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Archery tech?

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Sacredsouless

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« on: <10-27-12/0336:01> »
I'm asking because I'm trying to draw up a character who is similar to Hawkeye. One of the things I want him to have is a grapple like arrow. Right now its been ruled as an arrow with the Barbed arrow head and some type of rope (in my case microwire) attached. Is there any alternative to this beyond a grapple gun? Also is there any rules for quivers or can I just say my dude has a super fancy one?

Medicineman

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« Reply #1 on: <10-27-12/0448:39> »
there are Add-Ons and Mods for the Comlink in Spygames You could use some of these for Your Arrows

with a Green Dance
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ArkangelWinter

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« Reply #2 on: <10-27-12/1317:35> »
A player in my campaign wanted a Green Arrow-style bow. Here's how we did it:

Grapple Arrow = same expense as grapple gun, because of the coiling mechanism needing to be attached to the bow or user, but re-usable.

Bow Mods: Powered Breakdown, Metahuman Customization (Troll), Smartgun, Melee Hardening.

Since most quivers for sale currently hold 16 to 24 shots, I think it would be safe to say a compartmented one for different ammo types would be a PITAS and on the low end of that. We ruled that quivers could accept the Ammo Selection, Security System, and Extra Clip mods, so you could have a Hawkeye-style quiver.

SunRunner

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« Reply #3 on: <10-31-12/1817:35> »
Dont forget that at the end of the day if the players and the GM are ok with house rules and everyone feels like nothing is crazy outta whack you can just flat out house rule and make stuff up that fits. Use the above example of the grapple arrow as a good comparison. Find something that does the job you want and see if you think its feasible to make in the tech you want and after that assigning a price tag too it similar to what does the job already and then adjust up to compensate for the customization and difficulty of making it. Possibly see if the players are willing to sink points and resources into appropriate B/R skills like armor and armor shops and maybe some knowledge skills like weapons design and poof you can even have them making their own custom stuff so your not even worried about weather their is a big enough niche / market for a corp to bother making the particular item they want.

Heck my Rigger in my current game has the armor skill along with ground and aeronautic mechanic skills as well as the tool kits and shops to support the skills so he tends to just buy the base parts and materials and fabricate alot of the stuff he uses like his trade marked and some what infamous full auto rock and roll Barrette 121's he mounts on most of hes serious fire support platforms.

JustADude

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« Reply #4 on: <10-31-12/1844:03> »
Speaking of HRs and FA .50 cals... I generally rule that MMGs deal +1 and HMGs do +2, compared to book damage.

Essentially, I'm  taking into account the fact that MMGs fire the same rounds as the Sporting Rifles, while the benchmark for HMGs, the Browning M2, fires the same .50-BMG cartredges as the real Barrett sniper rifle.

--- --- ---

And, more on topic, I'm definitely in favor of letting the guy get involved in crafting his own custom gear. Homebrewing chemicals is also worth looking into, for gas/injector arrows.
« Last Edit: <10-31-12/1852:17> by JustADude »
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WellsIDidIt

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« Reply #5 on: <11-01-12/1109:48> »
Yep, if it's smaller than .50/12.7mm, it isn't even considered an HMG. Really the HMG range of calibers is pretty narrow (over 15mm are considered autocannons generally, so it's pretty much just the .50 cal range that get's HMG classification).

Obviously Heavy Machine gun in Shadowrun just means a normal machine gun that's a bit...heavier.  ;D
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The Wyrm Ouroboros

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« Reply #6 on: <11-01-12/2028:54> »
"M107 GPHMG"

"General Purpose Heavy Machine Gun?  And to think I always believed the purpose of heavy machine guns was pretty well defined."
-- Hatchetman (08:54:03/12-17-50)

From the original 1E Street Samurai Sourcebook.

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beowulf_of_wa

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« Reply #7 on: <11-02-12/0308:20> »
always loved that quote, though it's a damn shame that the US Army decided to use M107 as the designation for the Barrett "Light .50" sniper rifle.

and after trying to carry one, light is a LIE!!!
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WellsIDidIt

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« Reply #8 on: <11-02-12/0941:21> »
Well compared to some of the other anti material rifles it's lightish.

Sacredsouless

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« Reply #9 on: <11-02-12/2010:05> »
A player in my campaign wanted a Green Arrow-style bow. Here's how we did it:

Grapple Arrow = same expense as grapple gun, because of the coiling mechanism needing to be attached to the bow or user, but re-usable.

Bow Mods: Powered Breakdown, Metahuman Customization (Troll), Smartgun, Melee Hardening.

Since most quivers for sale currently hold 16 to 24 shots, I think it would be safe to say a compartmented one for different ammo types would be a PITAS and on the low end of that. We ruled that quivers could accept the Ammo Selection, Security System, and Extra Clip mods, so you could have a Hawkeye-style quiver.

I like the grapple arrow, it has the right feel without being silly simple. As for the quiver, ammo selection and maybe extra clip would pair well with a skin link on the bow I think.

Dont forget that at the end of the day if the players and the GM are ok with house rules and everyone feels like nothing is crazy outta whack you can just flat out house rule and make stuff up that fits. Use the above example of the grapple arrow as a good comparison. Find something that does the job you want and see if you think its feasible to make in the tech you want and after that assigning a price tag too it similar to what does the job already and then adjust up to compensate for the customization and difficulty of making it. Possibly see if the players are willing to sink points and resources into appropriate B/R skills like armor and armor shops and maybe some knowledge skills like weapons design and poof you can even have them making their own custom stuff so your not even worried about weather their is a big enough niche / market for a corp to bother making the particular item they want.

Heck my Rigger in my current game has the armor skill along with ground and aeronautic mechanic skills as well as the tool kits and shops to support the skills so he tends to just buy the base parts and materials and fabricate alot of the stuff he uses like his trade marked and some what infamous full auto rock and roll Barrette 121's he mounts on most of hes serious fire support platforms.

I have no idea why I didn't think of this. It seems pretty obvious, if you have the skill and (in my characters case, obsession) resources you can just make your own stuff. Guess I'm still to used to other systems, ya know, the ones were you didn't really make your own stuff.