Honestly? If I were to do something set then, I would "fix" it by making each BP worth 20K nuyen. You are right, there
should have been something saying that, and listing which qualities would be inappropriate for this time frame.
Things I liked on my initial run through: Grounding in, and even a discussion on why it went away. Old School Matrix topology
explained, Shamans get Mentor Spirit free, and so many Shadowtalkers I remember from the day getting to speak again.
The big thing I don't like? They didn't try and take the old 1st and 2nd Edition concept art and redo it in the modern
style. Now, I can sort of understand that, as, frankly, the 1st and 2nd Editions were decidedly more Human-centric
as opposed to Meta-centric, and there were no ork or troll archetypes. However, I would rather have seen an update
in the look of the 2nd Edition Former Wage Mage then the orkess they gave us as her in this version. I do, however, like
the change to the Detective. I am also disappointed in the archetypes they did that did not have art. I would also have
appreciated if they had put the BP allocation like they did in SR4A. Other nit-pick is that the shadowtalk did not have
time/date stamps. This made The Smiling Bandit less special, as he didn't have his time/date stamp replaced.

While it may seem that, given my larger text block of what I didn't like, that I have a negative impression on the book.
However, overall, I liked it. My only complaints are really nit-picks(like Synaptic Accelerator basicly being Synaptic Booster,
and Boosted Reflexes not being compatible with it). My assessment is that some sections seemed rushed(like the
very loose chargen guidelines).
So, I give it a positive: 7/10 shot up lone star cars