Now that I have a better idea of the character, here's my suggestions. I understand that this might seem "a rebuilt" but really it's just some shuffling. You can pick and choose some of the cuts and buffs, but this should get you a Power Focus with points to share.
First off is Attributes. You're not using that Logic. I'll lower that to 2. That frees up 20 points. I'll pump that Intuition back up to 5. Then I'll increase your Body to 4. That'll let you wear more armor which is really going to help you stay alive.
Now for your spells, you have a decent amount of redundancy in them. You want Stunbolt, one spell that does Physical damage for dealing with vehicles and dudes with pain editors, and an AoE option. My suggestion is to drop Blast, Lightning Bolt*, Manabolt, and Shatter. I'll grab either Powerbolt (if you feel like you can regularly get 5+ hits) or an P indirect spell like Laser or Boom. After that, grab an AoE spell. I personally like Stunball, but I can see getting a P AoE spell instead. That saves you 6 BP. Personally I view Healthy Glow as not worth it since griminess is something that isn't hard to work around if it ever matters. But you might want it anyways for fluff so I'm assuming you're keeping it.
Now for the skills. I'll lower Assensing to 1 and specialize in Aura Reading, giving you a dice pool of 8. Most assensing is for reading auras. For really hard rolls, you can get a spirit to do it. They roll Force x 2 so even a Force 5 spirit rolls 10 dice which is better than you even now. You do want some Assensing so you can at least roll. That's 10 BP saved there. I'll drop Dodge. Taking a phase and rolling 6 dice instead of 3 dice isn't going to save you. Those BP can be better spent elsewhere to hopefully reduced the change you'll be looking down the barrel of an AK-97, or surviving if you do. That's 12 BP saved there. I'll specialize your Summoning in a spirit type you like. Man's the best since it can cast buff spells for you. But, most spirits have their uses. That costs you 2 BP. That's 20 BP saved there.
After Spells and Skills cutting, you have now saved 26 BP. Now let's spend it.
The first thing is to replace the Spellcasting Focus with a Rating 4 Power Focus. The net cost is 12 BP (Spellcasting Focus 3 45000Y + 3BP to bound versus Power Focus 4 100,000Y + 4 BP to bound). You now have 14 BP left. I suggest getting Influence 1. That way with Increase Charisma on you, you're rolling 10 dice which is acceptable backup face territory.
With 4 BP left, there's some stuff you can do. You can just throw it at cash and get a vehicle to move you around. You can get another contact. You can specialize Intimidation or Perception. Or whatever.
Now for Qualities. I suggest maxing out your negative qualities. More points are always good. I'm not sure if your Prejudiced is assuming Cyber-Enhanced are Common or Specific but you should be able to get 5-10 more BP either way. You know your character better than I so I won't say which qualities you ought to pick. Remember that you're now a Changeling so you can just grab metagenetic qualities as if they were normal qualities.
As for your positive qualities, I'm not entirely sold on Astral Chameleon. Clearing Astral Signatures is something a Watcher Spirit can do within 15 seconds so they're easy to clean up. If you left one behind anyways, the mages can take their time and still analyze the heck out of it. The -2 isn't going to hurt them that much. But you might want to keep it.
I'm sad that your GM won't let you SURGE more. Dropping Astral Chameleon and getting SURGE II Metagenetic Improvement: Charisma would let you have a 6 charisma and buff it up to 10 at the expense of 5 more BP worth of metagenetic qualities. If you're just Rule of Cooling it up, then I'll just pick what you think is cool.
*- While Lightning Bolt is an indirect spell, I find people with nonconductivity common enough to switch over to another indirect spell that's harder to find armor modifications to resist anyways. It also may not be the best way to take out vehicles.