I would suggest saving the cerebral booster for play. The reason for this is that you want to get your base equipment before you get add-ons put in there. So with that suggestion, use the nuyen freed up from that to buy a synthacardium rating 3. Then drop gymnastics and climbing for the athletics skill group. You still gain the benefits of those two skills (at the same competency level), and two additional skills and you free up 24 build points. I would then drop Charisma down to the metatype minimum, you don't have any skills that take advantage of the higher charisma, so you're better off putting that point in another attribute or allocating it to starting gear. Remember the advantage to wares over magic is the fact that your starting nuyen also increases your stats. When you're going cybered you want the extra BP to dump into starting cash. Leaving an attribute low keeps the karma costs down in play, and allows you to cheaply enhance a stat in play. There's only one piece of ware that gives you a bonus to your actual body, the suprathyroid gland. Which if you want that, just drop the move by wire for a wired reflex 2, and reaction enhancers 2. Takes up a bit more essence, does the same (Except for the skill wires), but saves you money for starting equipment. You can always upgrade to the move by wire in play, then cram in a bit more cyber to fill the essence hole. Other pieces of ware the help out; Attention Coprocessor (+3 to your perception checks for only 9k), Cyberlimbs, Reflex recorders, and Trauma damper. The list is by no means all there is that's helpful, but it does give an idea of what kind of gear helps out.