Hi All,
Normally I spend my time creating NPCs for my players to frag, but today I put together a concept of a mage hunter with 400 build points.
This character was genetically engineered to be resistent to magic as a weapon against magically active enemies. My original thoughts were for him to be be linked to either Mitsuhama Corporation or their Yakuza buddies and originally used against enemies like the magic heavy Triad.
Originally he was raised by the corporation to hate magic in all its forms and formed part of a special security team to take down powerful magical enemies (a strike force, not defensive). He and his team where mostly successful until an bad run against the Triads where the team was betrayed and wiped out.
My guy was hit, but faked his death (explosion, fire, fell into the water, something anyways). He now spends his time living in a squat in the barrens, do odd jobs for the local gangs in return for supplies of Nitro. He has some gear from a Yakuza safe house he raided early on, but his really living on the edge, looking for a break. He is potionally still hunted by Mitsuhama/Yakuza, but he doesn't know if he can trust anyone there or even if he wants to go back to that life.
The alternative back story is that he was created by Renraku as a mage hunter. His team was sent into the old Archology in Seattle to deal with a Nosferatu (a former lab specimen). The Nosferatu turned out to be an ex-Red Samurai and slowly, effectively wiped out the team. Only my guy escaped. But, worried that he was also infected, the back up team tried to kill him, sending him rogue.
Character Design.
My main focus was on magic resistence as a mundane... So firstly, took 4 points of magic resistence. Secondly, too max will power. Now, he has a mix of genetec, bioware and some basic cyberware. Wanted to increase both Willpower and Reaction, but not have a second initiative pass (so he reacts fast, but his not super fast.)
So cyberware is an auto-injector which he fills with Nitro, cybereyes, and reaction enhancers. I'll get back to the nitro shortly...
Bioware/Genetec is Genetic Optimization:Willpower. This doesn't increase his willpower (but allows it to exceed his max of 6 later), but it does increase his augmented max... heheh... also has Daredrenaline which gives a further +1for all willpower tests include spell resistence. Also got Reakt, which gives him +2 for all defensive rolls which use Reaction. Its a +2 for defending against all known attacks. Also got Adrenaline Pump, which adds +2 to to Strength, Agility, Reaction and WIllpower and allows you to ignore stun damage.. for 2x1d6 turns... but you do take the number of turns in use as unresisted Stun damage and the thing can go off on its own sometimes.
So, whats up with the Nitro? Nitro is a mix of novacoke and other drugs, a nasty little chemical cocktail, but it does give you +2 strength, WIllpower, perception and high pain tolerance 6. and when you come down, it gives you 9 Stun unresisted.
I figure that Willpower is the best defense against many types of magic. So the corp boses equip him with the adrenaline pump to use in combat situations, and when its really going to hell, the auto-injector with doses of Nitro. Now the Nitro and Adrenaline combo will pump his stats up high for a while (long enough anyway), but could hit him with 21 Stun when he comes down... just enough to fill all his stun and physical boxes.
The auto-injector could also be used with other chemicals as well. He just currently prefers the Nitro.
So how resistent to willpower based magic effects is he?
Willpower 6 + Magic Resistence 4 + Daredrenaline 1 + Adrenaline pump 2 + Nitro 2 = 15 dp first magic mind effects, stun bolts etc. The Genetic Optimization allows the drugs to push his Willpower to 10, otherwise its augemented max was 9.
He has mild addiction to Nitro, a prejudice against Mages, and Mitsuhama as an enemy.
His is really, really good with his Katana, which he keeps in a concealed sheath inside his great coat. He also carries a collection of ceramic throwing knives, which he can dip in poison. One hand has a Hardliner Glove, the other hand a shock glove. His unarmed combat skills are very good.
He has a sniper rifle with two clips. He uses a mix of silver rounds, capsule rounds with breathtaker and Ex-Explosive rounds. The silver rounds are for critters with the weakness, the breathtaker round is for when he wants the mage alove and the ex-explosive rounds are for when he does not. He has a chamelion suit and camfolage netting for sniper missions.
When wearing his Great Coat for more standard missions, he has a licensed Rugar Super Warhawk with a speed loader and quick draw holster and either silver rounds or ex-explosive rounds. This is his least favourite weapon though.
He also has a range of Grenades, including Thermal smoke, white phosporus, breathtaker gas, flash bangs and of course, Espirit 'petite brume' for magic users.
He only uses disposal commlinks due to being on the run from powerful enemies.
He also has some earbuds with enhanced hearing and spatial recognizer and glasses with ultrasound for invisible enemis.
A latex face mask and voice mask is used to infiltrate through disguise and miniweilder and wireclippers for more physical infiltration.
His last bit of gear includes Mantis Essence and Magemasks for magical enemies.
His knowledges include local areas with background counts (the better to lure magical enemies to a place where they are weak).
While he doesn't like magic users, potentially if a mage did work with and provide counterspelling support, he would be hard for a magic users to stop. A troll street sam however should be able to clean him up nicely.
Attributes:
2 Body
4 Agility
5(7) Reaction
2 Strength
2 Charisma
4 Intuition
2 Logic
6 Willpower
3 Edge
3.45 Essence
9(11) Initiative
1 Passes
Postive Qualities
Biocompatibility (Bioware)
Magic Resistence 4
Negative Qualities
Addiction Moderate Nitro
Enemy Megacorp/Yakuza 20 pts
Prejudiced against magic users
Active Skills
1 Athelitics Group
3 Stealth Group
6(
Blades(Swords)
1 First Aid
4(6) Longarms (Sniper)
4(6) Perception (Detecting Magic)
2(4) Pistols (Revolvers)
4(6) Throwing Weapons (Throwing Knives)
3 Unarmed Combat
Knowledge Skills
3(5) Awakened Critters (Weaknesses) Academic
3 Magical Theory
2 Corporation/Yakuza(depends on background)
2 Home City areas with known background counts
N Japanese
3(5) Chinese (Cantonese)
3(5) English (Cityspeak)
Augmentation
0.1 Auto-Injector (Reusable)
0.3 Cybereyes R2 w/eye recording unit, flare comp, image link, thermo vision, low-light, vision enhancement r3
0.6 Reaction Enhancers R2
1.35 Adrenaline Pump R2
0.1 EPE: Daredrenaline
0.1 EPE: Reakt
0.2 Genetic Optimization: Willpower
Weapons:
HK PSG Enforcer w/ 12 rounds each of capsule rounds with breathtaker, ex-explosive, silver bullets, Silencer, internal smartgun
Ruger Super Warhawk w/6 rounds each of silver and ex-explosive, personalised grip, smart gun system internal, sound suppressor internal and speed loaders for the bullets, kept in a quick draw holster
Hardliner Gloves
Shockgloves
Katana with personalised grip and concealed holster
10 throwing knives, level 1 cermamic
5 grenades each of "Petite Blume", flash-bang, breathtaker gas, thermal smoke, and white phosphorus
Armour
Chamelion Suit with Gel packs, r5 nonconductivity and r4 thermel dampening
or
Great Coat with chemical protection, r5 fire resistence, gel packs, insulation and r5 nonconductivity
and always
Form fitting full body suit with gel packs, nonconductivity r5 and thermal dampening r5.
Matrix
4 disposable commlinks
Other Gear
Camoflage Netting
R3 Earbuds with Audio Enhancement R2 and Spatial Recognition
R4 Glasses w/ Smartlink and Ultrasound
5 Flourrescing Astral Bacteria IIB
Latex Face Mask
Mage Mask
Medit Kit R6
R6 Microtanciever
R6 Respirator
miniwelder
voice mask
wire clippers
5 Wyrd Mantis Essence
Vehicle
None 
Social
1 month of a custom low/squatter life style with a linked r4 fake sin (Mark One) and fake bounty hunter licence
Contacts
Gang Leader c3/l1
(lives on his turf, does favours for him in return for a secure place to sleep and a supply of Nitro. Organised his fake sin)
Street Doc c2/l3
Helped him out when he first hit the streets wounded and half dead. In return, he keeps an eye on her and helps get her medical gear when able.What do you think?