I’m thinking about making a general support character for gencon and wondering what people think are the key skills/qualities/gear for the role.
Right now I’m thinking hacking (since it seems like the role most often missing and since my main character is a tecnomancer), first aid, pilot auto, perception, disguise, and forgery. I’m leaning toward taking the electronics group and maybe the infiltration group as well.
I’m planning to buy a level 4 tacnet (with restricted gear quality) and some spare sensor so everyone can benefit from it. I’m also considering a drone or two (maybe one with an arm and a small one for scouting) and either a vehicle or a mechanic contact that can get a “disposable” one easily.
Of course I'll also take some sort of combat skill - pistols probably though maybe gunnery if I go the drone route.
Thoughts?