That doesn't sound too extreme, balance-wise. He's a combat-focused character, that's all, and hardly a glaringly over-optimized one.
I would warn the player if there are any potential problems with the character, though - if your runs involve a lot of legwork and sneaking, you might want to warn him that a character with "not many skills" focused mainly on combat might be bored for much of the time. You might want to warn him about his polearm if you are stringent about security, ubiquitous surveillance, and high security neighborhoods - tell him he won't be able to take it a lot of places, and will get in trouble if caught with it in some areas. Be sure to point out that Drain will wipe him out if he gets those Attribute boosts at higher than rating: 1 or so (which should still be enough to take him to the augmented limit, or close to it). Also remind him that Attribute boost takes a simple action to activate and has a duration of mere combat turns; he will wind up spending his first initiative pass just buffing himself up most of the time. And also point out that he will be at a perpetual, serious disadvantage if he has no ranged skills.