Will do. She's been thumbing through my ancient 3050 Tech Readout for the last couple days asking me if the various 'Mechs are good or not. I keep telling her, "Dear, it doesn't matter. Just pick one you think looks cool and run with it." I just point out the ones that flat out suck. Like the Hoplite. She really likes the Hatchetman. Axes, you know.
Heh... reminds me of a classic game from a few years back.
Our friend (the true BT god of the group) had his 9' x 4' table all set up (did I mention it was fully flocked, scored with hex-marks and a plexiglass river?) for our Christmas game. The situation was that we were all prisoners of the state and we were going to be given one chance to win our freedom. All we had to do was make it from one end of the field to the other. We were all given some 3027 mechs to run and it was 'no-holds-barred'. First one across the finish line was free. The others would go back to jail.
So, there I am in my little Wasp (oh, yeah, they were all light mechs too). While everyone postured to take out someone, I bolted for the woods, intending to run through them to the finish line. That's when we detected the power-ups of a half-dozen Clan Heavies. Turns out this was more
Longest Yard/
Surviving the Game than a race for freedom.
The other players panick, decide that the only way to win is to work together and try to take out some guards, make a hole in the line and break for it.
I decide that my best chance is to leave the others to fight and run for the finish line. What follows has become myth and legend among my group. While the others were slugging it out (and dying), one lone mech followed me to take me down. He removed a few tons of armor. I kept running straight. He then removed a lot MORE armor. I kept running straight. He blew off my left leg. I kept hopping straight ahead. Alas, with only a single leg, he was able to catch up to me a bit more. As he got closer, he blew of my second leg.
Little known fact about mechs. Without legs, you can still move 1 hex a round by dragging yourself with your arms. You're permanently prone and it takes a piloting check, but I was able to get withing 500 yards of the finish line. The heavy clan mech stood over me. Doing an alpha strike into my prone back, he smiled and said goodbye. Then it happened. Somehow, miraculously, I survived. 2 engine hits, 1 gyro hit and the barest internal structure left. Angered, the guard raise his foot, intending to crush my cockpit with his booted foot. He rolled the kick attack ...
... and missed. And failed his piloting check. Doing some quick math (because I knew he'd be getting up next round and finishing the job), I pull the escape lever, shooting my seat out of the mech's head and 400 yards closer to the finish line. I won't lie to you, Marge, that 100 yard dash was the single scariest moment I've ever had in Battletech as the heavy Clan mech unloaded an alpha strike at my fleeing form after getting up. But the BattleTech gods were appeased and that pilot went on in the annals of the Inner Sphere as the Luckiest Man Alive.
<*ahem*>
Now, back to Shadowrun. I'd probably grab the basics: Combat Mage, Gun Specialist, Street Sammy. Maybe toss in a Technomancer or Hacker to get the slushie machine to "vomit" on the others or something...
