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Power at a price.

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Mithlas

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« Reply #15 on: <12-04-12/0402:18> »
You know..when I make a Juicer, I prefer to go with Auto-Injectors...
Not familiar with Rifts, but Chemical Glands have the benefit of continuously making their type of chemical:
Quote from: Augment p68
Each gland can manufacture only one type of compound, which must be chosen before implantation.
...
Internal Release: The gland can be designed to release measured doses into the user’s bloodstream or digestive system, either at regular intervals (constantly keeping the equivalent of one dose in the character’s body) or via a learned reflex, thus serving as a biological auto-injector. The first release method can be placed anywhere in the body...
I'd wonder if this would make the host victim to addiction given the long-term exposure, or if (s)he can crash and suffer from the negative effects, but that would probably only apply on games with a heavy emphasis on the dramatic and realistic aspects of drug use, which is not what the typical Shadowrun game focuses on.

Thats basically what this is, a port of Palladium Juicers. Makes me want to build a Ley Line Walker and a M.O.M. Crazy
I understand a Juicer is basically a go-ganger with high Body, Strength, and implanted reusable auto-injectors, but how is a Ley Line Walker different from other magic casters? Besides the summoning potential, aren't they the same as the Magician quality and the abilities that comes with?

The Wyrm Ouroboros

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« Reply #16 on: <12-04-12/1824:54> »
so a natural occuring compound would be something like... adrenaline and/or noradrenaline?
do magic drugs which naturally occur in magic plants count?
My guideline is that if a drug is Awakened, defined as giving a magical ability - Astral Sight, Fear, etc. - then it's magic, and isn't going to be able to be duplicated (yet!) by genegineering; they still haven't cracked that golden egg.  If the drug comes from an Awakened plant but grants no special power (laes/leal being the usual target here) then it's fair game, because the drug isn't actually magical.

And yes, in this case, 'naturally-occuring compound' would be a chemical produced by a plant or animal, presuming said chemical isn't Awakened/magical in nature, as above.
Pananagutan & End/Line

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FuelDrop

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« Reply #17 on: <12-04-12/1930:13> »
so a natural occuring compound would be something like... adrenaline and/or noradrenaline?
do magic drugs which naturally occur in magic plants count?
My guideline is that if a drug is Awakened, defined as giving a magical ability - Astral Sight, Fear, etc. - then it's magic, and isn't going to be able to be duplicated (yet!) by genegineering; they still haven't cracked that golden egg.  If the drug comes from an Awakened plant but grants no special power (laes/leal being the usual target here) then it's fair game, because the drug isn't actually magical.

And yes, in this case, 'naturally-occuring compound' would be a chemical produced by a plant or animal, presuming said chemical isn't Awakened/magical in nature, as above.
A chem gland that permanently keeps a dose of Laes in your system?!? Imagine the possibilities!
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The Wyrm Ouroboros

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« Reply #18 on: <12-04-12/2342:31> »
Err, no.  A chem gland that produces a dose of laes a day and holds up to four, dispensed through a sub-fingernail-placed 'snake tooth' - essentially a bioware version of an injection needle - either to be used directly (though usually subtlely), or to dispense it into something so that it can be loaded into, say, a chemical round with DMSO.

Use also with Gamma-Scopalomine; get genetic immunity to both drugs just in case.  Costs a lot on the front end, saves you cash on the back.
Pananagutan & End/Line

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New Wyrm!! Now with Twice the Bastard!!

Laés is ... I forget. -PiXeL01
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JustADude

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« Reply #19 on: <12-05-12/0041:07> »
Err, no.  A chem gland that produces a dose of laes a day and holds up to four, dispensed through a sub-fingernail-placed 'snake tooth' - essentially a bioware version of an injection needle - either to be used directly (though usually subtlely), or to dispense it into something so that it can be loaded into, say, a chemical round with DMSO.

Use also with Gamma-Scopalomine; get genetic immunity to both drugs just in case.  Costs a lot on the front end, saves you cash on the back.

Heck... if you can afford it, go with Ringu. ;D
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The Wyrm Ouroboros

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« Reply #20 on: <12-05-12/1817:33> »
Err, no.  A chem gland that produces a dose of laes a day and holds up to four, dispensed through a sub-fingernail-placed 'snake tooth' - essentially a bioware version of an injection needle - either to be used directly (though usually subtlely), or to dispense it into something so that it can be loaded into, say, a chemical round with DMSO.

Use also with Gamma-Scopalomine; get genetic immunity to both drugs just in case.  Costs a lot on the front end, saves you cash on the back.

Heck... if you can afford it, go with Ringu. ;D
Two reasons why not:
  • I don't want them dead; if I wanted them dead, I'd use the clip loading the AV rounds.  When the security guard comes around and finds his buddy down but still breathing, he's going to be wary, but is probably not going to be hunting my scalp.
  • What I DO want is the after-effects - either a truth serum, or memory loss.  So I can either interrogate them about what the hell is going on, or where my target is, or else they won't ever remember me being there - which, actually, is that character's Distinctive Style.  "There's been a number of break-ins, but the guards don't remember anything."  "Ah-HA!!"
Using Ringu - or several of the other generally less expensive but as-effective toxins - won't get the above effects, either in appearance (Slab knocks you out, sure, but it makes you LOOK like you're dead, and I don't want THAT, either) or in function.  To boot, some of them - cyanide, I would suppose Ringu, etc. - aren't biologically-based, which would be my requirement for the chem gland.  No mineral poisons (which cyanide is, IIRC), no complex biologicals such as Ymir.
Pananagutan & End/Line

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"Oh, gee - it's Go-Frag-Yourself-O'Clock."
New Wyrm!! Now with Twice the Bastard!!

Laés is ... I forget. -PiXeL01
Play the game. Don't try to win it.

Prodigy

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« Reply #21 on: <12-09-12/0224:44> »
What you are looking for is protein based poisons for murder. Ricin is great for murder as it can be combined with DMSO and hit a mark without them knowing. The mark dies days later. Ricin is not able to be found using a G-mass spec (fancy autopsy gear) and cause of death appears normal. For the guards, the problem with poison is you have to mix it based on the metatype. Go for curare on the guards. The may or may not die (remember, I said proper dosage per metatype) but they for sure will be paralyzed for up to an hour. Curare is alkaloid based so if they do die an autopsy will show poison but hey. Both are naturally occurring. I know they don't exist in SR but look em up then have your GM stat em up.