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Naomi "Kiku" Fukada

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Hoplophobia

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« on: <11-05-12/1414:53> »
My first character! In a group of four. Meant to cover a hacker/samurai angle. General background that is too long for people to read about/care is as a second generation japanese human girl born in Frisco. There for when things go south, ends up sympathizing with and then joining the Metahuman/Ares resistance out of Silicon Valley. When open fighting breaks out her family leaves but she stays and joins in the combat. Once it dies down there is significant anti-Japanese sentiment and lack of jobs so she ends up moving to Seattle in pursuit of employment.

Criticism and advice are welcome. I hope I am doing a good enough job of being the hacker!

Note: Karmagen was used.


Street Name: Kiku
Name: Naomi Fukuda
Movement: 10/25, Swim: 5
Human Female Age 22
Composure: 7
Judge Intentions: 6
Lift/Carry: 8 (45 kg/30 kg)
Memory: 7
Nuyen: 500

== Attributes ==
BOD: 4 ( 5 )
AGI: 5 ( 8 )
REA: 5 ( 9 )
STR: 2 ( 3 )
CHA: 2
INT: 4
LOG: 2
WIL: 5
EDG: 5

== Derived Attributes ==
Essence:                   1.33
Initiative:                9 (13)
IP:                        1 (3)
Matrix Initiative:         8
Matrix IP:                 3
Physical Damage Track:     11
Stun Damage Track:         11

== Active Skills ==
Animal Handling:0                               Pool: 3
Animal Training:0                                 Pool: 3
Archery:0                                                Pool: 7
Armorer[Firearms]:1                            Pool: 5 (7)
Artisan                                                   Pool: 3
Automatics[Submachine Guns]:4    Pool: 12 (14)
Auto Mechanic[Wheeled]:1                Pool: 5 (7)
Blades:0                                               Pool: 7
Climbing:2                                          Pool: 8
Clubs:0                                                Pool: 7
Computer:1                                        Pool: 5
Con:1                                                   Pool: 3
Cybercombat:0                                  Pool: 1
Data Search:1                                    Pool: 5
Demolitions:0                                    Pool: 1
Disguise:0                                          Pool: 3
Diving:0                                              Pool: 4
Dodge:0                                             Pool: 8
Electronic Warfare [Encryption]:1   Pool: 5 (7)
Escape Artist:0                                   Pool: 7
Etiquette:1                                           Pool: 3
First Aid:1                                           Pool: 5
Flight:2                                                Pool: 8
Forgery[False ID]:1                            Pool: 9 (11)
Gunnery:1                                            Pool: 9
Gymnastics:2                                     Pool: 13
Hacking [Exploit]:6                             Pool: 10 (12)
Hardware:4                                          Pool: 8
Heavy Weapons:1                                Pool: 9
Infiltration [Urban]:4                              Pool: 12 (14)
Instruction:0                                           Pool: 1
Intimidation:0                                          Pool: 1
Leadership:1                                         Pool: 3
Locksmith:1                                          Pool: 9
Longarms:1                                          Pool: 9
Navigation:0                                          Pool: 3
Negotiation:1                                         Pool: 3
Palming:0                                               Pool: 7
Parachuting:0                                         Pool: 4
Perception[Visual]:4                                Pool: 8 (10)
Pilot Ground Craft [Bike]:1                   Pool: 10 (12)
Pilot Watercraft:0                                   Pool: 8
Pistols [Holdouts]:2                               Pool: 10 (12)
Riding:0                                                    Pool: 8
Running:2                                                Pool: 8
Shadowing:0                                           Pool: 3
Software:1                                                Pool: 5
Survival:0                                                  Pool: 4
Swimming:2                                            Pool: 8
Throwing Weapons:0                            Pool: 7
Tracking:0                                                Pool: 3
Unarmed Combat[Martial Arts]:1        Pool: 9 (11)

== Knowledge Skills ==
Cantonese                                    Pool: 5
Combat Tactics [Urban]              Pool: 5 (7)
Data Havens                                 Pool: 5 (7)
English                                           Pool: 5
Gaming [SC IV: Protoss Gate]   Pool: 5 (7)
Japanese                                       N 
Matrix Security                                Pool: 8 (10)
Religion                                          Pool: 8 (10)
Security Design                             Pool: 5 (7)
Security Tactics                             Pool: 5 (7)
Underworld                                    Pool: 5 (7)

== Contacts ==
Devro Haskins (Knight Errant) (3, 3)
Throg (MPA) (2, 2)

== Qualities ==
Addiction (Mild) (Betel)
Biocompatability (Cyberware)
Codeslinger (Hacking on the Fly)
Distinctive Style (20 pts)
Restricted Gear (Rating 1)
Signature

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Encephalon Rating 1
Enhanced Protein Exchange, PuSHeD
Muscle Toner Rating 2
Reaction Enhancers Rating 2
Suprathyroid Gland
Synthacardium Rating 3
Wired Reflexes Rating 2

== Armor ==
Form-Fitting Full-Body Suit7/3
   +Gel Packs
   +Nonconductivity 6
SecureTech Forearm Guards 0/1
SecureTech Leg and Arm Casings1/1
SecureTech Shin Guards    0/1
SecureTech Vitals Protector1/1
Vashon Island: Synergist Longcoat (Ensemble)6/3
   +Concealable Holster

== Weapons ==
Ares Executive Protector w/ Smartlink
   +Stock
   +Gas Vent 3
   +Heavy Barrel
   +Personalized Grip
   +Smartgun System
   +Sound Suppressor
   Pool: 14 (16)   DV: 5P   AP: -   RC: 6
FN P93 Praetor w/ Electronic Firing
   +Gas-Vent 3 System
   +Hidden Gun Arm Slide
   +Red Dot Sight
   +Smartgun System, External
   +Stock
   +Chameleon Coating
   +Electronic Firing
   +Flashlight, Standard
   +Personalized Grip
   +Underbarrel Weight
   Pool: 15 (17)   DV: 5P   AP: -   RC: 7
M-4A1 Carbine
   +Gas-Vent 3 System
   +Red Dot Sight
   +Sling
   +Smartgun System, External
   +Extended Clip, 100 Drum
   +Firing Selection Change, Small Mod (FA)
   +Folding Stock
   +Heavy Barrel
   +Personalized Grip
   Pool: 15 (17)   DV: 6P   AP: -   RC: 7
Morrissey Élan
   +Chameleon Coating
   +Laser Sight
   +Personalized Grip
   +Smartgun System
   Pool: 13 (15)   DV: 4P   AP: -   RC: 1
Unarmed Attack
   Pool: 9   DV: 2S   AP: -   RC: 0

== Martial Arts ==
Krav Maga
   +Ready Weapon as Free Action
   +Take Aim as Free Action
Evasion
Vicious Blow
Watchful Guard

== Commlink ==
Meta Link (1, 1, 1, 2)
   +Vector Xim
Novatech Airware (2, 5, 6, 3)
   +Custom Commlink OS
   +Analyze (Hacked) Rating 6
   +Customized Interface
   +Optimization (Exploit)
   +Analyze (Hacked) Rating 6 [Ergonomic (Hacked), Optimization 1 (Hacked)]
   +Browse (Hacked) Rating 6 [Optimization 1 (Hacked)]
   +Command (Hacked) Rating 6
   +Edit (Hacked) Rating 6
   +Scan (Hacked) Rating 6
   +Decrypt (Hacked) Rating 6
   +Encrypt (Hacked) Rating 6
   +Disarm (Hacked) Rating 6
   +Exploit (Hacked) Rating 5 [Mute (Hacked)]
   +Biofeedback Filter (Hacked) Rating 6
   +ECCM (Hacked) Rating 5 [Ergonomic (Hacked)]
   +Sniffer (Hacked) Rating 6
   +Spoof (Hacked) Rating 6
   +Stealth (Hacked) Rating 5 [Ergonomic (Hacked)]
   +Track (Hacked) Rating 6
   +Defuse (Hacked) Rating 6

== Gear ==
Ammo: EX-Explosive Rounds (Holdouts) x30
Ammo: EX-Explosive Rounds (Submachine Guns) x250
Ammo: Hi-C Plastic Rounds (Holdouts) x30
Ammo: Stick-n-Shock (Holdouts) x50
Ammo: Stick-n-Shock (Submachine Guns) x250
Betel x50
Contact Lenses Rating 3
   +Smartlink
   +Flare Compensation
Earbuds Rating 3
   +Skinlink
   +Audio Enhancement Rating 3
   +Spatial Recognizer
Fake License (Programs) Rating 4
Fake SIN (Seattle) Rating 4
Gecko Tape Gloves
Glasses Rating 4
   +Skinlink
   +Vision Enhancement Rating 3
   +Vision Magnification
   +Image Link
Medkit Rating 6
Medkit Supplies x2
Micro Sensor
   +Laser Range Finder
Micro Sensor
   +Motion Sensor
Micro Sensor
   +Radio Signal Scanner Rating 6
Miniwelder
Optical Tap
Satellite Link
Simrig
   +Sim Module (Hot)
Stealth Tags x20
Tag Eraser

== Vehicles ==
Thundercloud Contrail (Racing Bike)
   +Morphing License Plate
   +Vehicle Tag Eraser
   +Vehicle Sensor
« Last Edit: <11-05-12/1425:29> by Hoplophobia »

emsquared

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« Reply #1 on: <11-05-12/1507:03> »
I have you being encumbered if you're layering all your present armor (3/1 + 2/4 + 6/3 = 11/8).  You could get a balanced 10/10 with FFFBA + Urban Explorer Jumpsuit + PPP (vitals protector, shin and forearm guard), then just buy a non-armored coat for the concealability?

All4BigGuns

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« Reply #2 on: <11-05-12/1511:11> »
Quote
== Armor ==
Form-Fitting Full-Body Suit7/3
   +Gel Packs
   +Nonconductivity 6
SecureTech Forearm Guards 0/1
SecureTech Leg and Arm Casings1/1
SecureTech Shin Guards    0/1
SecureTech Vitals Protector1/1
Vashon Island: Synergist Longcoat (Ensemble)6/3
   +Concealable Holster

Let's see 3/1 for the FFBA, 1/4 for the PPP and 6/3 for the Longcoat. That comes to 10/6 for encumbrance. He is not encumbered.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Hoplophobia

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« Reply #3 on: <11-05-12/1546:55> »
I had to turn off Encumbrance on Chummer because I was so sure that I was not, but it kept telling me I was. I don't think it handles the 3/1 from FFBA very well at all.

All4BigGuns

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« Reply #4 on: <11-05-12/1621:31> »
It's probably rounding up instead of rounding down like it should, but I'm sure there're a lot out there who rule the round up due to it being the less favorable for the player.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Katrex

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« Reply #5 on: <11-05-12/1652:20> »
Saw the easiest 10bp to save. reduce reactions by 1. Superthyroid + reaction enhancers 2  plus reflexes 2 = +5 and your base is 5... So reduce by 1. Or take optimisation. Or even reduce by 2 and upgrade enhancers later.

Stonefur

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« Reply #6 on: <11-05-12/1746:06> »
Armor is off - it is 2/4 for the PPP, leg and arm casing is +1/+1, vitals is +1/+1, then add in for total of 2/4 +3/1 +6/3 =11/8

emsquared

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« Reply #7 on: <11-05-12/1927:18> »
Quote
== Armor ==
Form-Fitting Full-Body Suit7/3
   +Gel Packs
   +Nonconductivity 6
SecureTech Forearm Guards 0/1
SecureTech Leg and Arm Casings1/1
SecureTech Shin Guards    0/1
SecureTech Vitals Protector1/1
Vashon Island: Synergist Longcoat (Ensemble)6/3
   +Concealable Holster

Let's see 3/1 for the FFBA, 1/4 for the PPP and 6/3 for the Longcoat. That comes to 10/6 for encumbrance. He is not encumbered.
Elementary level math isn't my forte but full PPP ensemble (as he has, and as you show) is 2/4. Next lets address how you get 1+4+3 to equal 6 for his Impact?

I had to turn off Encumbrance on Chummer because I was so sure that I was not, but it kept telling me I was. I don't think it handles the 3/1 from FFBA very well at all.
It's calculating right. As is, you are encumbered, gel packs nothing to do with it.
« Last Edit: <11-05-12/1936:28> by emsquared »

All4BigGuns

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« Reply #8 on: <11-05-12/2255:26> »
Elementary level math isn't my forte but full PPP ensemble (as he has, and as you show) is 2/4. Next lets address how you get 1+4+3 to equal 6 for his Impact?

Chalk it up to that I hardly ever use both of those, and didn't notice it was both.
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Ethan

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« Reply #9 on: <11-06-12/1052:03> »
This is your first character? Very well put together. As you can see, we're merely tweaking the armour levels.

Some tips:

- Reconsider the specializations. BP is far more valuable than Karma.
- Longarms 1 I think you can do without, and a few other skills with 1 point.
- Data Search and that whole Skill Group can come in handy. Sure you can get Agents to run your searches for you too though.

Hoplophobia

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« Reply #10 on: <11-06-12/1107:32> »
Yeah. Thanks for the tips. I leaned heavily on Umaro's sample characters for pointers. This was Karmagen, which I hope justifies the specializations and single points a bit to more round her out. The armor thing was the most confusing between me and my GM, so I will go back and tweak that for sure.

I'll probably go over the skills again, to see if I can shake a few loose for that skill group.

Whiskeyjack

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« Reply #11 on: <11-06-12/1117:55> »
Personally I'd dump Pistols and Longarms and put those points into better Unarmed + Martial Arts or getting Automatics to 6. And I'd lose stuff like First Aid...your pool is 3, just buy an R6 medkit. With Agility 8, Stealth Group 1 is a good investment.
Playability > verisimilitude.

Ethan

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« Reply #12 on: <11-06-12/1149:57> »
Ahh, must've missed that it was Karmagen. In that case, carry on.