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Magician and Init Pass

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Decade Rider

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« on: <09-28-12/1302:25> »
Hey im kinda building a Mage for the first time ever(I know right).. she is using Witchcraft tradition and cal fling some spell and use spirits...i was wondering how mendatory is Increase reflex for a support mage or any spell i would be missing

Street Name: Wixxa
Name: Cassandra Knight
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf
Composure: 8
Judge Intentions: 8
Lift/Carry: 6 (45 kg/30 kg)
Memory: 8
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 5
REA: 3
STR: 3
CHA: 3
INT: 5
LOG: 3
WIL: 5
EDG: 1
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                8
IP:                        1
Astral Initiative:         10
Astral IP:                 3
Matrix Initiative:         7
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         11

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Animal Training            : 0                      Pool: 4
Archery                    : 0                      Pool: 4
Armorer                    : 0                      Pool: 2
Artisan                    : 0                      Pool: 4
Assensing                  : 4                      Pool: 9
Automatics                 : 0                      Pool: 4
Binding                    : 3                      Pool: 8
Blades                     : 0                      Pool: 4
Climbing                   : 0                      Pool: 2
Clubs                      : 0                      Pool: 4
Computer                   : 0                      Pool: 2
Con                        : 0                      Pool: 2
Counterspelling            : 4                      Pool: 9
Cybercombat                : 0                      Pool: 2
Data Search                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 2
Dodge                      : 0                      Pool: 2
Escape Artist              : 0                      Pool: 4
Etiquette                  : 0                      Pool: 2
First Aid                  : 0                      Pool: 2
Flight                     : 0                      Pool: 2
Forgery                    : 0                      Pool: 4
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 0                      Pool: 4
Hacking                    : 0                      Pool: 2
Heavy Weapons              : 0                      Pool: 4
Infiltration               : 3                      Pool: 8
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 0                      Pool: 2
Locksmith                  : 0                      Pool: 4
Longarms                   : 0                      Pool: 4
Navigation                 : 0                      Pool: 4
Negotiation                : 0                      Pool: 2
Palming                    : 0                      Pool: 4
Parachuting                : 0                      Pool: 2
Perception                 : 2                      Pool: 7
Pilot Ground Craft         : 0                      Pool: 2
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 3 [Semi-Automatics]    Pool: 8 (10)
Riding                     : 0                      Pool: 2
Running                    : 0                      Pool: 2
Shadowing                  : 0                      Pool: 4
Spellcasting               : 5                      Pool: 10
Summoning                  : 3                      Pool: 8
Survival                   : 0                      Pool: 4
Swimming                   : 0                      Pool: 2
Throwing Weapons           : 0                      Pool: 4
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 0                      Pool: 4

== Knowledge Skills ==
Area Knowledge: Seattle    : 3                      Pool: 8
Bars and Clubs             : 3                      Pool: 8
English                    : N                      Pool: 0
Gangs                      : 3                      Pool: 8
Literature                 : 4                      Pool: 7
Magic Theory               : 4                      Pool: 7
Magical Threats            : 3                      Pool: 6
Music                      : 4                      Pool: 9

== Contacts ==
Talismonger (4, 3)

== Qualities ==
Geas (Incantation Geas)
In Debt (15,000¥)
Low-Light Vision
Magician
Simsense Vertigo

== Spells ==
(Tradition: Witchcraft, Resist Drain with WIL + INT (10))
Chaotic World              DV: (F÷2)+3
Heal                       DV: (Damage Value)-2
Improved Invisibility      DV: (F÷2)+1
Increase Reflexes          DV: (F÷2)+2
Levitate                   DV: (F÷2)+1
Powerball                  DV: (F÷2)+3
Powerbolt                  DV: (F÷2)+1
Stunbolt                   DV: (F÷2)-1
Trid Phantasm              DV: (F÷2)+3

== Lifestyles ==
Low  1 months

== Armor ==
Form-Fitting Full-Body Suit6/2
SecureTech Shin Guards    0/1
Vashon Island: Aces High Jacket Line3/3
   +Chemical Protection 1
   +Insulation 1

== Weapons ==
Ares Predator IV
   +Concealable Holster
   +Smartgun System
   DV: 5P   AP: -1   RC: 0
Unarmed Attack
   DV: 2S   AP: -   RC: 0

== Commlink ==
Renraku Sensei (2, 3, 3, 4)
   +Iris Orb
   +Suite: Pro User [Analyze 4, Browse 4, Command 2, Edit 4]

== Gear ==
Contact Lenses Rating 3
   +Vision Enhancement Rating 3
   +Image Link
   +Smartlink
Earbuds Rating 3
   +Audio Enhancement Rating 3
   +Spatial Recognizer
Fake License (Ares Predator IV) Rating 4
Fake SIN (Cassandra Knight) Rating 4
Sustaining Focus (Health) (bonded) Rating 3

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Vehicle Sensor
« Last Edit: <09-28-12/1432:05> by Decade Rider »

foolofsound

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« Reply #1 on: <09-28-12/1321:10> »
2 IP is pretty essential in most groups; only having 1 is a good way of getting pounded into the dirt by any sort of response team.

Physical Barrier is not a useful spell (unless you get it house ruled). Try Slow (from War!), it can do virtually anything you would want Physical Barrier to do.

Detection spells (even maintained ones) aren't very useful in general. Tech can easily (and cheaply) do pretty much any detection you may need.

Banishing is not a useful skill (again, unless you get it house ruled). If you like the idea of banishing spirits, use Stunbolt (sending things back to their home planes with a huge blast of magic counts as banishing).

Assensing, on the other hand, is useful. You might want to try and put a bit more into it.

Decade Rider

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« Reply #2 on: <09-28-12/1328:10> »
well i kind took Conjuring skill group wich is why i got banishing but i guess that could save me 6 bp to just pick summoning and binding. ( witchcraft is a posession tradition so not sure if i need em)

..Im thinking switching Detect Life for improved relfex....Physical barrier..for Improved Body maybe? any other spell you can suggest?

foolofsound

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« Reply #3 on: <09-28-12/1333:42> »
any other spell you can suggest?
Slow from War. Trid Phantasm. Control Thoughts. Levitate.

Decade Rider

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« Reply #4 on: <09-28-12/1344:16> »
Awright made some switch...swapper detect life and physical barrier for Improved Reflex and Levitate..took away one point of etiquette and ditch the conjuring skill group to have summoning and binding at 3 and assensing at 4

Ethan

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« Reply #5 on: <09-28-12/1357:44> »
There are some things Detection can't help with: Detect Life is pretty star trekky, and Catalog is just neat. Also, Analyze  Device will give you bonuses to whatever item you're using.

And I disagree, Physical Barrier is useful. It's just not a primary spell, you gotta cover a few things first like Levitate.

If you're going to go with Spellcasting 5 try and get the 10 spells you're allowed. I'd reconsider your Combat Spells, however. Stunbolt is great, but Manabolt and Manaball are kinda specialized to work against biological targets.

As a long-time mage, I gotta tell you that Drones suck. Powerbolt/Powerball is what you want, and also perhaps Lightning Bolt. What's a Wicca without some lightning?

I'd remove the point from Dodge and place it into Infiltration or Pistols.

Other useful spells: Improved Invisibility, Stabilize, and Trid Phantasm.

Decade Rider

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« Reply #6 on: <09-28-12/1400:47> »
Im thinking maybe i should ditch conjuring..with only 3 in the skill ill have trouble making somethign worth while and focus my bp on spell casting

Ethan

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« Reply #7 on: <09-28-12/1403:17> »
I wouldn't suggest that. Spirits are half of what makes Magicians powerful. I get by with 3 and a Magic of 5 most times. Certainly doable though.

Decade Rider

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« Reply #8 on: <09-28-12/1405:56> »
thing is im kinda at max in BP..i got no idea where to grab point..already got 35 negative qualities point

Ethan

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« Reply #9 on: <09-28-12/1412:57> »
I'd go down to 4 with Counterspelling, ditch Etiquette and Dodge. That'll free up 12 BP.

And I'd ditch the Illusion Sustaining Focus. It's just not worth the price and BP. Can Wiccans summon a Spirit of Man? If so, you can have that case your Chaotic World for you. If not, you'll do a better job of it yourself. I'd keep Health, however.


Decade Rider

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« Reply #10 on: <09-28-12/1414:48> »
I know her named sound like Wiccan cause of Wixxa but she is Witchcraft tradition

ditch dodge and etiquette to put it in infiltration...ill see what i can get with the illusion foci gone

Decade Rider

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« Reply #11 on: <09-28-12/1433:55> »
Ok i lost the illusion foci..added Improved Invisble and Trid Phantasm...my pistol is now at 3 so i got 2 more dice to shoot..she is starting to look a lot more well rounded...i just need to read on possesion Tradition to see what it does :P

foolofsound

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« Reply #12 on: <09-28-12/1618:03> »
One last thing. I would drop Powerbolt for Lighting Bolt, or similar, so you can actually hit drones.

Decade Rider

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« Reply #13 on: <09-28-12/1643:03> »
Well my book says i affect living and non-living targets..i think its just same thing but it dosent have secondary effect aka electric stun and -half impact armor so thast why the drain is lower..still works on machine in think

foolofsound

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« Reply #14 on: <09-28-12/1646:44> »
Oops. Powerbolt is physical. Nevermind, then.