That being said, I don't think your game is broken or am I saying scratch what your missions writers are doing for convention play and focus more on this one theme. Here is what I am saying. You have more then just general players in your fan base. Like anything people and groups will gravitate to one extreme or another and not just ride down the middle road. Some players lean more towards gritty, others lean pink mohawk. Why cant their be more choice in a mission line to get the direct flavor of what individual groups want?
To be bluntly honest, because you can't please everyone and you just have to do the best you can. When I write a piece, mission, story, etc I've found that the best way to do it is not to try and "please" anyone. I come up with a story and work to do the best I can and then let the chips fall where they may.
With the mission I wrote, Bull flat out told me that there were people who were likely going to be pissed off at one point because, well it's a railroad job. But you know what, instead of cringing, I embraced it and ran with it for all it was worth and Bull supported it. We knew there are going to be detractors and differences of opinion. But when I got to run it at Origins for the first time, I got some VERY positive (and some negative, but hey) feeback. And sometimes I had to change the living *BLEEEEEP* out of it on the fly to fit the group dynamic. It happens, and that's part of the fun.
But as Critas said, the individual GM's and or players are free to do what they want with the Mission, nothing anywhere says that the story is written in stone and HAS to be done a specific way. Hell, every game I run, no matter what it is, the players always seem to come up with some new way to give me a headache. Writers and game producers can't be expected to be all things to all people and I am of the opinion that sometimes individuals have to step up and take the time to work things out and customize things for their own needs for their own groups. We as writers can only do so much.
There's also the issue of a little thing called a budget. I'm sure that Bull, Catalyst, et al would LOVE to pump out Missions of all flavors with multiple stories and volumes (calm down Bull, don't have a heart attack on me), but the fact is we can't. So we simply have to pick and chose our battles.
And when do we get more Missions? (Need... more... Missions!)
Hmmmm, I do think that SRM 04-09 Assassin Nation should be coming out fairly soon.
