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what should i do with an A.I.?

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Tsuarok

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« Reply #15 on: <07-16-12/1705:50> »
Oh, sweet, I hadn't realized that.  Thanks :)

DarkLloyd

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« Reply #16 on: <07-16-12/1709:10> »
What 'JustADude' says, also works.  Although from what I could tell, borg\drones were a little too powerful.  You wind up with a super brain piloting a super body.  The Troll Vat job will look pretty puny next to that.  Probably the only downside would be maintenance and repair.  (This ain't off the shelf stuff you're using, so filling it full of holes will be a big concern.)  Hmmm... Dice... can the borg get as many dice as the Troll in combat?

Yeah but one combat spell that gets more than 5 successes, will kill it. No resist.  You are guaranteed 10P  with 5 hits and the otomo's only have 11 boxes for damage...... I just lost one this past Saturday..
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JustADude

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« Reply #17 on: <07-16-12/1816:14> »
BTW, I don't believe drones ignore recoil.  There is, for example, the Body Stablilizer vehicle mod for walkers, which, among other things, provides up to 3 points of recoil compensation.
Drones suffering recoil is an optional rule (Arsenal, I believe), which is why things like the stabilizer exist. IIRC even with that rule, they get compensation equal to their Body, which is effectively "no recoil" for some larger vehicles.

Actually, the main reason for Body Stabilizer is to add +3 vs Knockdown.

The recoil comp is there, though, for GMs that think a drone the size of a small toaster firing a LMG should have... issues. ;)
« Last Edit: <07-16-12/1826:21> by JustADude »
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endragor

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« Reply #18 on: <07-17-12/0720:15> »
thanks for all the feedback. the setup i'm going to build is an emotitoy for social skill and elettronic warfere, and a mitsuhama omoto (nerfed down a bit to fit in availability 20) for combat. can someone explain to me why cyberweapon, that are on average with normal weapon has an availability so high ? i realy liked the idea of a combat athaform using cyberweapon popping out from anywhere, but whith availability usualy over 20 i can put in at max a pair of handgun, wich isn't so awsome...

the next question is: with pilot origin 2, what is the best metod to using them? jumpig in with pilot origin allow the AI, to use autosoft instead of the AI skill ( iirc this bring the pools identical to an autonomous drone, exept using the AI autosoft and not the drone autosoft). dose the AI suffer feedback when the drone get hit and he is jumped in? can the AI use a biofeedback program?

remote control as the drawback of using a complex action by the AI to do even a simple action with the drone right?

thanks for the great support


JustADude

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« Reply #19 on: <07-17-12/1318:44> »
dose the AI suffer feedback when the drone get hit and he is jumped in? can the AI use a biofeedback program?

Drones have no bio to feed back to, so biofeedback is moot.

They can't be affected by anything that explicitly causes Stun or Physical damage... pretty much making them immune to Blackout and Blackhammer, as well as Dumpshock and Biofeedback.
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Mirikon

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« Reply #20 on: <07-17-12/1335:34> »
What 'JustADude' says, also works.  Although from what I could tell, borg\drones were a little too powerful.  You wind up with a super brain piloting a super body.  The Troll Vat job will look pretty puny next to that.  Probably the only downside would be maintenance and repair.  (This ain't off the shelf stuff you're using, so filling it full of holes will be a big concern.)  Hmmm... Dice... can the borg get as many dice as the Troll in combat?

Yeah but one combat spell that gets more than 5 successes, will kill it. No resist.  You are guaranteed 10P  with 5 hits and the otomo's only have 11 boxes for damage...... I just lost one this past Saturday..
You do mean 5 net hits, yes? Because drones do still get a roll to resist combat spells (both direct and indirect).
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JustADude

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« Reply #21 on: <07-17-12/1509:20> »
Yeah but one combat spell that gets more than 5 successes, will kill it. No resist.  You are guaranteed 10P  with 5 hits and the otomo's only have 11 boxes for damage...... I just lost one this past Saturday..
You do mean 5 net hits, yes? Because drones do still get a roll to resist combat spells (both direct and indirect).

Actually, I'm pretty sure they just get their OR as a fixed Threshold against Direct spells. You have to beat the OR to do anything to them, which means they essentially "buy hits" on their resistance rolls.

I'm also pretty sure they do still roll to evade and soak against Indirect spells, though.

Not near my books to check, though, so take my words for what they're worth.
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MachineGunBallet

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« Reply #22 on: <07-17-12/1843:26> »
They can use the Accelerator though, can't they? (At least I don't think that one's an implant.)

Yeah, that's a commlink mod. It gets them from 3 IPs to 4 IPs.

Still means a Meat Rigger can go faster than an all-digital AI, though. Makes no frakin' sense.

Work up a commlink mod that will do the same thing for the AIs maybe?

Honestly, I'd say just give them a flat 5 IPs, since they're already fully digital, unrestrained by meat, and don't need simsense to comprehend The Matrix, period.

But then you'd get people whining "overpowered, overpowered" all over the place.

It really depends on your crew.

If they are more into the role playing (or not optimizers) then... yeah.  They'll be miffed.
If they're all into cheesy fun, well, go that way.

Personally I'm an optimizer, but I don't like going overboard with it.  It tends to result in one dimensional characters and play.