Well, it's a fair misunderstanding of the rules. There
is no such thing as 'radical orichalcum'. You need to take refined gold, silver, mercury, and copper - the creating of which is a lunar-month-long process for
each one - and put them together, sending them through another month-long circulation ...
Creating orichalcum requires placing one unit each of radical copper, radical gold, radical mercury, and radical silver
through a 28-day circulation. The magician must tend the circulation during this period and must check the circulation and make adjustments every 8 hours. A successful Enchanting + Magic (3) Test consumes the radicals and produces a number of units of orichalcum equal to the net hits scored in the Enchanting Test (to a maximum of
. Failure consumes the radicals but only produces a worthless alchemical slag.
This test may not be rushed, and any interruption requires the magician to start again.
Now, I'll grant that you could roll really well, but it's stated that the most you can get out of the 4 units used is, at most, 8 units - which would require 11 hits. Which is, well, a lot, if only 1/3 your dice are hitting ... or even if an entire 1/2 of them are. Still, I can see it happening.
And yes, that's a pretty damn good - though you ARE spending a month to start, and 40,000 + 2400 + 1200 + 400 = 44,000 for the base units - and if you should be interrupted, or god help you glitch on the test, you lose it all. Can be good - a unit of orichalcum is worth 50k - so you might make 400k out of your 44 and month's work. But that's a hell of a lot of time, effort, and babysitting ...