Me and my friends have played all kinds of RPGs and SR since 1st but we are starting up a new SR and it will
be with 4th ( last time we kept 3rd even after 4th came out ). I have no need to crank out 30 dice its a rpg not hack
and shoot. I do however want to make my toon capable so I am looking for advice as I don't know all the little rules
and hidden cookies in all the books.
So the toon is going to be a mystic adept martial arts possession face guy ..... I am basing him on Derrick and Hansel from Zoolander ..... He is a male model who is under the delusion that he is a trained assassin. His
magical awakening is based on a belief in all kinds of spirits inhabiting rocks and trees and ect ... silly mysticism and general wackiness.
Possession:
I figured that as an elf with max 9 augmented stats a 4 ( 5 in agi ) + level 5 spirit possession = caped stats
possession gives me astral perception
I can use possession and task spirits to posses cars and drive them
I can have a spirit posses my katana making it duel nature and can hit astral things also elemental aura to up
its dmg
channeling and invoking are my first 2 meta magic abilities
Adept powers:
commanding voice - very fun for RP
Linguistics - combined with the positive quality linguistics = 3 in every lang .... also fun
concentration - cheap sustaining foci with no max spell value
attribute boost - incase I go where the spitit can not
counter strike - um cause its good
killing hands - maybe ?
imp ability and combat sense - dice pool boost
imp init - possible but looks like most go for bioware init
Spells:
No combat spells
Healing / increase willpower / Levitate / combat sense /

What do I need to make my Kung-Fu strong
Any advice on how to make use of the martial arts stuff ( friend has book I have not red it yet ) ?
Spells that would work well ?
pos qualities ?
Anything at all .....?