So, first off, let me say that I'm pretty stoked to be starting my first game of Shadowrun, it looks awesome.
Anyway, my character concept is that of an assassin courtesan/covert operative - infiltration, athletics, and elements of social combat were what I was really going for in terms of specialization, with combat being secondary.
So far, what I have mostly set in stone is the following:
Elf - 30
Strength - 2
Agility - 6
Reaction - 5
Body - 2
Charisma - 6
Intuition - 5
Logic - 2
Willpower - 3
Edge - 3 (maybe 4...?)
Ambidextrous - 5
Double-Jointed - 5
First Impression - 5
Bio-Compatability(Bioware) - 10
Catlike - 10
Prejudiced(Elf superiority closet-case) - 5
Addiction(BTLs) - 5
Weak Immune System - 5 *cough* bioware *cough*
SINner - 5 (The megacorp I work for has me on file, but not the feds)
Sensitive Neural Structure - 5 (yes, I am very aware this is bad news bears combined with my addiction, that is what I wanted)
Augmentation Addict(Bioware) - 10
Contacts - Mr. Johnson from my payroll megacorp (con 6/loy 4), Private augmentation clinic owner (con 4/loy 6)
Remaining BPs: 140
(probably more like 90, I've accepted that I'm PROBABLY going to wind up with 50 BP worth of gear, if I can go less I'll try)
FYI: I'm planning on taking specializations in cyber-implant blades and light pistols for combat. As far as gear goes, I really have my heart set on rating 3 tailored pheromones, dynamic fingerprints, implants that increase perception(taste, smell, hearing), and implants that enable mimicry(vocal, visual-ID).
Now, here's where things get tricky:
Even before I started making the character, I figured I'd probably be taking a couple hacking-related skillsofts, since I wouldn't be a very good covert operative if I couldn't at least do a little bit in that area. What I didn't count on is that nobody else in the group has any computer abilities -whatsoever-. Hell, they didn't even take any ranks in basic computer - not a single one of them. And therein lies the problem: I'd be inclined to say that every one of you reading this is going to agree that a party should at least have some hacking ability, and unfortunately it appears this task has been pawned off on me(in spite of my sensitive neural structure).
As I started reading into matrix-related activities, it dawned on me very quickly that, as far as hacking goes, you really only have three options: 1. Don't do it. 2. If someone else can do it really well, you can go moderately into it(what I was hoping for) 3. Go all out. Am I mistaken in my observation that hacking is somewhat unforgiving? Either way, if I am correct then options one and two are completely moot. Even before I started working on my character, I had a feeling that this was going to be a serious juggling act - and now that applies doubly so. So, here I go with my questions:
1. At the moment, I have 90 BPs left to spend on skills and any remaining edge I might want, which seems kind of low for everything that I feel I have to do(assuming I take max gear). I imagine the best way to go about maximizing my capabilities here would be taking skillsofts, but since I don't have any experience with this game I'm uncertain how to get my hacking abilities to an acceptable level while sticking to my budget. What programs should I take? Is electronic warfare really necessary? What about software? Cybercombat? I was planning on taking computers, hacking, data search, and hardware, but I'm not sure if those four alone are going to cut it. What I'm going for in the hacking sense is more or less just gaining entry and stealing info; stuff like that, as opposed to trying to crash their system, etc.
2. Do I need a separate commlink for each SIN I have? If I don't, will it likely come back to bite me in the ass should I have one primary link for my main SINs(I am planning on buying several disposable links for my burner SINs and extenuating circumstances).
3. Do I need to buy programs/agents/ICs for every commlink I have, or do I only have to buy them once? If I take a rating 6 firewall, will I even likely need any ICs? Should I even bother with agents, or just rely on my own skills? I have heard agents are kinda goofy n' stuff.
4. For my commlink's OS, can I just make my own with the rules for increasing system and firewall rating, or do I need to buy one of the stock options and THEN upgrade it?
5. Does the elastic joints augmentation stack with double-jointed? What augmentations does elastic joints -NOT- stack with?
6. I've noticed that both perception and dodge aren't linked to any skill groups, which makes them somewhat inefficient skills to take(but obviously necessary). Are there anyways around this besides skillsofts?
7. I'm not planning on doing it, because my infiltration seems to be super high enough as-is(and I think this sounds like a lamer thing to do), but just wondering: can you stack ruthenium coating on a chameleon suit? It seems to me that you shouldn't be able to, but nowhere does it say you can't.
8. Would simply raising my edge be a good way around most of the problems I've come across here?
9. I noticed that a lot of computer-related tests are program+response, or something along the lines of that. Does this mean that logic is rarely added to your dicepool for hacking actions and tech-related tests in general?
Before anyone says, "ask your GM," for the more subjective questions: this is his first time playing this as well and I have already asked him. He seems pretty uncertain in regards to a lot of these issues as well.
Anyways, thanks a lot in advance to anyone that responds! I can't wait to play!
~Aspyce Chorda