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Creating My First Ever Physical Character

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Trog

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« on: <09-28-12/1116:58> »
Normally I am tasked with the jobs my groups normally don't want to do. I wind up having the most fun with characters like Info-hackers and Faces, anyhow.

Now I have the opportunity to play a physical character who is also supposed to have criminal contacts in North America. So about 80 percent Physical to about 20 percent Face.
A "Phace" if you will.  8) I really want this character to be an ork, too. I never played as one. I am thinking ranged and hand to hand being relatively balanced.
I have 15 to 20 points or so of things I want to get as positives and negatives just because they are neat!

Positives:
"Made Man"=Organizational Contact at 8/4. But I have to work for them 20 to 30 hours a week.
The organizational contact idea I have is Nation-Wide (North America) with about 500 to 1000 members.
"Adept"=Warrior's Way Adept. Maybe some Kinesics with Influence Skill Group and Pheromones or some Social skills provided to be a decent enough back up face.
"Bilingual"=Speaks Or'Zet, specialized in Trog

Negatives
"In Debt"=I took money from this organization I am a part of but now I have to pay it back or risk reprisals and lose face within the organization.
I need to go on a Shadowrun for it and "earn" for the Trogs. I don't want this to be just "free points" but me paying the money back to the Trogs being a big time deal
and getting in debt to them for thousands of dollars being a risk despite being a Made Man.

"Distinctive Appearence" I have the idea of this Ork having exceptionally prominant painted and carved tusks. He would also have Dreadlocks, speak in Trog lingo, Ganger lingo and in impeccable
Or'Zet whenever possible. Furthermore, he'd be showing off his Trog Membership with red and black clothing, patches on his clothing representing the Trogs and red and black dreadlocks, each red dreadlock representing somebody he killed for the Trogs gang. Basically his distinctive appearance would be "I'M A TROG!" which would help in some situations and not so much as others.

"Mild Addiction to Horlug"=Drinking addiction, as well baptizing people with it for good luck (good enough for him when he was born, good enough for you now!), sprinkling it around on himself, using it when performing First Aid and afterwards, literally drinking it, throwing it on after a check, biting a bullet while doing it. Very throwback, Cowboyish thing. So he's more than just physically addicted to it, he has some emotional and psychological addiction to it.


 ;D

What would you suggest then? New to fighters. I'll have a character, tentative, up shortly, too.
« Last Edit: <09-28-12/1122:17> by Trog »

Decade Rider

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« Reply #1 on: <09-28-12/1123:53> »
Thats funny im usually stuck doing the opposite..my players are bunch of squishies so I have to add a tank of some sort...then my player whine cause im stealing the show being very good at combat and them being meh..go figure. Wish i could help but im terrible at building adepts..alot of people on this forum are good at it tho

emsquared

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« Reply #2 on: <09-28-12/1133:04> »
Well, being as I just discovered the Optional Rule for Adepts and Geasa in SM not too long ago, I'd say you should considered incorporating your addiction (and already established splashing, drinking rituals) into a mechanical - 25% off Adept Powers - benefit.

rasmusnicolaj

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« Reply #3 on: <09-28-12/1242:04> »
A easy to really boost and adept is some bioware (some don't like that because the think adept should be pure - I kind of agree but from a pure power angel 1-2 points of ware is golden).

As with all other types of characters choose a primary and some sceondary areas and focus on being good at those instead of being mediocre at lots of stuff.

Way of the Adept, Geas and Martial Arts are the way to go ware or not.

The two sticky threads here should give you a good basis to build your character from. And then post it here for friendly critique.

Rasmus
Deplore killings made in the name of religion. Can't it just be for fun?

Trog

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« Reply #4 on: <09-28-12/1653:58> »
I had never seen that Martial Arts stuff before. There was one that really caught my eye, Krav Maga.

You can train to Ready and Take Aim as Free Actions. Gun Fu. Thinking of getting into pistols with the character as well. Lots to think about. I'll have one tomorrow!
:)


Glyph

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« Reply #5 on: <09-30-12/0146:16> »
It helps to kind of go through and figure out the essentials first, then add what you can from there.  Another approach is to just jot down everything you want, then pare the list down.  Personally, I think the ideal muscle type should have (basics):

A concealable ranged weapon skill
A more obvious/damaging ranged weapon skill
A melee attack
 - decent dice pools for the above
Either dodge or gymnastics
Perception
Multiple initiative passes (2 minimum, 3 best, 4 probably too expensive)
Decent base Body, Agility, and Reaction

Your guy will probably also want (for the face part)
Charisma of 4
The Influence skill group at 3 or 4
A high Intimidation skill
Dice pool boosters such as kinesics and/or tailored pheromones
 - commanding voice would be a good power to go with all of this

JustADude

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« Reply #6 on: <09-30-12/0326:15> »
I had never seen that Martial Arts stuff before. There was one that really caught my eye, Krav Maga.

You can train to Ready and Take Aim as Free Actions. Gun Fu. Thinking of getting into pistols with the character as well. Lots to think about. I'll have one tomorrow!
:)

Simple checklist with Krav:

Is gun out?
If Yes = Take Aim with Free Action and shoot someone.
If No = Draw with Free Action and shoot someone.

;D
“What is right is not always popular and what is popular is not always right.”
― Albert Einstein

"Being average just means that half of everyone you meet is better than you."
― Me

Trog

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« Reply #7 on: <09-30-12/1103:10> »
Yeah, I got the game this upcoming week. I was looking at Surge and this looks really fun for my martial arts character who can also face a bit and is going up in the ranks in the Trogs.

Glamor: +3 to all non-Intimidate Social skills checks. What does this do though? It gives my character the Distinct Appearance I want thematically while jacking my Social stuff.
Nasty Vibe=+3 to Intimidate. Physical intimidate+Vibe+Pheremones and Distinct Appearance=Guys freaking out seeing this guy.

The disadvantage would be Berserker. In combat he RAGES OUT like an Orc barbarian.

I am thinking he will be a Red Oni who can really manipulate the way he smells. Big Red, Red Hots, Spicy Italian sausages when he's happy...
Charred entrails and the tears of people being flayed alive when he wants to Intimidate people.

 ;D 8)

Trying to come up with a name for him. Skoville for the Scoville heat units that hot food is rated on, maybe?

Thanks for all the help!

Orvich

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« Reply #8 on: <09-30-12/1502:50> »
Glamour gives your character fey beauty. You look otherworldly/angelic/whatever. People are entranced by your visage, so it's easy to influence them.

Decade Rider

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« Reply #9 on: <09-30-12/1511:45> »
An angelic Trog... now this is something i gotta see :P

Just wearing a white toga with some "heavenly" light over his head whereever he goes

foolofsound

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« Reply #10 on: <09-30-12/1513:37> »
Glamour could probably give fae terror as well, if you wanted a monstrous character... You chose to believe him out of fear, maybe?

Orvich

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« Reply #11 on: <09-30-12/1526:04> »
That's more an intimidate roll, imo. That would fall under nasty vibe.

There isn't any sort of reason you couldn't play a devilishly (And other worldly) handsome character, as opposed to an 'angelic' one!

Glyph

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« Reply #12 on: <09-30-12/1611:29> »
Nasty vibe would fit the character.  Glamour would not.  Read the fluff - unearthly grace, radiant countenance, angelic or faerie-like - is that really how you see your badass ganger looking/affecting people?  I know, I know, that +3 bonus is tempting.  But I would stick with kinesics, maybe some tailored pheromones, and the nasty vibe.

Orvich

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« Reply #13 on: <09-30-12/1651:19> »
See if your GM will clear empathy software or some sort of similar mechanic for your character, if you want the bonus to influence.

Trog

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« Reply #14 on: <09-30-12/2353:04> »
I just thought it would make sense if the guy looked obviously Oni-ish.

I was thinking like an Ogre Mage from Dungeons and Dragons skin color and teeth wise.