... how would you go about it?
So, I started this concept character, basically just to see how high I could get a Defense Pool out of the gate.
Once I did all that I could think of to accomplish that - and ended up with REA 8(12), Dodge 7(8.) for a defense pool of 22 (w/ Reakt) - it seemed like this, along with the ability to soak damage and chop things up would be a good way to go about taking a sword to a gun-fight.
So then I decided to try and make that concept character into a viable, playable character. Here's what I ended up with:
A native of Japan, Ishimaru was abandoned by his parents when he underwent goblinization at puberty. After living on the streets for a year or more, he found his way to a dojo - they disregarded him, but he refused to leave (where else did he have to go) and eventually he was excepted as a custodian, after toiling for day-in and day-out for months, maybe years, doing lowly labor - all the while studying as best he could as an observer - one day he made his move, challenging the master. Though he was thoroughly trounced in combat, the master saw potential in his body and spirit. From that day forth he was raised and trained in the martial arts. What he didn't know was his master also had a gambling problem. After nearly a decade of living, learning, and being shaped into a deadly warrior by the dojo, the master's debt came due and he could not pay. One evening his master was there, making tea, the next morning he was gone, Ishimaru had stood by and watched from his closet-like room, many times before as his master was hassled over his debt. He fled, unable to face the dishonor of not coming to his master's aid when he had the chance. He gathered his few worldly possessions and sought out a human-trafficker to transport him to Seattle. He began working as hired muscle assembling a new life. Though he vowed to find some way to avenge his master, and to never back down from his enemies again...
Originally he was an Oni, but then I kind of figured that it's stupid to pay 5 BP more for a couple of Negative Qualities... I would have went troll, but, well ... I just don't like RPing trolls much >.<
NAME/ALIAS: Ishimaru Mayasu / "Dawkins" (ever read Oliver Twist?)
MOVEMENT: 10/25, Swim: 5
METATYPE: Ork
NOTORIETY: 1
COMPOSURE: 4 JUDGE INTENTIONS: 4
LIFT/CARRY: 15 LIFT/CARRY WEIGHT: 120 kg/80 kg MEMORY: 5
POSITIVE QUALITIES
Changeling Class III (SURGE)
Exceptional Attribute (REA)
Low-Light Vision
Metagenetic Improvement (REA)
Satyr Legs
NEGATIVE QUALITIES
Critter Spook
Distinctive Style
Extravagant Eyes
Impaired Attribute (CHA)
In Debt (10,000¥)
Lost Loved One (Sensei)
Big Regret
Vendetta
Poor Self Control (Vindictive)
BOD: 7
STR: 5 (7)
AGI: 5 (7)
REA: 8 (12)
WIL: 3
CHA: 1
INT: 4
LOG: 1
EDG: 2
ESSENCE: 0.90
INITIATIVE: 12 (16)
INIT PASSES: 1 (3)
SKILL Pool/Rank/Att/Mod (only listing those I took ranks in)
Automatics 11/4/7
Blades(Swords) 14(16)/6/7
Gymnastics 16/4/7
Infiltration 11/4/7
Perception 8/4/4 (11 w/ contacts)
Pilot Ground Craft 13/1/12
Running 14/4/7
KNOWLEDGE Pool/Rank/Att
Language: English 8/4/4
Language: Japanese N
Combat Tactics 8/4/4
History 4/3/1
Philosophy 6/2/4
IMPLANT GRADE - ESSENCE COST
Synthcardium Rating 3 - 0.3
Enhanced Protein Exchange, Reakt - 0.4
Genetic Optimization (REA) - 0.2
Muscle Augmentation Rating 2 - 0.4
Muscle Toner Rating 2 - 0.4
Reaction Enhancers Rating 2 - 0.6
Reflex Recorder (Skill) (Blades) - 0.1
Wired Reflexes Rating 2 - 3
Spur x 2
LIFESTYLE
"Industrial Loft"
Comforts: Low, Entertainment: Street, Necessities: Middle, Neighborhood: Low, Security: Low
Qualities: Green Plan [-1LP]
Not gonna list all of his gear though I bought a lot of grenades (smoke, flash-bang, etc.) to help with closing, his armor ended up B/I 17/14 with Ruthenium... wields a nodaichi... think that's the most important stuff.
I know I've seen people say that Dodge is not a good skill, and that it seems like a lot of people take Gymnastics for Melee character's "defense skill", but I guess I assume this is because Gymnastics is AGI linked (which is generally higher than REA for most street-sams) and they're generally more worried about defending in Melee than Ranged... I guess this approach doesn't make much sense to me though, unless you're just going to focus heavily on soaking Damage, because you're still gonna get shot while closing (and maybe this is the most viable way to go?). I guess it's not like 11 REA is enough to avoid a skilled shooter, but for the mooks, it seems like the best tactic is to not take damage in the first place.
But that's why I made this post... tell me why I'm wrong, tell me what you'd do differently to take a sword to a gun fight.