"Mini-Maxer: A player who attempts to exploit every aspect of a game's rules to maximise character power for minimum cost of any kind - hence, by implication, a variety of power-gamer."
Which is yet another take on the word min(i), and yet another source that does not say anything about minimizing weaknesses.
Uhm...it does in fact say just that, "for minimum cost of any kind." Weakness in a build is a cost of the build. Minimal weakness is minimal cost.
I think the issue is in the 'weakness' part and how various people interpret it...
I understand the point you and All4 are trying to make and agree that it's not the proper terminology to use with the term (but it is used). Look at some other words that have had their terminology changed by slang and people who use them:
Bad: once bad meant, well bad! As in horrible, terrible... Bad! Now it's also meant to mean 'good' or cool, impressive...
Shit: once was an expression for excrement, poor quality, or irrelevance. Then in the mid to late 90's also came to mean 'the best', top o the line, good.
Fat: once meant obese, overweight, or a description of physical characteristics... And again in the mid 90's came to mean cool, awesome, great, etc. (usually spelled as phat for these expressions)
Wonderful thing about english and slang... It evolves with every generation, the meaning of words change as the (general) educational level of the population slides/progresses/changes (however you want to view it)
Also, the implied minimizing of a fault is subject to character creator: usually followed by errors in logic, or irrational understanding of principles.
For example: the afore mentioned "combat monster" who sinks a 1 into charisma and nothing into eteiqutte skills. The usual (il)logical line of thought is: "I want to dominate the battlefield, not talk to or befriend people because combat is the most important part if the game. Besides, it's the face's job to negotiate and talk.)
An other leap in (il)logic is the agility attribute of 1, then a cyberarm with an agility of 14 makes for the best ranged combat specialist. The fault in logic is that the boost to agility ONLY applies to tasks done with that singular arm! So if the character stands still and shoots a ONE handed weapon, he is right... The moment he runs'n'guns, shoots from cover, or any other actions involving other parts of his body, he defaults back to the AVERAGED agility if his total body. The same applies if using a two handed weapon and standing still. Now he has to find the AVERAGE of both arms. Or, if shooting a two handed weapon and moving, once again the total averaged agility.
Many 'Min/max' builds are a result of misapplied logic or faulty logic.... And sometimes trying to explain or show this is like trying to knock down a brick wall with you head; just not worth the effort.
••• forgive grammar, spelling, and structure issues please. In IPhone spellcheck hell ATM