Hi all, first time poster here. hope you all are well ect...
I've had an idea, and i was wondering what everyone would think of it. GM opinions especially welcome!
as we all know, for a street sammie relying on 'ware there are three paths to reliable multiple initiative passes at char-gen. there's wired reflexes, the 'cheap and cheerful' option that costs a metric ton of essence. there's the 'restricted gear + move by wire' option that has a ton of perks but also costs more essence than is really good for a 'ware-happy camper. finally there's the holistic approach, which is synaptic boosters. the last one's what i'll be comparing my idea to, as it has the closest essence equivalent.
i've figured out a way to get 4 reliable initiative passes for less than the cost of synaptic boosters 2, and for only 0.9 essence. here's your recipe:
1) Chemical Gland with internal slow release (so you're always on whatever drug you choose) and cram: 0.3 essence, 32000 nuyen
2) as above only with Jazz instead of cram: 0.3 essence, 38500 nuyen
3) another chem gland, this time filled with kamikaze: 0.3 essence, 41000 nuyen.
Total bonuses: +1 body +1 agility +2 reaction +2 strength +1 willpower +3 initiative passes pain tolerance rating 3.
Total costs: 0.9 essence, 111500 nuyen. oh, and never again being allowed anywhere that does a drug screening or has a chem sniffer! (you should also keep a supply of slab handy, as it's the only way you're ever going to sleep again...)
you never 'come down' off the high, so you never end up taking the damage normally associated with the drugs. for added cheese take addictions to cram, jazz and kamikaze as your negative qualities

So if you were a GM and found yourself confronted with such a blatant piece of powergaming, would you allow the character?
if you were a player and went this path for power how would you play the character, Roleplay wise?
thanks for reading!