OK then, how about this as a rejig, based on James' suggestions?
Ryan MercuryHuman FormB: 6
A: 6
R: 6 (9)
S: 4
C: 5
I: 5
L: 4
W: 5
Magic: 12
Edge: 7
Ess: 6
Init: 11 (14)
IP: 1 (4)
Drake FormB: 10
A: 6
R: 6 (9)
S: 9
C: 5
I: 5
L: 4
W: 5
Magic: 12
Edge: 7
Ess: 6
Init: 11 (14)
IP: 1 (4)
Condition (P/S): 14/11 (Drake 16/11)
Armor (B/I): 8/6 (Drake 14/14 [4/4 Hardened])
Skills: Arcana 3, Artisan 2, Assensing 5, Automotive Mechanic (Bike) 2 (+2), Blades 5, Climbing 6, Clubs 2, Con (Impersonation) 4 (+2), Demolitions 2, Disguise (Cosmetic) 6 (9)(+2), Diving 2, Dodge 4, Electronics Group 2, Escape Artist 4, Etiquette 4, Firearms Group 4, First Aid 2, Flight 6 (9), Gymnastics 6 (9), Infiltration 6 (9), Instruction 3, Intimidation 5, Leadership (Persuasion) 6 (+2), Negotiation (Diplomacy) 5 (+2), Outdoors Group 4, Palming 6 (9), Perception (Visual) 4 (+2), Pilot Ground Vehicle (Bike) 3 (+2), Running 6 (9), Shadowing 6 (9), Swimming 6 (9), Throwing Weapons 4, Unarmed Combat 6
Knowledge Skills: Anatomy (Drakes) 2 (+2), Ancient History 3, Arcanoarchaeology 3, Art 2, Conspiracy Theories 3, Corporations 4, DeeCee Politics 3, Dragons 5, Elven Culture 3, Famous Mages 3, Geography 4, History 3, Law Enforcement Procedures 4, Magical Theory 4, Magical Threats 5, Mythology 5, Parageology 2, Parabotany 2, Parazoology 3, Philanthropic Organizations (Draco Foundation) 3 (+2), Philosophers 2, Seattle Politics 2, Spirits 4, Tir Tairngire Politics 2, UCAS Politics 2, Urban Brawl 3
Qualities: Adept, Astral Beacon, Common Sense, Day Job (10), Drake, Fame (National), First Impression, Invisible Way, Martial Arts (Savate 20), SINner (5), Spirit Bane (Blood), Tough as Nails (3), Trustworthy (20)
Initiate Grade: 9
Metamagics: Adept Centering (Breathing exercises), Dragonspeech, Flexible Signature, Masking, +5 Power Points
Adept Powers: Attribute Boost (Agility) 1, Attribute Boost (Body) 1, Attribute Boost (Strength) 1, Combat Sense 2, Critical Strike 5, Distance Strike,
Improved Ability (Disguise) 3,
Improved Ability (Flight) 3,
Improved Ability (Gymnastics) 3,
Improved Ability (Infiltration) 3,
Improved Ability (Palming) 3,
Improved Ability (Running) 3,
Improved Ability (Shadowing) 3,
Improved Ability (Swimming) 3, Improved Reflexes 3, Killing Hands, Penetrating Strike 3,
Traceless Walk, Unseen Hands 3
Powers: Shift (Drake). Drake form only: Elemental Attack (Fire), Enhanced Senses (Hearing, Low-Light Vision, Smell, Thermographic Sense), Hardened Armor 4, Mystic Armor 4, and Natural Weapons (Bite/Claws: (Str/2+2)P, AP 0)
Gear: Ammo (Assault Rifle; 120 rounds of APDS, 4 spare clips), Ammo (Heavy Pistol; 80 rounds of explosive, 80 rounds of EX-explosive, 100 rounds gel, 100 rounds of regular, 100 rounds of stick-n-shock, 10 spare clips), armor jacket, biomonitor, chameleon suit (thermal dampening 6, drake modification), commlink [modified Farilight Caliban, Response 5, Signal 5, Firewall 5, System 5], nanopaste trodes, satellite link], commlink [Sony Emperor w/ Vector Xim, Response 1, Signal 2, Firewall 1, System 1], fake gun license (Rating 6), fake SIN (Rating 6), medkits (Rating 6), 2 medkit supplies, nanopaste disguise (small container), 8 stimulant patches (Rating 6), 8 tranq patches (Rating
Programs: Analyze 4, Browse 4, Command 2, Edit 4
Maneuvers: +1 DV on Unarmed Combat attacks (taken twice for a cumulative +2 DV); +1 die on Charging attacks; +1 on attacks to Knockdown
Weapons: Ares Alpha [Assault Rifle, DV 6P, AP -5, SA/BF/FA, RC 5 (6) 30(c), w/ auto-adjusting underbarrel weight, gas-vent 3, personalized grip, smartgun, and APDS ammo]
Grenade Launcher [Heavy Weapons, DV by grenade, SS, 6(c)]
Colt Goverment 2066 [Heavy Pistol, DV 5P, AP -1, SA, 14(c), w/ electronic firing mechanism, personalized grip]
Drake Form +1 Reach
Drake Natural Weapons [Reach 1, DV 12P (14P when using Savate in drake form), AP-3]
Shock Gloves [Reach 0, DV 6S(e), AP -half]
2 mini frag grenades (Grenade, DV 12f, AP +5, Blast -1/m]
2 mini high explosive grenades [Grenade, DV 10P, AP -2, Blast -2/m]
2 mini flash bang grenades [Grenade, DV 6S, AP -3, Blast 10m radius]