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Way of the Samurai - Oh yeah!

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« Reply #120 on: <01-23-13/1659:18> »
I apologize, it looks like I wasn't clear.

I don't have a problem with the package suite. I think it's pretty neat.

My issue is that when you actually go to build the archetype in the back of the book,  (Is there still a back of a pdf?) the math doesn't work out. The average body is going to be at 8, assumedly because the build doesn't include a cybertorso with enhancements as well.. The statblock lists the body at 9, with an augmentation value of 12.

I'm not trying to be argumentative here, I thought archetype meant it was a valid player option, like the archetypes listed in the core book. Is this incorrect? If not, is there something missing from the description of the character to get him the augmented body of 12? Or is the character listing just in error?
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« Reply #121 on: <01-24-13/1029:06> »
FWIW, I understood your question (we just also have two conversations going at once and I think we crossed the streams for a sec). I don't have an answer for you though, partially because it wasn't "my" part of the book (so I don't have it more-or-less memorized, with an answer right off the top of my head), and partially because I'm on my iPhone at work, with these posts, so I can't really look anything up for confirmation/clarity/whatever.

Hellion

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« Reply #122 on: <02-15-13/0201:38> »
Just finished reading...... Gets 2 thumbs up from me :D
Its not the victors who write the history books, its the suvivors

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« Reply #123 on: <02-15-13/1331:13> »
Cool, glad you dug it!

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« Reply #124 on: <02-19-13/1632:13> »
Here's to hoping melee characters get some more oomph.
While I agree with the "guns are simply more powerful than blades" argument, I'd like to believe that "sharp things wielded by heavily augmented and skilled streetsams are simply more powerful than 'blades'" could be true, too.

You're really gonna dig (parts of) SR5. : )
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« Reply #125 on: <02-19-13/1638:20> »
Here's to hoping melee characters get some more oomph.
While I agree with the "guns are simply more powerful than blades" argument, I'd like to believe that "sharp things wielded by heavily augmented and skilled streetsams are simply more powerful than 'blades'" could be true, too.

You're really gonna dig (parts of) SR5. : )

Badass.
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Mirikon

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« Reply #126 on: <02-20-13/0116:06> »
Sweet!
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Xzylvador

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« Reply #127 on: <02-20-13/0523:08> »
Here's to hoping melee characters get some more oomph.
While I agree with the "guns are simply more powerful than blades" argument, I'd like to believe that "sharp things wielded by heavily augmented and skilled streetsams are simply more powerful than 'blades'" could be true, too.

You're really gonna dig (parts of) SR5. : )

Very much looking forward to it!
.... though I have to admit I 'm not entirely certain I'll switch to SR5 immediately.
I've been pretty much dissapointed in most of the "new & improved" games that came out the past couple of years, always prefering the old version instead.
Add to that the simple fact that there's so many extra sources of material for SR4, allowing much more customization (AR, SM, AU, UW, etc. etc.) I'm guessing it'll take a long while for SR5 to reach the same level of complexity.
And, of course, there's the money issue.

Mara

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« Reply #128 on: <02-20-13/0548:35> »
You know, Xzylvador, I can see the point on the initial reduction in complexity. I kind of felt the same way about SR4 from
SR3, actually...hated having to wait for all the core books to come out to be able to do the same sorts of things I used to
be able to do.

However, really, it is good with a new edition to start simple. Learn the basics, first. Then, incorporate the new stuff as it
comes out. Judging a new edition by its initial complexity is kind of like judging someone who can only dog paddle for losing
to Michael Phelps in a swimming race. Every edition has its learning curve, so...the staggered releases should help with that.
Also, I do not think this time they are going to have the delays from last time on getting things out.

Hellion

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« Reply #129 on: <02-20-13/0738:57> »
Wired Reflexes cranked to the max, Dermal plating in place, form fitting full body suit slipped on, riot armour donned, just have find that vibro sword to bring to the gun fight :D

I like the idea of more cq combat occurring.... Guns are still good but in close allows for fun things like human shields, and tactics to actually get somewhere other than just putting a lot of bullets out
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Mirikon

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« Reply #130 on: <02-20-13/1359:55> »
Indeed. Plus, theres a wonderful level of badassery that goes along with bringing a sword to a gunfight, and being the one to walk away at the end.
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« Reply #131 on: <02-20-13/1431:52> »
Is always mobile at the end of a fight, maybe using my teeth to drag myself away but that's still moving
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« Reply #132 on: <02-20-13/1522:21> »
Is always mobile at the end of a fight, maybe using my teeth to drag myself away but that's still moving
Hey, any fight you can walk away from...errr, move away from...

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« Reply #133 on: <02-20-13/1854:38> »
Hey Critias

Anymore novelas in the pipeline throughly enjoy reading neat ?????
Its not the victors who write the history books, its the suvivors

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« Reply #134 on: <02-21-13/2238:03> »
I'm glad you liked it!

Unfortunately, NDAs keep me from giving any details on that front.  But on a more general fiction topic, I can point folks to today's Shadowrun Returns Anthology announcement, and my name being on the authors list!  To say that I'm "psyched" about writing alongside guys like Dowd, Weisman, and Stackpole would be a terrific understatement (especially since my own piece is on one of Stackpole's old fiction characters, who debuted in the intro fic to one of my favorite adventures ever).

So mum's the word and I can neither confirm nor deny upcoming standalone fiction, but since the announcement was made, I can sing and dance about being in the anthology all I wanna.  ;)

 

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