game ;)
Sorry for a small delay ;)

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Xzylvador

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« Reply #58 on: <06-26-12/1914:10> »
!!! I tried building one, but the only concept I can think off just overlaps too much with one of the others.
Besides that, I suck at charbuilding. I'm almost certain I've got some psychological condition which makes decision-making incredibly difficult.. impossible even for magical characters.

Sentinemodo

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« Reply #59 on: <06-27-12/0224:37> »
With a single class game that's unavoidable to overlap. But there are never too many Sammies and I expect kill rate high enough to warrant the need for overlapping. 
« Last Edit: <06-27-12/0503:45> by Sentinemodo »
Sorry for a small delay ;)

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