Looking for some opinions and feedback on this topic. Also potential pitfalls that may not be immediately obvious.
So I want to run for some friends, but we're coming from an extreme high-magic fantasy campaign. Everyone is interested in trying out SR4a, but most have no experience. I've been playing SR off and on since the early 90s, and one other player has almost as much history with the setting; the rest are all new to SR in specific, and cyberpunk in general.
To provide contrast from our last campaign, and highlight the cyberpunk elements for those new to them, I'd like to slightly reduce the amount of magic in the setting.
Magic in general will be very rare. Not so much 'wage mage' as 'highly paid magical specialist' for corps, paranormal critters almost non-existant, (bug) spirits mostly just rumors, alternative races (anything beyond hume/elf/dwarf/ork/troll) as unique NPCs, etc. Common knowledge says these things all still exist, but mostly as window dressing to actual runs.
Ideas?