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[OOC] ShadowLand [CLOSED]

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sway

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« Reply #105 on: <09-07-12/2046:06> »
I just went by the listing under Contacts for a fixer. But I wasn't implying that everyone has to do the same. I also probably exaggerated Dependant (occasional nuissance)/Crash Pad a little bit (i.e. replacing stolen/abused gear is a tad more hardcore than folks having drunken your beer/ate your yogurt [if you're Michael Weston] or a deadbeat brother needing some beer money or a place to crash), but I figured if it was only affecting my own character's resources, no one would really care (and it seemed like a legit scenario).

Quote from: Emphasis supplied.
One thing fixers aren’t, though, is cheap. They get their cut one way or another for every transaction—a percentage of your payment for a run, a little off the top for every piece of gear they fence—and the better the fixer, the higher the cut’s going to be.
« Last Edit: <09-07-12/2053:28> by sway »

DiscoDwarf

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« Reply #106 on: <09-07-12/2339:04> »
For the record I'm on EST as well, and no more a native English speaker than you are Gaius. USA ain't the whole of America, and there's a whole Canadian province bigger than Germany where most people speak French  ;D

More seriously though, that is indeed one thing I had also considered, the fixer's cut, which should be deducted from any runs we did (at which point it becomes important to know which fixer gets us a job) and from the amount we get from fencing loot, and added to the cost of gear we find through him/her. Probably is, we also should technically be rolling their Charisma+Negotiation everytime we try to sell or buy goods through them rather than doing it ourselves (which most of us likely do). It's a headache really, and it's one those things that, as a GM, I thoroughly hate because it requires so much book keeping and dice rolling to scrape off a few hundred nuyen here and there.

DireRadiant

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« Reply #107 on: <09-08-12/0137:05> »
sway's post brings up an interesting point, specifically the part about his fixer's cut. I've almost always played in games where fixers are paid headhunter fees by the Johnson, its been rare for the fixer to be paid by the runners. How do you plan on running it Dire?

Every fixer is different, and each job different. Since this was backstory, it's entirely up to Sway how he wants to do it for his character.

Necrogigas

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« Reply #108 on: <09-08-12/0157:35> »
@DireRadiant Waiting on 2Fresh.
« Last Edit: <09-08-12/0832:11> by Necrogigas »
"Speech" *Thought* <Matrix> ~Astral~

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sway

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« Reply #109 on: <09-08-12/0748:16> »
Oops, just realized I never answered the timezone query.

I'm presently in Central time.

However, that actually isn't very instructive as I keep hours based on workload and I'm a total insomniac.

Necrogigas

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« Reply #110 on: <09-08-12/0831:40> »
Quote from: Group Timezones
DireRadiant - GM -
Necrogigas - Mr. Smith - PST: GMT - 7
Ethan - Saint - EST: GMT - 4
bmoham - Jack - EST: GMT - 4
sway - Killer-B - CST: GMT - 5
DiscoDwarf - HB - EST: GMT - 4
WhackedMaki - Exile - EST: GMT - 4
Gaius - Jenever - CET: GMT + 2

All that leaves is the GM.
« Last Edit: <09-08-12/1647:36> by Necrogigas »
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bmoham

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« Reply #111 on: <09-08-12/1839:01> »
Did we come across any personal information on Delaney? Family members, outstanding warrants, personal conflicts with any other gang members? Does he have a distinctive reputation? Does he have a real SIN? I'll pass any info I have along to the group.
If I don't know that sort of thing, what sort of roll would it take to get more information?

As an aside, Jack's goal is to make this guy go away, so it may be easier to just hand-wave the detailed bio and skip to what impact (if any) it will have on the negotiation. Then again if DR wants to keep this guy around as recurring character (or Mr. Smith does so well on the roll, that we get a contact out of this) then some of the details might matter.

Oh, and can we do a good cop/bad cop kind of thing where Jack's intimidate assists Mr. Smith's negotiation (or etiquette, or whatever roll it will be)? Just a thought. 

WhackedMaki

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« Reply #112 on: <09-09-12/0124:50> »
First time I've had Exile comment on his own appearance actually. The last time Exile tried to go somewhere with you guys, he was basically told to buzz off because he stood out and could be linked to what they did. He's just commenting on that fact.

sway

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« Reply #113 on: <09-09-12/0318:18> »
First time I've had Exile comment on his own appearance actually. The last time Exile tried to go somewhere with you guys, he was basically told to buzz off because he stood out and could be linked to what they did. He's just commenting on that fact.

Okay, I edited that post as a courtesy, since it apparently meant enough for you to call it out. Although, technically it wasn't an error per se. I misremembered who made what comments about Exile's appearance, so actually its entirely reasonable that Benny might have too (heck one post ago I even thought bubbled him having to think just to remember which person Saint was). Just saying...

But, as noted, edited it anyway. It doesn't matter to me either way, after all.

Edit: Of course, this is where DireRadiant pops in with an Invisible Castle Memory Test that says to change it back. :P
« Last Edit: <09-09-12/0553:51> by sway »

Gaius

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« Reply #114 on: <09-09-12/0631:48> »
@Dire
 Hope that is ok for you. Had the feeling I could write with a little more details and let some things open so that you could make something of it if needed.

bmoham

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« Reply #115 on: <09-09-12/0759:07> »
Ok, I think Jack pays Exile 100 credits for showing up to the meeting and 75 credits for drinks or whatever for the next day or so. I think Exile's the only one at the meeting that expressed an interest in money.

bmoham

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« Reply #116 on: <09-11-12/0951:52> »
Did we come across any personal information on Delaney? Family members, outstanding warrants, personal conflicts with any other gang members? Does he have a distinctive reputation? Does he have a real SIN? I'll pass any info I have along to the group.
If I don't know that sort of thing, what sort of roll would it take to get more information?

As an aside, Jack's goal is to make this guy go away, so it may be easier to just hand-wave the detailed bio and skip to what impact (if any) it will have on the negotiation. Then again if DR wants to keep this guy around as recurring character (or Mr. Smith does so well on the roll, that we get a contact out of this) then some of the details might matter.

Oh, and can we do a good cop/bad cop kind of thing where Jack's intimidate assists Mr. Smith's negotiation (or etiquette, or whatever roll it will be)? Just a thought.

I'm waiting on DireRadiant for most of this, then I figured we could skip ahead to going to Delaney's home. Unless people would rather handle this a different way?

WhackedMaki

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« Reply #117 on: <09-11-12/1106:57> »
Yeah, I'm pretty sure we're all waiting for him at this point  :-\.

DireRadiant

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« Reply #118 on: <09-11-12/1151:33> »
Gaius - That was perfect, nice post. Very nice description, and gives me plenty to work with.

Junior "Basset" Delaney has a real SIN, no outstanding warrants, though a few speeding tickets, and a real job even. He works at shipping warehouse that serves as a transhipment hub for Bellevue, Ready Logistics Systems. He has an extended family, a couple brothers, a sister, nieces, nephews, cousins, both parents alive, divorced and remarried, so more aunts and uncles and cousins.
Junior is a chapter president, or what you would consider a gang lieutenant of the 405 Hell Hounds. He has no unusual problems within the gang. Of course there is always someone who is trying to take his position, and he is always trying to advance. But he is in a relative stable position.
Note, that if I haven't mentioned it already, the 405 Hell Hounds are a Thrill seeking go gang.

Necrogigas, 2Fresh is a street pimp. Does Mr Smith think it reasonable that 2Fresh could get 25,000 nuyen? Consider that 2Fresh and his stable probably have no more than a Low Lifestyle.

Everyone, it looks like you are mostly at The Armadillo working on an agreement on what approach to take? When you come to an agreement, which can be sorted out OOC, let me know what approach it is, and I can figure out how we want to run the scene.
« Last Edit: <09-11-12/1157:53> by DireRadiant »

bmoham

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« Reply #119 on: <09-11-12/1346:24> »
Ok, wow. Junior has lots to loose. Intimidating him should be easy.
FYI - I threw out what I think is the easiest and fastest way to settle the problem with the 405s, but there are probably other (more lucrative, more exciting, more complicated) ways to deal with it. We could probably work their rivalry with the Ancients, or make a deal with someone above or below him to in the gang to get rid of him in exchange for their agreement not to mess with the bar. We could also work the overwatch/matrix angle, and have the person who noticed the hack attempt recant his story or even go in and modify his logs to make it look like it wasn't one of us.

So, lots of options, and Jack isn't picky. I mostly just picked the easiest one to get everyone working on something. 3 people going in, and the others nearby for support certainly can work fine.

 

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