Hello,
I have been working on designing this character based on the Eagle Shapeshifter to fill the role of a shaman / scout in our group. I felt that a sapient animal character could be a lot of fun to roleplay, however since my group is lacking any magicians so far, I am going to be filling that role. Some of the roles I envision this character doing are scouting out locations using illusion spells and / or the shifter's critter flight ability, joining in combat with counterspelling and combat spells, and using manipulation spells and a high visual perception to fill various niche roles.
The backstory and background of the character are not yet flushed out, but I have a good general idea so far of what it will be. Due to the expensive BP cost of the shifter, the rest of the build unfortunately is rather tightly squeezed to try and start as an effective shaman, while still resembling the intended nature of the shifter.
If anyone would like to look over the build so far and offer constructive critique I would appreciate it.
(fifth revision)
Eagle Shapeshifter (Human) -60 BP
Attributes: (max -200 BP)
BOD 1/6(9) + 4 = 5
AGI 1/6(9) + 0 = 1
REA 1/6(9) + 1 = 2
STR 1/6(9) + 0 = 1
CHA 2/7(10) + 4 = 6
INT 1/6(9) + 4 = 5
LOG 1/6(9) + 0 = 1
WIL 3/9(13) + 5 = 8
total = -180 BP
*below not constrained by -200 BP attribute limit*
EDG 1/6(6) + 0 = 1
MAG 1/6(6) + 4 = 5
Initiative 1/12(18) = REA + INT = 7
total = -40 BP
Qualities:
Positive Qualities: ( -25 BP)
Magician -15 BP (shaman tradition)
Mentor Spirit -5 BP (sky father)
Restricted Gear -5 BP (f4 power focus)
Negative Qualities: (+35 BP)
Uneducated +20 BP
Wanted +10 BP
Lost Loved One +5 BP
Distinctive Style (shapeshifter quality has sharp features and dark eyes in human form)
Skills:
Assensing (INT) + 1 = 1 (-4 BP)
Counterspelling (MAG) + 4 = 4 (-16 BP)
Spellcasting (MAG) + 6 = 6 (-24 BP)
Summoning (MAG) + 1 = 1 (-4 BP)
Perception (INT) + 4 = 4 (-16 BP)
total = -64 BP
Knowledge Skills: (18 free points)
Interests:
Sapient Critters (2)
Astronomy (2)
Military Aircraft (1)
Dragons (1)
Eyrie Construction (4)
Golden Eagle Mating (3)
Languages:
Golden Eagle Communication (n)
English (3)
Sioux (2)
Shapeshifter Powers:
Dual Natured
Enhanced Senses: (vision enhancement (2), vision magnification)
Natural Weapon: (claws/bite: DV STR/2 + 2, AP 0)
Regeneration: (BOD + MAG = regenerated points)
Sapience
Shift (human)
Weaknesses:
Allergy (silver, severe)
Vulnerability (silver)
Spells: (max 10 spells)
Combat Spells:
Stunbolt (direct)
Stunball (direct, area)
Lightning Bolt (indirect, elemental)
Detection Spells:
Detect Enemies Extended (active, extended area)
Mind Probe (active, directional)
Health Spells:
Increase Reflexes
Illusion Spells:
Improved Invisibility (realistic, single sense)
Manipulation Spells:
Shape Metal (environmental, area)
Influence
Levitate (physical)
total = -30 BP
Drain: WIL + CHA = 14
Mentor Spirit:
Sky Father
+2 dice for Detection and Manipulation spells
-1 dice for resisting Con attempts. If insulted, must make a WIL + CHA(3) test to avoid retaliating
Contacts:
Talismonger Connection 3 Loyalty 5
total = 8 BP
Equipment:
Nuyen = 105,000 (before equipment costs subtracted)
Armor / Clothing: (-2020Y) B/I Avail Cost
Lined Coat 6/4 2 700Y
Non-conductivity (rating 6) +6 to electrical 8 1200Y
Helmet (adds to lined coat if worn) +1/+2 2 100Y
Clothing 0/0 - 20Y
Other Equipment: (-960Y)
Gecko Tape Gloves Availability: 12 Cost: 250Y
Flash-Pak Damage: special Blast: special Avail: 4 Cost: 200Y
Plastic Restraints (50) Availability: - Cost: 1Y per 10 = 5Y
Certified Credstick Availability: - Cost: 25Y
Tag Eraser Availability: 6F Cost: 150Y
Glue Sprayer Availability: 2 Cost: 150Y
Micro Flare Launcher Availability: - Cost: 50Y
Micro Flares (2) Availability: - Cost: 25Y x 2 = 50Y
Thigh-pack Availability: 4 Cost: 80Y
Magical Equipment: (-100,000Y)
Force 4 Power Focus Availability: 20R Cost: 100,000Y (-4 BP for bonding)
Optics and Audio Gear: (-780Y)
Earbuds (rating 3) Capacity: 3 Availability: - Cost: rating x 10Y = 30Y
Audio Enhancement (rating 3) Availability: +2 Cost: + rating x 100Y = 300Y
Spacial Recognizer Availability: +6 Cost: 100Y
Glasses (rating 4) Capacity: 4 Availability: - Cost: rating x 25Y = 100Y
Flare Compensation Availability: +2 Cost: 50Y
Low-Light Availability: +4 Cost: 100Y
Thermographic Availability: +6 Cost: 100Y
Survival Gear: (-440Y)
Survival Kit Availability: 4 Cost: 100Y
Survival Knife Reach: - Damage: (STR / 2 + 1) P AP: -1 Availability: - Cost: 50Y
Respirator (rating 6) Availability: - Cost: rating x 25Y = 150Y
Light Stick (2) Availability: - Cost: 5Y x 2 = 10Y
Ration Pouch (2) Availability: 8 Cost: 50Y x 2 = 100Y
Smart Canteen (6) Availability: 8 Cost: 5Y x 6 = 30Y
Lifestyle: (-800Y)
Comforts: Squatter (+1 LP)
Entertainment: Street (+0 LP)
The Necessities: Low (+2 LP)
Neighborhood: Squatter (+1 LP)
Security: Middle (+3 LP)
AI in Residence (-3 LP)
Green Plan (-1 LP)
Network Bottleneck (-1 LP)
Poor Condition (-1 LP)
Defective CHN (-1 LP)
Quiet Neighborhood (+1 LP)
Inconspicuous Housing Matrix (+2 LP)
Escape Tunnel (+3 LP)
remaining = 0Y
total = -21 BP = 105,000Y
Total Remaining BP = 0
Derived Attributes:
Essence: 6
Initiative: REA + INT = 7
IP: 1
Astral Initiative: INT x 2 = 8
Astral IP: 3
Matrix Initiative: Commlink Response + INT = 4
Matrix IP: 1
Physical Damage Track: 8 + (BOD / 2) = 11
Stun Damage Track: 8 + (WIL / 2) = 12
Ballistic Armor: 6 (+ 1 with helmet)
Impact Armor: 4 (+ 2 with helmet)
Composure: WIL + CHA = 14
Judge Intentions: INT + CHA = 11
Lift and Carry: STR + BOD = 6
Memory: LOG + WIL = 9
Movement: 3 / 6 (movement speed in meters)
Fly: 18 / 80 (flying speed in meters)
Thank you anyone, for your insight on my character.