Hey, guys. I'm back with some more ideas for you folks for your games, a basic bladed weapon that you can use to grapple foes, and a variation on the typical stun baton used by Lone Star that relies on supersonic vibrations to sicken rioters. As always, I don't playtest this stuff, so put this in your game and see how it works, then let me know how they work out for you. Now onto the weapons!
Meathook
This tool, normally used in butcher shops to hang animal carcasses, have been used by some gangers in the sprall as a rather intimidating weapon, after they have raided various meat/synthmeat packing plants and family owned butcher shops. Due to its shape, it is useful for dragging and pulling people apart. At least, that's what the gangers who weild them do with the ones they have.
Range 0
Damage: (STR/2+2) Physical
Armor Penetration: -1
Availability: 4
Cost: 75 nuyen
Note: Instead of penitrating armor, the weilder can force someone into a nearby square or trip them when attacking with a meathook. This takes a complex action and removes the +2 damage dice the weapon normally has for that attack, representing how the attacker drags his victim off of his feet or into a dangerous area, like into oncoming traffic.
Sick Stick
Developed by Lone Star's nonlethal weapon's department, the Sick Stick is the latest riot control weapon out of the Texas based company. Looking a bit like a futuristic bobby club, the Sick Stick's head vibrates at a frequency that is able to curdle stomach acid and cause painful migranes, depending on where on the rioter's body the device is applied to. This leads to the rioter being less coordinated in their ability to attack officers or defend themselves, an ability that riot control officers tend to like. The fact that some of the rioters have been known to vomit after repeated applications tends to be overlooked by most news corporations in favor of all the damage they had caused.
Range 1
Damage: (STR/2+1) Stun and Nausia
*Armor Penitration: 0
Availibility: 16F
Cost: 500 nuyen. 25 nuyen for every spare battery.
Charges: 10. It's batteries recharge in a special charging cradle, whitch regain 1 charge every 30 seconds. Changing batteries in combat takes a simple action.
* Nausia in this case denotes a nonculmative -2 to attack and defense. If the target gets a glitch on his Body+Armor roll, or is hit by more then two hits in the same combat turn, he falls prone for 6 minus Body combat turns, minumum 2 turns. This represents the target getting sick to his stomach and vomiting, or having an excrutiating headache, and falling prone for a few seconds.
I'm debating whether or not I should make a similar weapon for the Leather Devil gang, one that deals lethal damage, is studded with steel studs, and is, frankly, a large spiked "personal massager" that they use for weapons, as well as a shotgun shell based off of that sick stick I just posted, like a gel round with a special vibrating motor in the center. Let me know if the first one is a bad idea, and if the second one could be useful. As always, try these out and let me know how well they work for you!
