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Please Critique my Cybearmed Mage

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Ethan

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« on: <09-01-12/1408:35> »
Hi all, I've finalized my character for the Shadowland game on this forum and I was hoping you all could give it a once-over. Any suggestions or ideas would be appreciated.


Name: Calvin Francesco   
Alias: Saint
Race: Human
Sex: Male
Nationality: UCAS
Lifestyle: Low
Karma Spent: 0

Physical Description:
Calvin Francesco stands an unintimidating 5' 10". He is not unfit, his muscles are less cords of power than wiry speed. Brown hair, slightly reddish, with grey eyes. If one looks closely, there is evidence of scarring on his face and neck, emanating from the right shoulder--as if his right arm exploded. Considering he now sports a matte black obvious right cyberarm, it is clear to the observant that it was not wholly voluntary. He has an easy enough smile and sincerity hangs in his somewhat haunted eyes.

Personality/background
Calvin was quite happy to be a wagemage for Horizon. He grew up SINless, and it was Horizon who gave him a job and rescued him and his family  from the drudgery of the slums. Eventually, even his parents got jobs with Horizon--low level positions, but enough to grant them SINs of their own after a few years. They even managed to run a home church in their spare hours.

For a time, he was grateful to God and to Horizon and he was genuinely an ever-smiling employee. Until the Technomancer scare broke. At first, he cooperated fully with the new directives for their mandatory community outreach programs: noting down disadvantaged children who showed a particular aptitude for technology (or magic). And then he was promoted to a research position, despite having never received any formal education, and was tasked to heal technomancers as they were probed, prodded, and torn apart.

He fell into the shadows months afterwards, quitting his job, and leaving his family behind. His SIN is no longer registered, though Horizon certainly has his biometrics on file still. Recently, on an apparent run against Horizon, Calvin (known as the "Saint" already) was gravely injured and his team hadn't been seen since. Sporting a customized cyberarm, Saint has returned to the shadows a more nervous and less settled man.

Attributes

BodyAgilityReactionStrength
3 (4)3 (4)52
CharismaIntuitionLogicWillpower
2525
EdgeMagicEssenceInitiative
245.010

Positive Qualities
Magician (Protestant - Progressive)
Night Vision
Negative Qualities
Allergy (Common, Mild - Cigarette Smoke)
Bad Rep
Big Regret
Records on File (Horizon)
Weak Immune System

Active Skills
Assensing2
Automatics4
Counterspelling3
Etiquette2
Infiltration4
Perception4
Spellcasting6
Summoning3
Unarmed Combat2
Knowledge Skills
Magical Theory3
Magical Threats3
Christianity4
Area Knowledge: Seattle4
Horizon4
Gaming1
Language Skills
EnglishN
Spanish2


Cyber/Bioware
CyberwareEssenceCostNotes
Right - Obvious Full Arm1.037,450¥Matte black
Customized Agility, Body Strength 6, Enhanced Agility, Body 3, Armour 2, Cyberarm Gyromount, Modular Plug-in Adaptation,Datajack

Spells
CombatNotes
Laser(Limited)
Stunball
HealthNotes
Cure Disease
Heal
Increase Reflexes
Stabilize
IllusionNotes
Improved Invisibility
Trid Phantasm(Limited)
ManipulationNotes
Clean Element (Water)(Limited)
Levitate
Mana Static(Limited)
Physical BarrierLimited

Gear
Magical
Sustaining Focus (Force 3 - Health, Bonded)30,000¥
Combat Fetish200¥
Illusion Fetish100¥
Manipulation Fetish300¥
Magical Lodge (Force 4)2000¥
Novatech Airware (Iris Orb OS - 3/3/3/3)3380¥
-AR Gloves, 2 Nanopaste Trodes, Sim Module (Cold),
Subvocal Microphone, Trodes
Earbuds (R2)520¥
-Audio Enhancement (R3), Select Sound Filter 1
Contact Lenses (R3)775¥
-Image Link, Smartlink, Vision Magnification (Optical)
Medkit (R6)700¥
-2 Medkit Supplies
Gecko Tape Gloves250¥
Form-Fitting Half-Body Suit (4/3)1850¥
-Nonconductivity (R3)
SecureTech Forearm and Shin Guards
Armour Jacket900¥
Lined Coat700¥
Ingram SuperMach 100 (60 Rounds)1700¥
-Underbarrel Weight (Auto-Adjusting), Skinlink, Personalized Grip6 Slots
-Smartgun System (External)Top
Ammo2180¥
120 Stick-n-Shock Rounds2 Clips
120 EX-Explosive Rounds2 Clips
Ingram Smartgun X950¥
-Underbarrel Weight (Auto-Adjusting), Skinlink, Personalized Grip6 Slots
Ammo1132¥
64 Stick-n-Shock Rounds2 Clips
64 EX-Explosive Rounds2 Clips
FN 5-7C875¥
-Laser SightBarrel
Quick-Draw, Concealable Holsters
Ammo740¥
40 Stick-n-Shock Rounds2 Clips
40 EX-Explosive Rounds2 Clips


Contacts
ContactC/L
Mr. Wizard (Fixer)3/1Owner and Proprietor of Elixir, an Awakened bar
"Amy Trinkets" (Talismonger)1/1Low level magical item dealer

« Last Edit: <09-01-12/1629:03> by Ethan »

UmaroVI

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« Reply #1 on: <09-01-12/1720:09> »
Largely looks good to me, a few points, aside from the usual restricted gear power focus etc etc,

You don't have a mentor spirit; it's always a good idea to take one.

I don't think Unarmed Combat is helping you much. You can shoot people better than you can punch them, and you have spells that can't be disarmed. .

I'm not sure quite what's up with your cyberarm. It looks to be over availability to me.

On this character, I would take Powerbolt or Powerball over Laser, since you have guns. Power* spells are better against really high-armor targets, and guns will work fine against typical drones.

I would rather have Detox than Cure Disease, and I'd rather have Physical Mask than either Improved Invisibility or Trid Phantasm, but those are more preference.




Ethan

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« Reply #2 on: <09-01-12/1833:28> »
Yeah, no power focus for this guy. I'll try to acquire one in-game, even though that's kinda difficult. As for the Mentor Spirit, hmm... the custom Protestant tradition doesn't really have those. But I could see it fitting in.

Unarmed Combat's a flavour skill. I like the idea of him being able to throw a punch, even if it's not going to do much damage.

I think you may be right about the cyberarm... Customizations add to Availability right? There goes Strength 6... Oh and thanks for the Powerbolt idea, will replace that. Detox certainly has more uses, but Cure Disease is more fitting for the guy.

Thanks.

UmaroVI

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« Reply #3 on: <09-01-12/1907:58> »
You can have a concept as a Mentor Spirit; it doesn't have to be anthropomorphized.

If UC is fluff, I would go with 1 UC, 4 counterspelling. Counterspelling is pretty important; your team will thank you for it.

Ethan

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« Reply #4 on: <09-01-12/2215:41> »
Changes:

Night Vison > Mentor Spirit (Adversary)
Unarmed to 1, Counterspelling to 4 (A total of 10 for counterspelling)
Removed Strength customization from Cyberarm
Removed modular plug-in adaptation
Increased Fixer's Loyalty (now 3/2) by removing 1 BP for Nuyen


Adversary: Why this Mentor Spirit for a "Christian"?

1 John 2:15-17 "Do not love the world or anything in the world. If anyone loves the world, love for the Father[d] is not in them. For everything in the world—the lust of the flesh, the lust of the eyes, and the pride of life—comes not from the Father but from the world. The world and its desires pass away, but whoever does the will of God lives forever."

Romans 12:2 "Do not conform any longer to the pattern of this world, but be transformed by the renewing of your mind. Then you will be able to test and approve what God's will is--his good, pleasing and perfect will."

I think it fits. As a concept, he's adversarial to the world system.

But then he still shoots people in the face (with SnS), destroys property, and commits crimes for money. Hey, I said he was Christian not Christ.

UmaroVI

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« Reply #5 on: <09-02-12/0901:47> »
I think that works. Adversary doesn't have to be a bad guy, just a rebel.