Hi, guys, first time poster.
I'm interested in making a functional human Voodoo magician who specializes in using Possession spirits and Homunculi as weapons. I've never made a magician character before, so I thought I'd see what I could have done wrong before the life test of the first run.
Grand Mal Human Hougon
B 2, A 2, R 1, S 2, C 5, I 4, L 2, W 5, E 2, M 6
Skills: Sorcery (g) 4, Conjuring (g) 4, Influence (g) 3, Enchanting 3, Survival 4, Swimming 4, Astral Combat 3, Assessing 3, Perception 2, Artisan 3, Arcana 3
Knowledge Skills: Undefined as of yet, but will include Zoology and Botony for reagent collection.
Qualities: Magician 15, Mentor Spirit (Snake, +2 to Detection, +2 to Binding, -1 to Combat) 5, Fame (Local) 5, Enemy (Local Wiz-Gang) -12, Braggart -5, Poor Self Control (Heavy Smoker) -5, Incompetent (Automatics) -5.
Spells: Detect Object: Reagent (not sure if this is OK, checking with GM), Mindprobe, Reinforce (to cast on Homunculi), Increase Reflexes (to cast on servitors and perhaps homunculi?), Oxygenate, Stunball, Decrease Willpower (to facilitate possession, perhaps cast through the Innate Spell of a Spirit of Man), Spatial Sense Extended.
Contacts: Talislegger 2/4, Voodoo Cultists 4/1 +1 for size
Gear: Armor Jacket 8/6, Riot Shield (transparent, good target for Reinforce, perhaps possession if it doesn't seem too cheap) 2/6, Commlink (R: 2, S: 3), OS (F: 1, Sy: 2), Tool Kit, Flashlight, Light Sticks x5, Survival Kit, Lodge Materials x6, Spirit Binding Materials x12, Assaying Kit, Wood Homunculi Materials x12, Machetes x2
I hope to use the Assaying Kit, Survival and Enchanting to grab and refine my own reagents. I hope to use a Water Spirit, Oxygenate and Swimming to go underwater and grab reagents from the shallow parts of the ocean. I might also Stunball Critters and use them as living vessels, though I know that's more difficult.
Thoughts, criticisms, critiques?
Thanks,
Unadept