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How common are arcologies?

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TheHug

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« on: <06-17-12/2110:15> »
Some of the fluff I've read seems to indicate they are fairly common (a few per city, I would guess), but also in art and other fluff the Renraku Arco is this massive, singular thing on the skyline. I like the idea of setting a series of runs inside a fully self-contained arcology, with park/floral areas, outdoor bits, office and residential and commercial space all in next to each other. I'm just trying to figure out how well defined and common these buildings are in the canon.

Mirikon

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« Reply #1 on: <06-18-12/0321:01> »
Full fledged arcologies? There's probably at least one in every major sprawl (DeeCee, London, etc.). More than one in some cases (Seattle and Hong Kong especially). However, there are plenty of places where a corp wouldn't put an arcology, for whatever reason. The majority of China and pretty much the entire continent of Africa, for instance.

Now, there are smaller-scale endevors, such as Arkoblocks and corporate compounds, but a full fledged arcology isn't going to be seen outside a sprawl, unless Evo REALLY ramps up their Mars colony.
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Wakshaani

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« Reply #2 on: <06-22-12/1158:51> »
Welll, really, with Arcologies being fully-contained cities (Well, in theory), sticking them in nowhere'sville works out pretty good for 'em, a slong as there's a reason to be there. Omnitech-Debeers might have an arcology in a diamond-rich area, for instance. Help keep out warlords and SINless riffraff, keep an eye on your workers to make sure nothing goes missing, allows production on-site for maximum profitability, and so on.

Every decent sprawl should have a few... not Renraku Arcology big (That thing's a MONSTER!), but big enough. Tokyo has nearly a dozen, just in the bay, for instance.

Certain corporations, like Proteus, Renraku, and Shiwase, are more likely to have them than others, like Ares or Wuxing.

You can also give them some personality without too much work. In Philadelphia, for example, the sprawl I run a game in, there're three of note.

The first is "The Black Box", an arcology from MCT. The population is actually quite low, with the bottom floors all being construction areas for assorted industrial products, the medium levels having residential and entertainment/shopping areas, and the top, of course, being for execs. The Black Box isn't a typical pyramid, but rather a big ugly black box with a skyscraper stuck on top. Efficient, yes, but all kinds of ugly.

The second is the "Shia Pet", a SHiawase arcology done in a more traditional style (Of course!), but to highlight their growing enviro-friendly status, they capped it with an urban garden and lined the top of the place with moss and vines. Unfortunately, this wound up looking like a bad green wig, stuck on an aging actor, not unlike a Chia Pet. The name stuck, and Shiawase's reputation took a hit. Of course, there are those who say that Shiawase screwed up on purpose, in order to make themselves look foolishly incompetent, to draw attention away...

The last is Olympus, a Horizon arcology that's still under construction. Originally, it was a Renraku facility, to replace Renraku City, a campus-like Pseudo-Arcology and teh home of the "Tower of Babel", but in the wake of the Arcology Shutdown in Seattle, and the fallout from same, Philly and Renraku came to the conclusion that maybe they should quietly Not Do This Thing. It lingered in the wake of the Crash, but then Horizon stepped in during their expansion and snapped the place up for a fraction of the price. From there, they started expanding and re-configuring the place, making it the east-coast home of their entertainment empire and home of market research for the UCAS. Olympus is still in construction, and will be for probably a decade, but some parts are already up and running, giving ample targets for Shadowruns.

Taa-daa. Three Arcologies, similar yet different, reasons for existing, local nicknames, some plot hooks... they're darn handy, but can be overused and often don't make a lot of sense. Ares, for instance, barely has a presence in Philadelphia, mainly using the city as a place to launch runs against other companies, knowing that, locally, there's not much fear of reprisal. When there's only ten thousand Ares workers in the city, there's not much need for the huge cost of building an arcology. Aztechnology, meanwhile, has hundreds of thousands of workers, but for all kinds of subsidiaries. It doesn't make sense to put them under one roof, so while there are some Azzie facilities, they'll be under other names (StufferShack, NatVat, All-American Media, and so on) The only "Aztechnology" facilities, for example, are the Aztechnology Tower, a 'community outreach' Temple of the Sun, and a private Aztechnology 'campus' out in the suburbs with a second, smaller, pyramid.


sidslick

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« Reply #3 on: <06-22-12/1701:47> »
Nice Wakshaani - I might incorporate these into my game.

Arcologies also seem to be more prevalent wherever the local environment is......tough.  The two examples that spring to mind are;

- The North Sea, which has had significant poisoning and the aqua-arcologies must filter out all the environmental crap.

- The SOX, which is a sealed irradiated chemical wasteland between Germany, France and Luxembourg, has about 15 arcologies of all sizes - ranging from manned to automated.  The arcologies here need to filter out the environmental crap and be defended enough to keep out the crazies.  However they are isolated enough that they can be carrying out all sorts of weird shit.  I'm planning a sort of Doom 3-style campaign set against the background of the Rad-Wars (a Desert Wars knock-off).

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Wakshaani

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« Reply #4 on: <06-24-12/0031:18> »
Fairly deep on my would-be project list is a desire to write up an arcology or three. Not to the level of teh ACHE, of course, which was one of the largest ever, but some of the more normal sized ones. The combination of cheap fusion power and environmental disasters results in them being rather good ideas.

RelentlessImp

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« Reply #5 on: <06-24-12/0048:17> »
...Thanks. Now I want to run a game in a self-contained sprawl of a size that puts ACHE to shame.
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Wakshaani

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« Reply #6 on: <06-24-12/0145:16> »
Sounds like a plan! Let's see, set up, set up...

Got it!

"Proteus knew that the sea had turned against them, but there were just too many Nordics to abandon to their fate. They turned their eyes to the deep, and in a new world of melted ice, Asgard was born."

Asgard is the name of teh world's largest arcology, a sprawling underwater metropolis that holds fully five MILLION nordics from across Europe. It fails to be fully self-sustaining, thus being inelligable for the DIMR prize, but remains, easily, the largest structure of its kind in the world.

Asgard is formed of several 'pods', the largest of which boasts close to a quarter million inhabitants, the smallest a single researcher, but the average is around fifty thousand. Tunnels connect the pods, serving as 'highways' for transport, and larger pods serving as 'hubs' for ease of routing and to avoid catestrophic flooding. Asgard features an advanced Matrix host, and rumor has it that there are parts of it that touch on the edges of Ultraviolet hosting. Magic abounds, as the magicians within try to combat the toxic spirits that plague the Scandanavian coast, and several megacorporations have settled in, using the unique resources that such an underwater colony can provide. In this world, food is rationed, clean water expensive, and the common man toils in a world of artificial light, dreaming of one day ascending to the towers of the Sun, where actual, real lght can be found. It is said that the leaders, the Aesir, drink real milk from cattle and can breathe fresh air and enjoy sunlight whenever they choose, that fresh water simply falls into their hands, to be poured into the mouths of the fortunate few who are called forth to this heavenly state, far above the dirty workers who toil in the hot geothermal plants, pumping oil for processing a=or slaving away in the aquaculture tanks.

Older pods are left, unused, stripped of most of their parts and left to rot, but are instead taken over by the homeless and those with no future, a boiling underclass that has nowhere to go and nothing to call their own. These wretched refuse form gangs, taking what they can't earn, and preying along the edges of society.

Into this world of shadows comes a new voice....


RelentlessImp

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« Reply #7 on: <06-24-12/0243:46> »
I was thinking of setting it in around 2090ish, personally. Manhattan Island taken over, turned into a giant arcology, rising both above and below sea level... hm. I might do a write-up now that it's in my head.
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Van Gogh

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« Reply #8 on: <06-30-12/1633:05> »
How many people do you think the Aztechnology pyramid in Seattle could hold and house?

GiraffeShaman

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« Reply #9 on: <06-30-12/1713:21> »
Quote
How many people do you think the Aztechnology pyramid in Seattle could hold and house?
There are 5,000 permanent residents at the Aztechnology Northwest Complex in Seattle. The main building has 72 floors and is 300 meters tall. This is in 2050 as this listed in the 2nd edition Seattle guide. The 3rd edition Seattle guide doesn't provide these numbers.

Wakshaani

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« Reply #10 on: <06-30-12/2140:24> »
Quote
How many people do you think the Aztechnology pyramid in Seattle could hold and house?
There are 5,000 permanent residents at the Aztechnology Northwest Complex in Seattle. The main building has 72 floors and is 300 meters tall. This is in 2050 as this listed in the 2nd edition Seattle guide. The 3rd edition Seattle guide doesn't provide these numbers.

It's also one of the largest of the Azzie Pyramids as well, with only two (or maybe one) larger.

Most are half that size.

Van Gogh

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« Reply #11 on: <07-02-12/0031:48> »
That seems kind of small for an arcology considering the World Trade Center was 415 m meters tall.... the tallest building in the world currently seems to be 828 meters high (in Dubai) and by 2018 there should be a building in Saudi Arabia over 1km in height!!! I realize that the pyramid has a much larger base, but it still seems kind of small. Maybe I'll have to fix that... What do you think?

Check out the floorplan in this article:
http://en.wikipedia.org/wiki/Burj_Khalifa

Wakshaani

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« Reply #12 on: <07-02-12/0916:38> »
Depends on the arcology's plan. For example, take Masdar CIty, near Abu Dhabi.

http://en.wikipedia.org/wiki/Masdar_City

It comes out to be .39 square miles, but is sprawling rather than tall ... more of a walled campus than anything.

Arcosanti is another sprawling "Self-contained community" more than what most of us consider to be an arcology, but is one of teh first, so counts:

http://en.wikipedia.org/wiki/Arcosanti

Calgary's +15 system, or the skywalk system in Indianapolois, have elements of arcologies in them but are interconnected businesses with walkways, shopping complexes, eateries, and so on, but no living quarters and certainly not self-sufficient.

McMurdo station (And the Antarctic research stations as a general rule) are nearly-there arcologies, around 95% self-sufficient, with living quarters and on-site occupation (Mostly research, but hydroponics and upkeep jobs are also there), but, once again, is more of a sprawl.

http://en.wikipedia.org/wiki/McMurdo_Station

Russia's Crystal Island hits all of the notes we want, including being tall! 450 meters up and absolutely MASSIVE ... but all on paper. Aw.

http://en.wikipedia.org/wiki/Crystal_Island

Dubai strikes back with the Ziggurat, which is, sadly, once again just a concept at this point. On paper, it looks faboo, and teh art for it is phenom, but.

http://inhabitat.com/ziggurat-dubai-carbon-neutral-pyramid-will-house-1-million/

Skipping past space stations, the next closest building is probably the Pentagon.

http://en.wikipedia.org/wiki/The_Pentagon

Proposed 'floating cities' and underwater facilities also qualify, and are obvously smaller than the land-based ones.

Interesting subject.

ArkangelWinter

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« Reply #13 on: <07-02-12/1341:52> »
More concepts in the works: New Orleans Arcological Habitat (NOAH), San Fransisco's Ultima (will house 1 million and stand 2 miles high), and China's Sky City One (beginning construction in late 2012 and will house 100,000)