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Face/Rigger

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Orvich

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« on: <08-19-12/2233:57> »
Hello again! This go around, I'm trying to create a character that is a Rigger/Face/Hacker, in that order, with rigger and face being the important parts, and hacker being far less important. This character hopefully won't have to see much direct action in combat, and will probably be focused on the 'duck and cover' style.

Rules: 400BP, no War!

Here is what I have so far, sans gear/Knowledges:


Basics
Race: Dryad (45bp)
Sex:  Female
Age:  23

Attributes (200bp)
20   Bod  3
--   Agi  2
10   Rea  2
--   Str  1   
40   Cha  7
20   Int  3
20   Log  3   
30   Wil  4
20   Edg  3
40   Res  5

Positive Qualities (10bp)
5    Technomancer (Custom Cha Stream)
5    Paragon: 01
--   Glamour
--   Low Light Vision
--   Symbiosis

Negative Qualities (+35bp)
+15  Sensitive System
+15  Compulsion: Convert to tech religion
+5   Data Shadow
--   Distinctive Style


Active Skills (114bp)
40   Influence    4
40   Electronics  4
16   Registering  4
16   Compiling    4
12   Perception   3
4    Gunnery      1


Complex Forms (25bp)
5    Command      5
5    Stealth      5 
5    Spoof        5
5    Analyze      5
5    Disarm       5

BP REMAINING: 31






Things to work on:
-My skills seem done totally wrong to me. I need to add in the various piloting skills, I think. I also feel like I'm missing something with the computer skills and how they work.
-I can take one more complex form at character creation
-Adjust stats.


 Remember, I'm going for face/Rigger, with only as much hacking as is needed for that! If it really can't work, I might head back to the drawing board and not be a technomancer, but I want to give this a shot!

UmaroVI

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« Reply #1 on: <08-19-12/2358:44> »
You currently can't actually hack seeing as you don't have the hacking skill, which is a serious problem.

You don't have Analytical Mind, which is always a bad plan as a technomancer.

You don't have a 6 Resonance.

You don't have Exploit.

I think you can make this work, but you have to play to the strengths of a technomancer, which means pokemancy. Basically, you can do a particular type of hacking (stealth hacks) better than sprites, and they can cybercombat and rig better than you can. So make a sprite-herder who is an OK hacker and a face, and I think this will fly. If your GM is allowing custom streams, Code/Paladin/Tutor/Machine/Code should cover everything. Then you can lean on sprites for things like Data Search/Scan/doing cybercombat, you have Machine sprites pilot stuff for you, and you do stealth-hacking yourself and face.

Is your GM allowing Empathy Software? Technically it is totally legal and in Arsenal, but it's quite cheesy and commonly banned. If it's allowed, you can get an Empathy Software complex form for +lol to your face skills.


Orvich

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« Reply #2 on: <08-20-12/0039:55> »
Ack, knew I forgot something. I have added in low level hacking (3 points), and put in exploit. I had the exploit on my text file, but it didn't get c/p'd in, and I didn't then factor it into the bp costs.

That fixed, I'm really feeling a bp crunch. I can't raise my Resonance up to 6 without another 25 bp, and I have 13 left. I figure I should just drop a statpoint and a skill, or some combination therein, but am not sure which is least important/which I can safely drop.

As far as sprites go, I was looking at Paladin/Machine/Crack/Tutor/Data . Should I replace crack with code, then?

Changed Areas:
Positive Qualities (15bp)
5    Technomancer (Custom Cha Stream)
5    Paragon: 01
5    Analytical Mind
--   Glamour
--   Low Light Vision
--   Symbiosis

Active Skills (122bp)
40   Influence    4
30   Electronics  3
16   Registering  4
16   Compiling    4
12   Hacking      3
8    Perception   2

Complex Forms (30bp)
5    Command      5
5    Stealth      5 
5    Spoof        5
5    Analyze      5
5    Disarm       5
5    Exploit      5

BP REMAINING: 13



EDIT: Also, I thought it was bad to start with a capped stat?
« Last Edit: <08-20-12/0044:10> by Orvich »

UmaroVI

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« Reply #3 on: <08-20-12/0048:10> »
Well, you should for sure drop Data. Data are worthless.

I would rather have Tutor than Crack, because Tutor is dial-a-knowledge/technical/vehicle skill and that's really good. Crack are OK but very narrow hackers but that is not actually useless.

I would just lose Perception. You're spread too thin as-is.

You really want Hacking 6. A lot of stuff depends on your Hacking skill. Likewise, you really want Electronics 4.

Lose Command; you don't have the skills to back it up; the plan is to rely on sprites entirely for that.

Lose Spoof. It is important when you need it, but you are hurting badly on points and it's OK to outsource that one to a sprite.

That will let you go down to 2 Logic.

At that point I would lose some combination of Agility, Willpower, and Intuition to get yourself 6 resonance and bump the 4 CFs you do have to 6.

Orvich

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« Reply #4 on: <08-20-12/0116:48> »
Alrighty, advice taken on the sprites. I think I'll probably go with Paladin/Machine/Crack/Tutor/Code (Your suggestion being Code/Paladin/Tutor/Machine/Code(Again)  )

As far as the hacking goes: The team I'm joining has a dedicated hacker character already, do I really need to put full points into Hacking?

UmaroVI

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« Reply #5 on: <08-20-12/0658:07> »
Herpaderp, yeah, I meant to say Code/Paladin/Tutor/Machine/whatever. Crack is a good choice for the whatever.

Really, most of what makes technomancers good at hacking is being able to Assist Operation and Thread stealth to 12. Having 2 less Hackingdice isn't that bad; it's more that you really should have some skill at 6 because karma efficiency. If your team does already have a dedicated hacker, I would think about having 4 hacking, and instead having 6 Registering which really is totally worth it. You can actually do quite a lot, as a pokemancer, to assist a mundane hacker; Probability Distribution, Diagnostics, and Castling are all pro.

Another way to save points: don't take Electronics. Take Software (4, for sure), and Computer (at least 1; 4 is worth it in proportion to how much you care about hacking and stuff, but you may just not have the BP). Hardware you suck at and guess what can do it better (Machine sprites). Data Search you don't have to suck at, but Code Sprites and mundane hackers can both do it well enough.


Ympulse

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« Reply #6 on: <08-20-12/0715:06> »
Quote
+15  Compulsion: Convert to tech religion
Might want to cut down the severity of that compulsion. Helpful GM hint ;)

As far as everything else goes, Umaro pretty well has it covered, but I would suggest taking a hard look at just how much you plan on solo-hacking yourself, vice simply assisting the team's established hacker.

UmaroVI

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« Reply #7 on: <08-20-12/0956:18> »
Also, one noteworthy thing: keep in mind you can (and should) thread a TacNet CF during fights. You really suck at fighting, but if you thread one up and get people to slave to your bionode, it's pretty secure (especially if you have a Paladin sprite camping in it) since only other resonance users can hack you, and it's a bonus to everyone else (and you can get drones in on it too). You may want to grab the Connectivity echo (WAR!) as a third or fourth echo, though, since you have very few subscription slots as a technomancer and it gives a large, scaling boost.

(I don't recommend actually buying the TacNet CF on a character who has nothing else useful to do in combat).

One interesting option is actually to dump all your hacking skills and CFs other than Software 4 and Electronics Warfare 1 (Threading is not worth sucking at, and you can't default on EW). You then rely entirely on sprites to do most stuff; in emergencies, you can use Threading and Assist Operation to temporarily pretend to be a better hacker than you are. You won't be a good hacker, but you can be an OK one for a few turns by burning through a bunch of services for Assist Operation, and it will free up the points to be a good face and pokemaster and to afford solid drones/vehicles for your machine sprites to run. It's a surprisingly viable way to roll; you are definitely giving something up, but you save quite a bundle of points and on a team with a dedicated main hacker, I can see it actually working out surprisingly well. It's also very ~~Special**Snowflake~~ if that sort of thing matters to you.

Orvich

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« Reply #8 on: <08-21-12/2310:11> »
Aha, I was looking at the electronics group and thinking that I probably shouldn't be buying the group, but wasn't sure if I could really afford to drop computer, still shaky on the rules regarding hacking, though after another read through last night, it's making a lot more sense.

Hmm. This 'pokemancer' idea seems intriguing. I'm going to give it a shot. Updated character sheet forthcoming.

UmaroVI

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« Reply #9 on: <08-22-12/1137:20> »
You can default on Computer checks, and almost everything you want to do with them is stuff you can outsource easily. The major exception is Matrix Perception. With that in mind, I would actually take the Analyze CF before Computer. But Computer 1 with a spec in Analyze is not at all a waste of points.

Keep in mind that Matrix Perception is very VERY important for keeping yourself from getting hacked. I definitely recommend parking a registered Paladin sprite in your bionode with orders to spam Analyze (and keep Castling on your living persona) whenever you're on a run.

Some advice on the sprite-o-mancer:

Make sure you know what CFs and skills each sprite type you know has and can come with. You will often need to whistle up very particular types, and they have some real diversity. A cheat sheet can be really helpful here.

Spend downtime registering like crazy. It costs time but not money, and so long as you keep the rating capped at your Resonance, it almost totally risk-free (although I do suggest having a medic around; you might get KO'd by an unlucky roll from time to time). Having a bunch of registered sprites around is very important. I recommend never being without a Paladin and a Code sprite, and having a few Machine sprites with fairly generic autosoft skills (Targeting and Manuever, typically). Tutor and Crack are better Compiled for specific things.

Some of the best sprite abilities:
*Tutor sprites are ridiculously good because they can come with any Technical, Vehicle, or Knowledge skill, and they can also loan it to other people at half rating and extra time.
*Machine sprites are also ridiculously good because they can come with any Autosoft. Make sure you have a list of all the Pilot autosofts. You can in particular get it to perform any Technical or Knowledge skill.

Make sure you own a drone with arms like a Evo Orderly or Renraku Manservant for these two types to use (Tutor sprites can Command drones so they can use their skills). You may sometimes be better off having a Tutor sprite instruct another PC, and sometimes be better off having a sprite do something itself with a drone; it depends on what you have. If you have a PC with very high logic and a bunch of logic-linked skill enhancers, having a Tutor sprite instruct them can get you a bigger dice pool.

*Diagnostics is hilariously good because it works on so many things; medkits, smartguns, and in particular your hacker's commlink. Machine sprites can help people (or other sprites!) do a huge variety of tasks. Remember, though, that the assist-ee DOES need the skill because it uses teamwork.
*Probability Distrubition is also hilariously good. Again, it works well with your hacker. 
*Info Sortilege is Technomagic Tea Party but hey, it never hurts. It's a free echo.
*Castling is really, really good in cybercombat. First, obviously, your Paladins sprite getting zapped is less bad than you or your hacker buddy getting zapped. Second, sprites only have Matrix Condition Monitors so they are immune to Black IC! This means if your Paladin sprite is Castling someone who is in VR, and they get hit by Blackout, the damage gets redirected to the Paladin, which is immune.
*Paladin sprites can beat pretty much anything 1v1 in cybercombat, especially high-rating ones. This is because they can get hilariously huge matrix defenses, and either punch people in the face or slowly but surely Disarm them into uselessness. A rating 6 paladin sprite with Expert Defense has 25 dice for matrix defense. A rating 10 one has 37. Most people simply can't do much of anything to that.